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Spatial computing is geo-spatial computing. With Joe Morrison

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Manage episode 346757725 series 3415297
Content provided by Jonathan Stephens. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Stephens or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Joe Morrison is perhaps best known for his Substack, where he covers the world of satellite imagery and mapping with a thoughtful and fact-based — but altogether surprising — point of view. He’s the kind of commentator that once argued (convincingly) that Google Maps’ advantage was fading. And that’s not the only insight he’s offered that flew in the face of common wisdom.

When I caught up with Morrison earlier this month, he brought his critical eye to our discussion of spatial computing. Among other topics, we talked about why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like spatial computing. After all, says Morrison, there’s no gold medal for being first.

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10 episodes

Artwork
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Manage episode 346757725 series 3415297
Content provided by Jonathan Stephens. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jonathan Stephens or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Joe Morrison is perhaps best known for his Substack, where he covers the world of satellite imagery and mapping with a thoughtful and fact-based — but altogether surprising — point of view. He’s the kind of commentator that once argued (convincingly) that Google Maps’ advantage was fading. And that’s not the only insight he’s offered that flew in the face of common wisdom.

When I caught up with Morrison earlier this month, he brought his critical eye to our discussion of spatial computing. Among other topics, we talked about why you need satellite imagery to build virtual worlds, how video games are way ahead of the curve on 3D tech, and why taking it slow is the right way to go when you jump into a new technology like spatial computing. After all, says Morrison, there’s no gold medal for being first.

Links:

  continue reading

10 episodes

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