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DZ-102: Game of the Scene - Bluey, John Wick 4

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Manage episode 407479446 series 3560984
Content provided by Stuart Willis and Chas Fisher. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Willis and Chas Fisher or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

How can ‘games’ help us write better scenes?

Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes.

This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN.

Thanks to Chris Walker for editing this episode.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.

CHAPTERS

  • 00:00:00 - Cold Open
  • 00:00:18 - Sponsor: ScriptUp
  • 00:01:52 - Intro: What do we mean by Game of the Scene?
  • 00:15:06 - The Life of Brian: "What have the Romans ever done for us?"
  • 00:20:03 - Bluey
  • 00:35:08 - Sponsor: Arc Studio Pro
  • 00:37:56 - John Wick 4
  • 01:14:34 - Wrap Up & Key Learnings
  • 01:22:17 - Many thanks to our Patreons

RELATED EPISODES

RELATED LINKS

This episode brought to you by (drum roll):

And how can we forget our awesome Patreons, especially Lily, Alexandre, Casimir, Jennifer, Thomas, Garrett, Randy, Jesse, Sandra, Theis, and Khrob.

Please considering rating or subscribing to us on Apple Podcasts or sharing us on the Social Medias! We like finding new listeners.

We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.

BUY DRAFT ZERO MERCH via TeePublic

SUBSCRIBE TO SHOT ZERO via Substack

  continue reading

100 episodes

Artwork
iconShare
 
Manage episode 407479446 series 3560984
Content provided by Stuart Willis and Chas Fisher. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stuart Willis and Chas Fisher or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

How can ‘games’ help us write better scenes?

Stu and Chas turn their attention to a topic that has long eluded them: the game of the scene. We look at how considering the game that characters are playing — its rules, arenas, players, referees, and win conditions — can help you write more dynamic scenes.

This will be a two-parter, and for this half, we talk BLUEY, “The Quiet Game” (from Season 2) and “Phones” (from Season 3), and JOHN WICK 4. We also touch on GAME NIGHT and LIFE OF BRIAN.

Thanks to Chris Walker for editing this episode.

As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.

CHAPTERS

  • 00:00:00 - Cold Open
  • 00:00:18 - Sponsor: ScriptUp
  • 00:01:52 - Intro: What do we mean by Game of the Scene?
  • 00:15:06 - The Life of Brian: "What have the Romans ever done for us?"
  • 00:20:03 - Bluey
  • 00:35:08 - Sponsor: Arc Studio Pro
  • 00:37:56 - John Wick 4
  • 01:14:34 - Wrap Up & Key Learnings
  • 01:22:17 - Many thanks to our Patreons

RELATED EPISODES

RELATED LINKS

This episode brought to you by (drum roll):

And how can we forget our awesome Patreons, especially Lily, Alexandre, Casimir, Jennifer, Thomas, Garrett, Randy, Jesse, Sandra, Theis, and Khrob.

Please considering rating or subscribing to us on Apple Podcasts or sharing us on the Social Medias! We like finding new listeners.

We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.

BUY DRAFT ZERO MERCH via TeePublic

SUBSCRIBE TO SHOT ZERO via Substack

  continue reading

100 episodes

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