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Creating Need for Speed Unbound with Criterion’s Kieran Crimmins | S5 E16

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Manage episode 349605418 series 2871858
Content provided by Traxion.GG. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Traxion.GG or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We, at Traxion.GG, happen to think Need for Speed Unbound is the best entry in the street-racing series for a generation.
So, we decided that it would be a great idea to speak to someone who helped create it.
Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games’, and therefore Unbound's, Creative Director.
We discuss why the game isn't on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire's involvement.
You've played Unbound, now hear how it was developed.
Don’t forget you can email podcast@traxion.gg if you have any questions about Need for Speed you’d like us to answer.
If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.
Sign up to Buzzsprout podcast hosting (affiliate link) - https://www.buzzsprout.com/?referrer_id=1675699
Follow Traxion.GG
https://twitter.com/TraxionGG
https://www.instagram.com/traxiongg/
https://www.twitch.tv/traxiongg
https://www.youtube.com/traxiongg
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  continue reading

103 episodes

Artwork
iconShare
 
Manage episode 349605418 series 2871858
Content provided by Traxion.GG. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Traxion.GG or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

We, at Traxion.GG, happen to think Need for Speed Unbound is the best entry in the street-racing series for a generation.
So, we decided that it would be a great idea to speak to someone who helped create it.
Joining Thomas Harrison-Lord this week is Kieran Crimmins, Criterion Games’, and therefore Unbound's, Creative Director.
We discuss why the game isn't on PlayStation 4 or Xbox One, where the inspiration for the unique art style came from and how development progressed through Battlefield-related pauses and Codemasters Cheshire's involvement.
You've played Unbound, now hear how it was developed.
Don’t forget you can email podcast@traxion.gg if you have any questions about Need for Speed you’d like us to answer.
If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.
Sign up to Buzzsprout podcast hosting (affiliate link) - https://www.buzzsprout.com/?referrer_id=1675699
Follow Traxion.GG
https://twitter.com/TraxionGG
https://www.instagram.com/traxiongg/
https://www.twitch.tv/traxiongg
https://www.youtube.com/traxiongg
https://www.facebook.com/TraxionGG/

  continue reading

103 episodes

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