The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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The Sausage Factory: 465 – Cornucopia by Subconscious Games
MP3•Episode home
Manage episode 382007795 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, Cornucopia. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode465.mp3 Music featured is by Pontus Hultgren and the sound track can be bought from here:https://store.steampowered.com/app/2517280/Cornucopia_Soundtrack/ 1. Title Theme2. A Stroll Around Town3. Racing for the Goal The Sausage Factory 465 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
…
continue reading
504 episodes
MP3•Episode home
Manage episode 382007795 series 2431761
Content provided by Chris O'Regan. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Chris O'Regan or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Chris O'Regan interviews David Dolynny of Subconscious Games and asks them about the design and development of their survival action adventure game, Cornucopia. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode465.mp3 Music featured is by Pontus Hultgren and the sound track can be bought from here:https://store.steampowered.com/app/2517280/Cornucopia_Soundtrack/ 1. Title Theme2. A Stroll Around Town3. Racing for the Goal The Sausage Factory 465 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
…
continue reading
504 episodes
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