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Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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One Game a Week: Two Years of Non-Stop Creation

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Manage episode 435202693 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City and more recently at Paradox Interactive. Gabe is passionate about making game development more accessible and sustainable for creators.

In this episode, we explore Gabe's journey in game development and his unique perspective on creating games for fun rather than profit. He shares insights on:

• Make games regularly, even if they're small and imperfect, to maintain enthusiasm and improve skills
• Don't judge your creations too harshly - you never know what will resonate with players
• Consider freeware development as a sustainable way to weather industry uncertainty
• Look for alternative monetization methods like Patreon to support ongoing creative work

Check out Gabe's Resources:
https://gabrielcornish.com/
https://gabrielcornish.itch.io/
https://www.linkedin.com/in/gabrielcornish

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Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

36 episodes

Artwork
iconShare
 
Manage episode 435202693 series 3534235
Content provided by Nate Kadlac, Aaron Kardell, and Joseph Rueter. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Nate Kadlac, Aaron Kardell, and Joseph Rueter or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City and more recently at Paradox Interactive. Gabe is passionate about making game development more accessible and sustainable for creators.

In this episode, we explore Gabe's journey in game development and his unique perspective on creating games for fun rather than profit. He shares insights on:

• Make games regularly, even if they're small and imperfect, to maintain enthusiasm and improve skills
• Don't judge your creations too harshly - you never know what will resonate with players
• Consider freeware development as a sustainable way to weather industry uncertainty
• Look for alternative monetization methods like Patreon to support ongoing creative work

Check out Gabe's Resources:
https://gabrielcornish.com/
https://gabrielcornish.itch.io/
https://www.linkedin.com/in/gabrielcornish

--

--

Check out our brainy games:

Sumplete - https://sumplete.com
Squeezy - https://imsqueezy.com/
Kakuro Conquest - https://kakuroconquest.com
Mathler - https://mathler.com
Crosswordle - https://crosswordle.com
Sudoku Conquest - https://sudokuconquest.com
Hitori Conquest - https://hitoriconquest.com
Wordga - https://wordga.com

  continue reading

36 episodes

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