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245: GameDev: Points, Lines, Planes, Dimensions, and Normals.

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Manage episode 218964757 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
You do not need a lot of math to program. What you do need is usually simple. But you do need some. It is not that hard and I will explain it so you can understand. Game development probably needs a bit more math than you might guess.
  continue reading

304 episodes

Artwork
iconShare
 
Manage episode 218964757 series 125918
Content provided by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
You do not need a lot of math to program. What you do need is usually simple. But you do need some. It is not that hard and I will explain it so you can understand. Game development probably needs a bit more math than you might guess.
  continue reading

304 episodes

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