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The Trapdoor Sucks so Let's Make a New One | Chess, Fluffy, Devil Snare, More

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Manage episode 421537832 series 2811996
Content provided by Sound Owl Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sound Owl Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

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In this episode, we discuss the good and bad parts of the trapdoor and replace the worst obstacles. Enjoy!
Topics/Summary:
· 2:20 Fluffy. He doesn’t really do anything. Playing music to put him to sleep is a weakness that is far too easily exploited to be considered an effective obstacle.

· 7:32 Devil Snare. This is a very good choice. In order to escape, the wizard must know what it is and how to defeat it. In addition, death is the punishment for failure. This is a puzzle that must be completed by someone who know knows what they are doing.

· 12:35 Potions. Snape’s room has fire at the front and back and the wizard must choose the right potion to get through. This is terrible! Logic is a good skill to have, but they could just put out the fire or blast the wall down. Instead, they should be poisoned when they walk in and must make an antidote.

· 17:35 Flying Keys. This room is a thumbs down for sure. It tests how well you can play quidditch, not use charms. A better room would be to lock them in the room with protective charms around it. They would have to figure out how they can escape.

· 22:08 The Chess Game. Thumbs up! As long as we are sure that the wizard cannot leave during the game, this is a good task. Chess is one of the bests tests of brain power and thinking ahead.

· 24:14 A boggart. The troll for Defense Against the Dark Arts is a terrible task, so replacing it with a boggart is perfect. The door is open, so you have to have courage to walk past it to make it further.

26:10 Mirror of Erised. This is a very clever task, but there is an asterisk. There is nothing stopping someone taking the stone after someone who didn’t want it already got it. Harry got it from the mirror and then Quirrell could have just taken in. If it only gave the stone to one person would be best. This is of course all to say this: the smartest change of all would be to put the stone somewhere else.
Having anything you want to hear or say? Click here for a voice submission or here for text.
ThePotterDiscussion@gmail.com
@thepotterdiscussion on Instagram
Sign up for The Quill and Ink Newsletter
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  continue reading

Chapters

1. Intro (00:00:00)

2. Fluffy (00:02:20)

3. Devil Snare (00:07:32)

4. Potions (00:12:35)

5. Flying Keys (00:17:35)

6. Chess (00:22:08)

7. Boggart (00:24:14)

8. Mirror of Erised (00:26:10)

239 episodes

Artwork
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Manage episode 421537832 series 2811996
Content provided by Sound Owl Media. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Sound Owl Media or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Send us a Text Message.

In this episode, we discuss the good and bad parts of the trapdoor and replace the worst obstacles. Enjoy!
Topics/Summary:
· 2:20 Fluffy. He doesn’t really do anything. Playing music to put him to sleep is a weakness that is far too easily exploited to be considered an effective obstacle.

· 7:32 Devil Snare. This is a very good choice. In order to escape, the wizard must know what it is and how to defeat it. In addition, death is the punishment for failure. This is a puzzle that must be completed by someone who know knows what they are doing.

· 12:35 Potions. Snape’s room has fire at the front and back and the wizard must choose the right potion to get through. This is terrible! Logic is a good skill to have, but they could just put out the fire or blast the wall down. Instead, they should be poisoned when they walk in and must make an antidote.

· 17:35 Flying Keys. This room is a thumbs down for sure. It tests how well you can play quidditch, not use charms. A better room would be to lock them in the room with protective charms around it. They would have to figure out how they can escape.

· 22:08 The Chess Game. Thumbs up! As long as we are sure that the wizard cannot leave during the game, this is a good task. Chess is one of the bests tests of brain power and thinking ahead.

· 24:14 A boggart. The troll for Defense Against the Dark Arts is a terrible task, so replacing it with a boggart is perfect. The door is open, so you have to have courage to walk past it to make it further.

26:10 Mirror of Erised. This is a very clever task, but there is an asterisk. There is nothing stopping someone taking the stone after someone who didn’t want it already got it. Harry got it from the mirror and then Quirrell could have just taken in. If it only gave the stone to one person would be best. This is of course all to say this: the smartest change of all would be to put the stone somewhere else.
Having anything you want to hear or say? Click here for a voice submission or here for text.
ThePotterDiscussion@gmail.com
@thepotterdiscussion on Instagram
Sign up for The Quill and Ink Newsletter
thepotterdiscussion.com

  continue reading

Chapters

1. Intro (00:00:00)

2. Fluffy (00:02:20)

3. Devil Snare (00:07:32)

4. Potions (00:12:35)

5. Flying Keys (00:17:35)

6. Chess (00:22:08)

7. Boggart (00:24:14)

8. Mirror of Erised (00:26:10)

239 episodes

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