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Episode 007: Rob Donoghue and Fred Hicks on Spirit of the Century (plus a little Dresden Files)

1:07:41
 
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Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088655 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat

Productions about Spirit of the Century. We also touch on some
previewey stuff for the Dresden Files RPG as well.

This episode is 93 MB big and 1:07:40 long.

00:01:47: What Spirit of the Century is

00:02:22: A public beta for The Dresden Files RPG

00:02:54: FUDGE > FATE > Spirit of the Century > The Dresden Files RPG

00:04:49: Grey Ghost Games

00:05:15: A quick rundown of FATE, FUDGE dice

00:05:53: The Shadow of Yesterday

00:07:19: The skill pyramid, and the reasons for it

00:07:58: Skills in The Dresden Files RPG

00:08:23: Harry Dresden's player min-maxed him

00:08:51: Musashi

00:09:47: Aspects

00:10:00: Amber and Amber Diceless RPG

00:13:01: Seventh Sea

00:13:25: Trollbabe

00:16:01: The compel mechanic

00:16:25: Leonard Balsera

00:17:02: The Dresden Files RPG: Supernaturals driven by their nature by low refresh

00:19:38: Gateway between hippy and trad

00:20:07: Declarations

00:21:00: "The really hippy stuff is the GM advice"

00:24:00: The traditional stuff in the game

00:24:48: Marvel Superheroes RPG

00:25:22: Don't Rest Your Head

00:26:04: Reign and True20

00:27:11: Stunts in The Dresden Files RPG

00:29:26: Stuff in Spirit of the Century as published that does not work

00:31:13: Companions Reloaded in Spirit of the Season

00:31:44: "We suck at playtesting!"

00:32:20: Stress tracks, problems with them

00:34:42: How The Dresden Files RPG fixes stress track problems

00:36:38: Stuff that didn't make it in to Spirit of the Century

00:36:59: The lost dogfighting rules

00:39:19: Clinton R. Nixon on parallel and perpendicular actions

00:41:03: Editioning through new products

00:42:27: Wherein Rob tries to find something Fred hasn't said already elsewhere about the publishing process

00:43:56: Clinton's game, Paladin

00:45:03: iStockphoto and Dover Publications clip art

00:46:56: Why this form factor?

00:47:21: Skill trappings in The Dresden Files RPG

00:47:56: Aberrant and Trinity

00:49:08: Form factor of The Dresden Files RPG

00:49:00: Jennifer Rodgers is doing art in The Dresden Files RPG

00:49:48: Robot from the future, Chad Underkoffler, writing setting in The Dresden Files RPG

00:50:10: My Newark in the Dresdenverse thingie

00:50:51: How do you do marketing? (HAHAHAHAH)

00:54:20: FATAL, an example of a game with its marketing built right in

00:55:11: Dealing with the problematic elements of the pulp genre

00:56:10: Harry Chapin

00:57:15: The point of Spirit of the Century

00:59:26: Bruce Baugh's New Horizons, a socially-conscious Spirit of the Century supplement

00:59:45: Is Spirit of the Century a success?

01:04:09: The secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick

Closing music is Skins Don't Cry by The Hub City Stompers.

Logo courtesy of Daniel Solis: http://danielsolis.com/

  continue reading

31 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088655 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

On this show I interviewed Rob Donoghue and Fred Hicks of Evil Hat

Productions about Spirit of the Century. We also touch on some
previewey stuff for the Dresden Files RPG as well.

This episode is 93 MB big and 1:07:40 long.

00:01:47: What Spirit of the Century is

00:02:22: A public beta for The Dresden Files RPG

00:02:54: FUDGE > FATE > Spirit of the Century > The Dresden Files RPG

00:04:49: Grey Ghost Games

00:05:15: A quick rundown of FATE, FUDGE dice

00:05:53: The Shadow of Yesterday

00:07:19: The skill pyramid, and the reasons for it

00:07:58: Skills in The Dresden Files RPG

00:08:23: Harry Dresden's player min-maxed him

00:08:51: Musashi

00:09:47: Aspects

00:10:00: Amber and Amber Diceless RPG

00:13:01: Seventh Sea

00:13:25: Trollbabe

00:16:01: The compel mechanic

00:16:25: Leonard Balsera

00:17:02: The Dresden Files RPG: Supernaturals driven by their nature by low refresh

00:19:38: Gateway between hippy and trad

00:20:07: Declarations

00:21:00: "The really hippy stuff is the GM advice"

00:24:00: The traditional stuff in the game

00:24:48: Marvel Superheroes RPG

00:25:22: Don't Rest Your Head

00:26:04: Reign and True20

00:27:11: Stunts in The Dresden Files RPG

00:29:26: Stuff in Spirit of the Century as published that does not work

00:31:13: Companions Reloaded in Spirit of the Season

00:31:44: "We suck at playtesting!"

00:32:20: Stress tracks, problems with them

00:34:42: How The Dresden Files RPG fixes stress track problems

00:36:38: Stuff that didn't make it in to Spirit of the Century

00:36:59: The lost dogfighting rules

00:39:19: Clinton R. Nixon on parallel and perpendicular actions

00:41:03: Editioning through new products

00:42:27: Wherein Rob tries to find something Fred hasn't said already elsewhere about the publishing process

00:43:56: Clinton's game, Paladin

00:45:03: iStockphoto and Dover Publications clip art

00:46:56: Why this form factor?

00:47:21: Skill trappings in The Dresden Files RPG

00:47:56: Aberrant and Trinity

00:49:08: Form factor of The Dresden Files RPG

00:49:00: Jennifer Rodgers is doing art in The Dresden Files RPG

00:49:48: Robot from the future, Chad Underkoffler, writing setting in The Dresden Files RPG

00:50:10: My Newark in the Dresdenverse thingie

00:50:51: How do you do marketing? (HAHAHAHAH)

00:54:20: FATAL, an example of a game with its marketing built right in

00:55:11: Dealing with the problematic elements of the pulp genre

00:56:10: Harry Chapin

00:57:15: The point of Spirit of the Century

00:59:26: Bruce Baugh's New Horizons, a socially-conscious Spirit of the Century supplement

00:59:45: Is Spirit of the Century a success?

01:04:09: The secret origins of The Grey Ghost, Jet Black, Max Silver, and Sally Slick

Closing music is Skins Don't Cry by The Hub City Stompers.

Logo courtesy of Daniel Solis: http://danielsolis.com/

  continue reading

31 episodes

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