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Our Favorite Games of 2018: Monster Hunter World

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Manage episode 223478552 series 1504449
Content provided by VICE. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by VICE or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel.

Hosted on Acast. See acast.com/privacy for more information.

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842 episodes

Artwork
iconShare
 
Manage episode 223478552 series 1504449
Content provided by VICE. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by VICE or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Nobody at Waypoint was a Monster Hunter fan before Capcom dropped Monster Hunter: World at the start of this year, but for a feverish few weeks in January, everyone was hunting Anjanaths like our lives depended on it. January was a long time ago, but it didn’t take long for Austin, Natalie, and Patrick to remember how the long-running series finally clicked for them. We remember what worked—the nightmarish sense of scale, how weapons became critical to player identity, the deep satisfaction from connecting a well-timed hit—and what left us wanting—the endless grind, the unexplained systems, the uncomfortable colonization themes—and hoping Capcom finds way to address them in the game’s inevitable sequel.

Hosted on Acast. See acast.com/privacy for more information.

  continue reading

842 episodes

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