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MGIF S4 E4: Ricky Haggett
Manage episode 253666655 series 1003178
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580933997995-3T1ORJBGNZ1V0EZR4R00/RickyHeader.jpg?format=1000w)
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with Ricky Haggett!
Ricky, previously of Honeyslug, now heads up Hollow Ponds with his wife and is working on a currently unannounced title.
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580935017907-Z2WJYB9NQSMYYCEZVSWY/Ricky2.jpg?format=1000w)
I talked to Ricky about how Hohokum came about from a variety of prototypes, and his process of taking various game ideas to fruition, and the little “accidents” that occur along the way. He also talks of making games for old mobile phones and for the mighty Amiga back in the day.
Ricky also reveals how Wilmot’s Warehouse started life as what he considered to be a mad idea by his colleague Dick Hogg, as well as getting into a playfight with Keita Takahashi, creator of Katamari Damacy, as they tested the game they made together, Tenya Wanya Teens.
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580934990658-5SKG66I2J9VRM5BZ3S6O/Ricky3.jpg?format=1000w)
You can find Ricky at @KommanderKlobb
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF. The smallest contribution makes the biggest difference when everyone pitches in, so if you have two dollars you won’t miss every month, head on over to the patreon and support this ongoing document of the industry. Thanks!
65 episodes
Manage episode 253666655 series 1003178
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580933997995-3T1ORJBGNZ1V0EZR4R00/RickyHeader.jpg?format=1000w)
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with Ricky Haggett!
Ricky, previously of Honeyslug, now heads up Hollow Ponds with his wife and is working on a currently unannounced title.
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580935017907-Z2WJYB9NQSMYYCEZVSWY/Ricky2.jpg?format=1000w)
I talked to Ricky about how Hohokum came about from a variety of prototypes, and his process of taking various game ideas to fruition, and the little “accidents” that occur along the way. He also talks of making games for old mobile phones and for the mighty Amiga back in the day.
Ricky also reveals how Wilmot’s Warehouse started life as what he considered to be a mad idea by his colleague Dick Hogg, as well as getting into a playfight with Keita Takahashi, creator of Katamari Damacy, as they tested the game they made together, Tenya Wanya Teens.
![](https://images.squarespace-cdn.com/content/v1/540b2ce1e4b042802a34d426/1580934990658-5SKG66I2J9VRM5BZ3S6O/Ricky3.jpg?format=1000w)
You can find Ricky at @KommanderKlobb
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF. The smallest contribution makes the biggest difference when everyone pitches in, so if you have two dollars you won’t miss every month, head on over to the patreon and support this ongoing document of the industry. Thanks!
65 episodes
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