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TGC: 078 Avonelle Wing From Double Exposure on Networking, Inclusion, and Shaping Behavior

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Manage episode 172657230 series 181129
Content provided by Stephen Ruduski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stephen Ruduski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Getting people to take notice of your tabletop game is one of the toughest nuts to crack in the business. Today we are joined by Avonelle Wing, the senior vice president of Double Exposure, to let give us advice about how to get more table time for our games.

On a personal note- This podcast episode is very special to me. I love the opportunity to share what the gaming industry has to offer, but most times I'm focused primarily on what the guest has to offer you as the listener.

There are a few episodes that stand out to me where I learn something or share something personal on the show. Episode 60,-where I talk with Jamey Stegmaier about using the 5 love languages in customer service, and Episode 26- where discover my guest actually helped me personally with my color-blind disability and didn't even know it, are both examples of this.

This episode is like those. While Avie and I have a great discussion about how to get exposure for your tabletop game, we also explore how we are all shortsighted in our worldview and how that can affect others in our game designs. I end up sharing some embarrassing details about my own design process and the awkwardness of working through that in a global marketplace.

This further highlights the need for services to help expose our product to a wider audience before it is complete.

Finally, we also discuss the transformative power of games in education, LARPing, and favorite convention picks :) Its a long episode... but Ohhhh so good! Enjoy.

Resources Discussed

Recommended Conventions

LARPing Resources

  continue reading

87 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on January 02, 2019 01:42 (5+ y ago). Last successful fetch was on October 31, 2018 02:41 (6y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 172657230 series 181129
Content provided by Stephen Ruduski. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Stephen Ruduski or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Getting people to take notice of your tabletop game is one of the toughest nuts to crack in the business. Today we are joined by Avonelle Wing, the senior vice president of Double Exposure, to let give us advice about how to get more table time for our games.

On a personal note- This podcast episode is very special to me. I love the opportunity to share what the gaming industry has to offer, but most times I'm focused primarily on what the guest has to offer you as the listener.

There are a few episodes that stand out to me where I learn something or share something personal on the show. Episode 60,-where I talk with Jamey Stegmaier about using the 5 love languages in customer service, and Episode 26- where discover my guest actually helped me personally with my color-blind disability and didn't even know it, are both examples of this.

This episode is like those. While Avie and I have a great discussion about how to get exposure for your tabletop game, we also explore how we are all shortsighted in our worldview and how that can affect others in our game designs. I end up sharing some embarrassing details about my own design process and the awkwardness of working through that in a global marketplace.

This further highlights the need for services to help expose our product to a wider audience before it is complete.

Finally, we also discuss the transformative power of games in education, LARPing, and favorite convention picks :) Its a long episode... but Ohhhh so good! Enjoy.

Resources Discussed

Recommended Conventions

LARPing Resources

  continue reading

87 episodes

All episodes

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