At Sideshow Sound Theatre, we write Halloween music albums and produce the podcast Sideshow Sound Radio—a network of entertaining and informative shows hosted by composers and soundtrack enthusiasts where we discuss the scores we love and why we love them!
…
continue reading
Content provided by Charlie McCarron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie McCarron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!
Go offline with the Player FM app!
5. Randomness
MP3•Episode home
Manage episode 122089495 series 114140
Content provided by Charlie McCarron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie McCarron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
…
continue reading
30 episodes
MP3•Episode home
Manage episode 122089495 series 114140
Content provided by Charlie McCarron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Charlie McCarron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
One of my secret weapons in my productions is randomness. I often try to set up a system that generates random pitches and rhythms. If you’ve never tried this kind of music making, just Google “generative music,” and that should give you more info on how to get started. In this episode, I show how I use randomness in one of my video game scores. The finished track, called Glibberigwald, can be found on the Star Reaction Soundtrack at untiedgames.bandcamp.com. This production lesson originally aired in Composer Quest episode 61 with Michael Chadwick. For more music production lessons and composer interviews, visit composerquest.com.
…
continue reading
30 episodes
All episodes
×Welcome to Player FM!
Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.