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The Sausage Factory Episode 84: Noio and Licorice

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Manage episode 274600495 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Show host Chris O'Regan happened upon Kingdom at PAX Prime 2015 and was drawn to its simple interface hiding a very deep and complex game. With the game now out on Steam and heading to Xbox One, Chris chats to developer Marco Bancale, an Italian ex-pat who lives in Iceland about Kingdom as he is one half of the team that made the game. The other being Thomas van den Berg, who is based in Holland. The pair have made an astonishingly compelling game that is very deep yet has a minimalistic interface. Chris asks Marco about his history in video game development, including his involvement with creating demos on PCs in the early 1990s. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode84.mp3 The Sausage Factory 84 was edited by Chris O'Regan
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504 episodes

Artwork
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Manage episode 274600495 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Show host Chris O'Regan happened upon Kingdom at PAX Prime 2015 and was drawn to its simple interface hiding a very deep and complex game. With the game now out on Steam and heading to Xbox One, Chris chats to developer Marco Bancale, an Italian ex-pat who lives in Iceland about Kingdom as he is one half of the team that made the game. The other being Thomas van den Berg, who is based in Holland. The pair have made an astonishingly compelling game that is very deep yet has a minimalistic interface. Chris asks Marco about his history in video game development, including his involvement with creating demos on PCs in the early 1990s. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode84.mp3 The Sausage Factory 84 was edited by Chris O'Regan
  continue reading

504 episodes

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