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Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33

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Manage episode 331027753 series 2926747
Content provided by The VFX Artists Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The VFX Artists Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Have you got an idea for a game you would love to bring to life?
This week we catch up with VFX Supervisor, Mohsen Mousavi and Look Dev Artist, Hugh Behroozy who are doing exactly that with their new venture, Blinkmoon.
We discuss their impressive VFX careers and their time at Scanline, where they met and worked on projects such as Game of Thrones, The Meg, Guardians of The Galaxy and more...
Despite the wide availability of tools such as Unreal Engine and Unity, game dev is still hard - in this interview we learn why that is a good thing for those with the passion and dedication to follow through!
00:00:04 : Mohsen intro
00:01:40 : Hugh's career and teenage Second Life.
00:29:44 : Influences and inspiration
00:32:03 : Attracting the best talent
00:36:09 : Producing a game vs producing VFX: Agile and Waterfall
00:43:47 : Agile Plan vs No Plan
00:50:47 : Leaving VFX ?
00:57:20 : Learning how to learn
Powered by [Chaptered.app](https://Chaptered.app)
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Chapters

1. Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33 (00:00:00)

2. Mohsen intro VFX Supervision, Scanline (00:00:04)

3. Hugh's career and teenage Second Life (00:01:40)

4. Influences and inspiration (00:29:44)

5. Attracting the best talent (00:32:03)

6. Producing a game vs producing VFX: Agile and Waterfall (00:36:09)

7. Agile Plan vs No Plan (00:43:47)

8. Leaving VFX ? (00:50:47)

9. Learning how to learn (00:57:20)

60 episodes

Artwork
iconShare
 
Manage episode 331027753 series 2926747
Content provided by The VFX Artists Podcast. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The VFX Artists Podcast or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Have you got an idea for a game you would love to bring to life?
This week we catch up with VFX Supervisor, Mohsen Mousavi and Look Dev Artist, Hugh Behroozy who are doing exactly that with their new venture, Blinkmoon.
We discuss their impressive VFX careers and their time at Scanline, where they met and worked on projects such as Game of Thrones, The Meg, Guardians of The Galaxy and more...
Despite the wide availability of tools such as Unreal Engine and Unity, game dev is still hard - in this interview we learn why that is a good thing for those with the passion and dedication to follow through!
00:00:04 : Mohsen intro
00:01:40 : Hugh's career and teenage Second Life.
00:29:44 : Influences and inspiration
00:32:03 : Attracting the best talent
00:36:09 : Producing a game vs producing VFX: Agile and Waterfall
00:43:47 : Agile Plan vs No Plan
00:50:47 : Leaving VFX ?
00:57:20 : Learning how to learn
Powered by [Chaptered.app](https://Chaptered.app)
You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

  continue reading

Chapters

1. Founding a Games Studio: VFX Entrepreneurs with Mohsen Mousavi and Hugh Behroozy | TVAP EP33 (00:00:00)

2. Mohsen intro VFX Supervision, Scanline (00:00:04)

3. Hugh's career and teenage Second Life (00:01:40)

4. Influences and inspiration (00:29:44)

5. Attracting the best talent (00:32:03)

6. Producing a game vs producing VFX: Agile and Waterfall (00:36:09)

7. Agile Plan vs No Plan (00:43:47)

8. Leaving VFX ? (00:50:47)

9. Learning how to learn (00:57:20)

60 episodes

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