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How to Start a Mobile Studio, with Travis Boatman

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Manage episode 299095836 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy. Travis quickly rose in the ranks from producer to Senior VP, and now runs his own studio. We’re sitting down to chat about the keys to his success with topics like:

  • The three pillars of the game industry
  • Following the customers’ lead toward success
  • How the game industry is similar to standup comedy
  • The importance of continuing to embrace new technologies
  • What sets apart a truly successful live ops game

Resources Mentioned:

  continue reading

34 episodes

Artwork
iconShare
 
Manage episode 299095836 series 2828037
Content provided by Jordan Blackman. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jordan Blackman or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Travis is CEO and co-founder of Carbonated, an LA-based mobile games studio. A 25-year veteran of the game industry (with over 20 years in mobile), Travis has also served as SVP Mobile at both Zynga and Electronic Arts, where he led global studios and mobile game strategy. Travis quickly rose in the ranks from producer to Senior VP, and now runs his own studio. We’re sitting down to chat about the keys to his success with topics like:

  • The three pillars of the game industry
  • Following the customers’ lead toward success
  • How the game industry is similar to standup comedy
  • The importance of continuing to embrace new technologies
  • What sets apart a truly successful live ops game

Resources Mentioned:

  continue reading

34 episodes

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