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PIO #35 - Played It Once - Empyreal: Spells & Steam

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Manage episode 289859287 series 2776453
Content provided by Quackalope. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Quackalope or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today we discuss Empyreal: Spells & Steam, designed by Trey Chambers and published by Level 99 Games! In Empyreal: Spells & Steam, players act as necromancers in an industrial age, using their skill and savvy to construct rails and connect a network of towns together in a competitive route-building experience. In this steampunk fantasy world, players must consider the efforts of their opponents while adapting their strategy as the game progresses. Connect cities. Bridge continents. And become the best baron of spells and steam.

Learn more about Empyreal: Spells & Steam here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!

-Time Stamps-

3:12 - Overview
7:35 - Context of Playthrough
8:54 - First Impressions
12:20 - True Finicky
14:07 - Different Depths
15:01 - Mid-Weight Tickets
16:16 - Adaptation in Empyreal
17:29 - You Shall Not Pass
18:23 - The Size of the Box
20:20 - Right or Wrong
24:46 - Did You Enjoy It? Would You Play It Again?

Support the show
  continue reading

89 episodes

Artwork
iconShare
 
Manage episode 289859287 series 2776453
Content provided by Quackalope. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Quackalope or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Today we discuss Empyreal: Spells & Steam, designed by Trey Chambers and published by Level 99 Games! In Empyreal: Spells & Steam, players act as necromancers in an industrial age, using their skill and savvy to construct rails and connect a network of towns together in a competitive route-building experience. In this steampunk fantasy world, players must consider the efforts of their opponents while adapting their strategy as the game progresses. Connect cities. Bridge continents. And become the best baron of spells and steam.

Learn more about Empyreal: Spells & Steam here.

Should we play it again? Bring it to the channel? Never touch it again? Let us know by leaving a comment in playeditonce.com!

-Time Stamps-

3:12 - Overview
7:35 - Context of Playthrough
8:54 - First Impressions
12:20 - True Finicky
14:07 - Different Depths
15:01 - Mid-Weight Tickets
16:16 - Adaptation in Empyreal
17:29 - You Shall Not Pass
18:23 - The Size of the Box
20:20 - Right or Wrong
24:46 - Did You Enjoy It? Would You Play It Again?

Support the show
  continue reading

89 episodes

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