Episode 34 - NPCs and Story Mechanics
Archived series ("Inactive feed" status)
When? This feed was archived on March 23, 2017 15:16 (). Last successful fetch was on August 03, 2016 11:21 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 156361351 series 1186612
- We start off with a riveting conversation about sex sounds at the gym
- Last week for the iTunes contest
- Come check out our chat room
- Random shout-outs and other things
- Do you appreciate the NPCs that the GM creates?
- Often, players should probably decide which NPCs are relevant
- Allowing player input
- How quickly, on average, do you pick up a new game after its release?
- Click Here to vote
- Brant doesn't like the term "Indy Games". Despite that, it's really what we are talking about.
- Calling on things that aren't just numbers
- Building a character outside of conventional mechanics
- Collaborative story telling
- Less limiting
- Forward momentum
- Player buy-in
- Sara needs to GM a game in order to understand NPCs
- Classic games can learn a lot from "Indy" games
49 episodes