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162: Dan Smith | The Spectrum Retreat

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Manage episode 372266058 series 3496713
Content provided by Jared Parisi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared Parisi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox.

In today's epsideo we will discuss "systematic design", first-person puzzle games, narrative design, voice acting, acquiring music for your game, the freedom and isolation of solodev, puzzle design, and much more.

The Spectrum Retreat on Steam

The Spectrum Retreat on Switch

The Spectrum Retreat on Playstation

The Spectrum Retreat on Xbox

Dan Smith on the web: https://www.dansmithstudios.com

Dan Smith Studios on Twitter: @RealEntropy

IGI on Twitter: @IndieGameINTL

Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

  continue reading

211 episodes

Artwork
iconShare
 
Manage episode 372266058 series 3496713
Content provided by Jared Parisi. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Jared Parisi or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox.

In today's epsideo we will discuss "systematic design", first-person puzzle games, narrative design, voice acting, acquiring music for your game, the freedom and isolation of solodev, puzzle design, and much more.

The Spectrum Retreat on Steam

The Spectrum Retreat on Switch

The Spectrum Retreat on Playstation

The Spectrum Retreat on Xbox

Dan Smith on the web: https://www.dansmithstudios.com

Dan Smith Studios on Twitter: @RealEntropy

IGI on Twitter: @IndieGameINTL

Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

  continue reading

211 episodes

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