Episode 4 - Quarters & Calculators
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In this episode we touch on the level of attention to detail and complexity of mechanics as expressed by "Arcade vs Simulation". Where do you and your play group fall in terms of favoring story, action, and free-flowing play vs running games a bit more like a simulation or with more extensive combat mechanics, modifiers, and a more granular approach to gameplay? Are you tracking ammo, weight, supplies and featuring traveling hazards and conditions.. Or do you wave the hand at any or all of these elements and focus on moving the sessions along and favoring a more "action-like" playstyle?
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