this podcast is going to be all about 60's music. the goal with this podcast is to educate a younger generation on one of the greatest decades of music of all time, and to prove to people that Millennials can love 60's music as well and it's not just for Baby boomers. Each week I"m going to review one song by one artist from the 60's and split the podcast into two halfs. first half is going to be my perspective and my opinion on the song and why I think it's so good or why I don't think it's ...
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5. Randomness
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Manage episode 122089495 series 114140
Content provided by Charlie McCarron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie McCarron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
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30 episodes
MP3•Episode home
Manage episode 122089495 series 114140
Content provided by Charlie McCarron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie McCarron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
…
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30 episodes
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