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Episode 26: TTMN: Epidiah Ravachol on Playstorming

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When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

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Manage episode 179088637 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this Talk To Me Now episode, I speak with Epidiah Ravachol, writer of the best horror game I know of, Dread about a style of game design which is a combination of playtesting and brainstorming that he and some friends engage in (and, arguably, invented) called playstorming.
This episode is 23.4 MB big and 25:34 long.
00:35: We're at the home of Joshua A. C. Newman
01:34: Playstorming developed between bouts of making hate with Jim Sullivan
02:40: The first game playstormed (kinda) was Time and Temp
03:49: The gamebearer
05:36: Games in a Jiffy for JiffyCon: Trial and Terror and MonkeyDome
09:30: Techniques for successful playstorming?
12:06: What do people get wrong about playstorming?
13:00: The pitfalls of playstorming
14:55: Joshua joins us, opening the door to discussing his game in development, Xenon:
16:06: A list of games that have had some level of playstorming
18:09: Jason Keeley and John Stavropolous are seminal members of the Imagination Sweatshop, the group that they created to do playstorming
The outgoing song on this episode is Fuel by Ani DiFranco from the album Little Plastic Castles.
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088637 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this Talk To Me Now episode, I speak with Epidiah Ravachol, writer of the best horror game I know of, Dread about a style of game design which is a combination of playtesting and brainstorming that he and some friends engage in (and, arguably, invented) called playstorming.
This episode is 23.4 MB big and 25:34 long.
00:35: We're at the home of Joshua A. C. Newman
01:34: Playstorming developed between bouts of making hate with Jim Sullivan
02:40: The first game playstormed (kinda) was Time and Temp
03:49: The gamebearer
05:36: Games in a Jiffy for JiffyCon: Trial and Terror and MonkeyDome
09:30: Techniques for successful playstorming?
12:06: What do people get wrong about playstorming?
13:00: The pitfalls of playstorming
14:55: Joshua joins us, opening the door to discussing his game in development, Xenon:
16:06: A list of games that have had some level of playstorming
18:09: Jason Keeley and John Stavropolous are seminal members of the Imagination Sweatshop, the group that they created to do playstorming
The outgoing song on this episode is Fuel by Ani DiFranco from the album Little Plastic Castles.
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

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