Best Indiegamedev podcasts we could find (Updated July 2019)
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Interactive Indies
Monthly+
 
Interactive Indies is a bi-weekly community podcast featuring the stories from the people that make up our interactive, game development and creative communities both locally and abroad. Since 2017 we have invited members of various creative industries in Winnipeg to sit down and share a deeper conversation. Through these conversations we are able to learn much more about all the diverse and unique group of people that populate our various creative communities. Through the podcast we are abl ...
 
Enjoy what the game developers at Miscreant Studios talk about in their free time.
 
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Albertine Watson is a Game friend at Infinite Ammo Inc, working on #ProjectPotato and others. Julian Beutel is a freelance composer for film and video games / explorer of weird sounds. Watcher's Woods | An Object At Rest | My Magical Friend | Field of Fate | SkyBoats. Rebecca Harrison is a texture Artist at Tangent Animation, Game Designer on F ...…
 
Justin Ladia is a Winnipeg-based graphic designer and illustrator; a volunteer staff illustrator and 2017’s Volunteer of the Year at The Uniter; and a graphics assistant at Ai-Kon Winnipeg, Manitoba's largest anime convention. Justin is also the City Host and Organizer of PechaKucha Night Winnipeg.By Interactive Indie.
 
Corey King is an International award-winning story-teller, game developer & producer with experience in building mobile, augmented reality and virtual reality games through his company ZenFri which he co-founded with his wife Danielle. His expertise is in writing, designing and producing unique and original story experiences across mediums rang ...…
 
Educator, musician, and gamer. His career as an educator came naturally and practically from his passions as a musician, and his love of music career arguably came from dissecting the songs from the games he grew up on. Besides being the editor of this(Interactive Indies) podcast Daniel also hosts a video game music theory podcast called Overtu ...…
 
Noah is the CEO & Creative Director of Complex Games, Winnipeg's first video game development company (as far as we know), which he co-founded in 2001. During his tenure at Complex he has been involved in some capacity with pitching, designing, developing and launching over 20 games. He's served on the Executive of the Board of New Media Manito ...…
 
Graeme Borland is a multidisciplinary game developer, frequent game jam participant, and tall person who does not play basketball. From working on VR games at Owlchemy Labs to his daily sketch blog, Graeme is seldom without a handful of projects on the go. He enjoys coming up with tasty bite-sized games for events like Ludum Dare and Pegjam, an ...…
 
Kert is a renowned indie game trailer craftsman and VFX industry veteran. He helped pioneer the creation of high quality Mixed Reality VR videos with the debut of the Fantastic Contraption and Job Simulator trailers for the HTC VIVE. While he isn't immersed in VR, Kert is making some of the greatest indie game trailers out there working with th ...…
 
Julian Beutel grew up in the Canadian prairies playing classical piano and jazz trumpet, then moved to Los Angeles where a passion for composing for film and video games was awakened. In 2015 he composed the music for An Object at Rest, shortlisted for the Oscar for Best Animated Short. He now lives in Winnipeg, Manitoba as a freelance composer ...…
 
Born and raised in Winnipeg, Matheu grew up on the golden age of 8-bit video games. After graduating from the University of Manitoba with a degree in Film Studies and Philosophy, Matheu had a not completely unsuccessful run as a independent filmmaker before he became a programmer. Once he got into coding, his love for art and his love for video ...…
 
Adrian Cheater is a transgender woman, game programmer and co-founder of Complex Games, contributing to the development of over 15 titles. Born and raised in Winnipeg, she became interested in computers at a young age and has been actively coding for 30 years. She has worked with a number of languages and platforms over the years, though her pr ...…
 
The bombastic Michael Gooch. QA Tester for Square-Enix by day, Game Designer by night, this nomadic fellow has been developing his own games all over Canada and the UK for over 4 years, with his most recent mobile release delving into the historic recreation of Hnefatafl, a board game played by traveling Vikings in their quest of discovery and ...…
 
Aaron Kostuik is the CEO of AYBOnline Inc which started as a small internet cafe in 2001 and grew to host multiple LAN parties a year by 2003. Eventually, AYBOnline directed its focus to competitive gaming and started to host some of the largest gaming tournaments in central Canada and the northern United States, these events have become known ...…
 
Josh Grand, formerly a SharePoint Developer/JIRA Administrator with Bell MTS, is a hobbyist game developer and professional procrastinator. When he's not playing games, he's thinking of game ideas that are far too difficult to implement at his current skill level. One day, he hopes to release an RPG that will rival those of his childhood favori ...…
 
Daniel Blair founded Bit Space Development in 2015, working in interactive digital media focused on developing augmented and virtual reality experiences for serious purposes. He serves as technology advisor for North Forge Technology Exchange where he founded the Advanced ICT Lab. Dan also sits on the board of directors for New Media Manitoba w ...…
 
Sara Wilde is a 3D Character Artist, a coffee drinker, travel enthusiast and cat lover. Living and working in Winnipeg, Manitoba Sara does a combination of freelance, teaching, and convention work. Her love of learning and new challenges makes her extra appreciative to live in a community that allows for so much diversity in her work.…
 
Matt Woelk is a game developer, improviser, and musician. To Matt, being is learning, mathematics is exciting, and stories are the lens through which we see the world. His goal is to make a game that you've heard of, while supporting the people around him.By Interactive Indie.
 
I'm Rebecca, and I've always been an artist. Currently I'm living a dual-life: 3D texture artist for Tangent Animation Studio by day and a Dental Hygienist by night. I have no actual formal training in art of any sort, though I do love sharing my ideas and emotions through artistic mediums, especially video games, and that seems to be enough. : ...…
 
Ben Bergman is the interactive developer for the Canadian Museum for Human Rights. He likes to work with his hands and his brain, with bytes and electrons. The world of human computer interaction and physical computing is his playground, be it making intuitive interfaces to help people learn tough concepts or making completely impractical devic ...…
 
Amy Gerardy is an illustrator and game developer who works as a freelance artist. She works on a variety of things, from prints and marketing materials, to art assets for games. In her spare time she likes to play video games and enjoy stories. She is influenced by nature, cute things, and magic. She frequently forgets that her tea is still ste ...…
 
Aaron Klaassen is a web developer who definitely doesn’t make video games. These days he leads the API team at Unsplash, and when not doing that he’s working on the Winnitron Network, an indie arcade machine platform and online library of games. In the sliver of time left, he smokes meat, concocts hot sauces, and hangs out in disreputable drink ...…
 
Albertine Watson is a communications specialist focused on public relations, marketing strategy, and community management in the games industry. She’s worked on projects for Games Workshop, Focus Home Interactive, and a bunch of indie titles in the past four years. Albertine also gives presentations to junior-high girls on how to get into the g ...…
 
This episode of the Mis-Conduct, we casually talk about stuff that's on our mind. The team takes this opportunity to talk about the effects of the Steam summer sale on consumers, the definition of "Operation Statue", and much more.
 
Introduction from Miscreant Studios, as we discuss Titanfall, E3, Smashbros, and Miscreant game projects.
 
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