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Episode 010: Vincent Baker on kill puppies for satan

1:01:49
 
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Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088652 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, I interview Vincent Baker of Lumpley Games about his
first published roleplaying game, kill puppies for satan. This was kind of a
silly one, as many of the questions I'd ordinarily ask a little weird in this
context. You'll see.

This episode is 01:01:48 long and 84.8 MB big.

01:36: What is kill puppies for satan?
02:39: "It is extremely mean to Vampire: The Masquerade."
03:33: Obligatory Forge reference
04:57: Conpulsion in Edinburgh and the kpfs resurgence
05:31: Malcolm Craig (of Contested Ground Studios)
05:45: kpfs 2nd edition?
05:35: Ralph Steadman
06:36: How does the game work mechanically?
10:03: A bunch of different kinds of NPCs
11:25: Meguey Baker (of Night Sky Games)
12:11: A parody of gamers or a certain kind of game?
12:44: Alas, now the 23rd hit on Google
12:57: kpfs hate mail site
16:27: Trying to get back to mechanics, conflict or tasky?
18:17: How indie is kpfs?
20:45: Why did you design the game?
22:59: The Lumpley Principle
27:58: kpfs is also self-parody
28:17: Comparing Vampire and Ars Magica
30:13: A reading from kpfs: A character sheet for a vampire
34:30: Playtesting? Fuck no!
34:51: The evil hamster wheel, a mechanic which coincidentally worked fine
38:52: kpfs saves lives
42:17: kpfs and the Columbine Massacre
42:40: The kpfs gun rules
43:32: Why Vincent doesn't run the game anymore
45:54: The DNA that kpfs shares with Poison'd
47:11: Angry threads sell games
48:33: Ron Edwards: "You make games about the morality of people you don't think are moral."
50:33: Is kpfs a success?

Closing song is Bridge Over Troubled Squatter by the Hub City Stompers

Logo courtesy of Daniel Solis: http://danielsolis.com/

  continue reading

31 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088652 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this episode, I interview Vincent Baker of Lumpley Games about his
first published roleplaying game, kill puppies for satan. This was kind of a
silly one, as many of the questions I'd ordinarily ask a little weird in this
context. You'll see.

This episode is 01:01:48 long and 84.8 MB big.

01:36: What is kill puppies for satan?
02:39: "It is extremely mean to Vampire: The Masquerade."
03:33: Obligatory Forge reference
04:57: Conpulsion in Edinburgh and the kpfs resurgence
05:31: Malcolm Craig (of Contested Ground Studios)
05:45: kpfs 2nd edition?
05:35: Ralph Steadman
06:36: How does the game work mechanically?
10:03: A bunch of different kinds of NPCs
11:25: Meguey Baker (of Night Sky Games)
12:11: A parody of gamers or a certain kind of game?
12:44: Alas, now the 23rd hit on Google
12:57: kpfs hate mail site
16:27: Trying to get back to mechanics, conflict or tasky?
18:17: How indie is kpfs?
20:45: Why did you design the game?
22:59: The Lumpley Principle
27:58: kpfs is also self-parody
28:17: Comparing Vampire and Ars Magica
30:13: A reading from kpfs: A character sheet for a vampire
34:30: Playtesting? Fuck no!
34:51: The evil hamster wheel, a mechanic which coincidentally worked fine
38:52: kpfs saves lives
42:17: kpfs and the Columbine Massacre
42:40: The kpfs gun rules
43:32: Why Vincent doesn't run the game anymore
45:54: The DNA that kpfs shares with Poison'd
47:11: Angry threads sell games
48:33: Ron Edwards: "You make games about the morality of people you don't think are moral."
50:33: Is kpfs a success?

Closing song is Bridge Over Troubled Squatter by the Hub City Stompers

Logo courtesy of Daniel Solis: http://danielsolis.com/

  continue reading

31 episodes

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