Artwork

Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

Waffle: How this game reached 500k daily players

1:08:58
 
Share
 

Manage episode 412914444 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode 19: James Robinson runs the ever-popular game, Wafflegame.net. In his first-ever podcast, he shares the history of Waffle, where it is headed, and how it has reached 500,000 daily players.

James discusses the game's design, user feedback, and the human-centric approach to game creation. Themes include his accidental success, and the future plans for Waffle Studio.

Check out James's games and links:
https://wafflegame.net
https://www.facebook.com/wafflegame
https://www.threads.net/@thatwafflegame
https://twitter.com/thatwafflegame

--

  • (00:00) - Opening Remarks and Podcast Introduction
  • (00:25) - Reflections on Interview with James Robinson
  • (01:46) - Introducing James Robinson and Waffle Studio
  • (02:40) - James Robinson's Gaming Favorites and Influences
  • (03:50) - Early Programming Experiences and Creative Beginnings
  • (05:59) - The Journey from Hobbyist to Game Developer
  • (07:45) - Design Philosophy Behind Waffle
  • (10:59) - Curating Puzzles: The Blend of Algorithm and Creativity
  • (16:24) - Player Engagement and Feedback Insights
  • (19:06) - Exploring New Game Ideas and Future Plans
  • (22:41) - Reflecting on Offers to Sell Waffle and Future Aspirations
  • (30:26) - Engaging with the Gaming Community and Overcoming Imposter Syndrome
  • (33:03) - Exploring Game Crossovers and Collaborations
  • (34:40) - The Genesis of Collaborative Projects
  • (36:24) - The Viral Journey of Waffle: From Launch to Popularity
  • (42:38) - Navigating Trademarks and Copycats in Game Development
  • (45:18) - Monetization Strategies and the Shift to Ads
  • (48:28) - Expanding into Mobile Apps and Future Plans
  • (54:02) - Building a Game Studio and Community Engagement
  • (01:00:05) - Advice for Aspiring Game Developers
  • (01:02:50) - Embracing AI in Game Development

--

Check out our brainy games:

Sumplete - https://sumplete.com
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

32 episodes

Artwork
iconShare
 
Manage episode 412914444 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Episode 19: James Robinson runs the ever-popular game, Wafflegame.net. In his first-ever podcast, he shares the history of Waffle, where it is headed, and how it has reached 500,000 daily players.

James discusses the game's design, user feedback, and the human-centric approach to game creation. Themes include his accidental success, and the future plans for Waffle Studio.

Check out James's games and links:
https://wafflegame.net
https://www.facebook.com/wafflegame
https://www.threads.net/@thatwafflegame
https://twitter.com/thatwafflegame

--

  • (00:00) - Opening Remarks and Podcast Introduction
  • (00:25) - Reflections on Interview with James Robinson
  • (01:46) - Introducing James Robinson and Waffle Studio
  • (02:40) - James Robinson's Gaming Favorites and Influences
  • (03:50) - Early Programming Experiences and Creative Beginnings
  • (05:59) - The Journey from Hobbyist to Game Developer
  • (07:45) - Design Philosophy Behind Waffle
  • (10:59) - Curating Puzzles: The Blend of Algorithm and Creativity
  • (16:24) - Player Engagement and Feedback Insights
  • (19:06) - Exploring New Game Ideas and Future Plans
  • (22:41) - Reflecting on Offers to Sell Waffle and Future Aspirations
  • (30:26) - Engaging with the Gaming Community and Overcoming Imposter Syndrome
  • (33:03) - Exploring Game Crossovers and Collaborations
  • (34:40) - The Genesis of Collaborative Projects
  • (36:24) - The Viral Journey of Waffle: From Launch to Popularity
  • (42:38) - Navigating Trademarks and Copycats in Game Development
  • (45:18) - Monetization Strategies and the Shift to Ads
  • (48:28) - Expanding into Mobile Apps and Future Plans
  • (54:02) - Building a Game Studio and Community Engagement
  • (01:00:05) - Advice for Aspiring Game Developers
  • (01:02:50) - Embracing AI in Game Development

--

Check out our brainy games:

Sumplete - https://sumplete.com
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

32 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide