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Low-level combat - Part 1

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Manage episode 417029148 series 3556420
Content provided by Four Fighters and a Druid, Four Fighters, and A Druid. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Four Fighters and a Druid, Four Fighters, and A Druid or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Where to find us:

When to hear us:

  • New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST).
  continue reading

Chapters

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

20 episodes

Artwork
iconShare
 
Manage episode 417029148 series 3556420
Content provided by Four Fighters and a Druid, Four Fighters, and A Druid. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Four Fighters and a Druid, Four Fighters, and A Druid or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Low-level combat is often mechanically simple, and this can lead to potentially boring encounters, particularly if players are used to the range of abilities available with higher-level characters. In this two-part series, we discuss why low-level combat can sometimes fall short, and provide a bunch of ways to spice things up. In part one, we talk about how to make the opponents more interesting (giving them a personality, some prior relationship with the party, perhaps some emotional investment); ways to introduce alternative objectives so that combat isn't just about fighting to the death; how to create dynamic environments with weather or lair actions; and how to use different combat roles alongside things like resistances and vulnerabilities to keep things interesting.
Keep an eye out for part two of this discussion next week.

Where to find us:

When to hear us:

  • New episodes of Tycho's Tales are released every Tuesday at 5 pm GMT (or, for the Kiwis, every Wednesday at 6 am NZST).
  continue reading

Chapters

1. Intro (00:00:00)

2. Problems with low-level combat (00:01:49)

3. Make the enemy more interesting (00:04:01)

4. Introduce alternative objectives (00:10:04)

5. Use dynamic environments (00:17:25)

6. Distinct combat roles (00:24:32)

7. Resistances and vulnerabilities (00:27:20)

8. Outro (00:30:13)

20 episodes

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