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November 1992

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Manage episode 351978257 series 2464403
Content provided by Karl Kuras. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Karl Kuras or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83

Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM

Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com

Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies

Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations

1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting

Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures

WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle

Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album)

Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153

Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island

Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater

Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up

Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture

Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family

Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/

Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer

Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/

Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up

SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands

Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman

Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive

Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up

EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater

ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force

Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

  continue reading

196 episodes

Artwork

November 1992

Video Game Newsroom Time Machine

26 subscribers

published

iconShare
 
Manage episode 351978257 series 2464403
Content provided by Karl Kuras. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Karl Kuras or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83

Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM

Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com

Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies

Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations

1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting

Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures

WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle

Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album)

Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153

Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island

Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater

Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up

Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture

Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family

Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/

Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer

Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/

Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up

SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands

Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman

Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive

Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up

EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater

ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force

Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

  continue reading

196 episodes

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