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Episode 27: John Stavropoulos and Jim Sullivan on MonkeyDome

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Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088636 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this design episode, I talk to John Stavropoulos and Jim Sullivan of the Imagination Sweatshop (ISS) and NerdNYC about their new playstormed gamein-a-jiffy for JiffyCon Greenfield June 09, MonkeyDome. MonkeyDome was a vast collaboration including Jim, John, Emily Care Boss (of Black and Green Games), Jason Keeley, Epidiah Ravachol, and Terry Romero. It's a game where you see-saw between incredibly grim and really wacky moments in a post-apocalyptic nightmare, and it's available for free on the ISS website.
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 56.2 MB big and 1:01:20 long.
00:59: I interviewed Eppy in the last episode about playstorming and MonkeyDome came up
01:17: What's the game about?
02:46: The game was designed in (almost less than) a week!
08:11: The difference between funny and zany.
10:22: Playable as an ongoing game?
12:06: The mechanics
19:52: What it means to learn a lesson
21:02: Endgame
25:14: The GameBlaster's Tools: The Fuel and the Fire
26:03: World creation and what the characters do in the game
29:02: Other games you came up with?
30:20: Jim mentions a game idea that's a lot like Jason Morningstar's Fiasco (which he talked about on Canon Puncture #66)
31:20: Who did you steal from?
32:07: John is always inspired by Eppy's game Dread
34:00: What had to be dropped that you liked?
34:44: The hardest thing to fix
35:24: Playtesting
36:43: Trial and Terror is the prior game-in-a-Jiffy for JiffyCon game
38:13: Division of labor and editing
43:06: The ISS used a site called A.nnotate which lets you upload a fully-laid-out document that others browse through and comment on
44:06: What the art (by Scott LeMien and John) is used for
47:11: Luke Crane loves John's flow chart
48:05: Why this form factor?
48:41: Marketing
50:21: Branding and credit
51:24: Defining success
53:46: Selling the game
56:58: The next JiffyCon may be paired with MaulCon
The closing song is Skins Don't Cry by The Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088636 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
In this design episode, I talk to John Stavropoulos and Jim Sullivan of the Imagination Sweatshop (ISS) and NerdNYC about their new playstormed gamein-a-jiffy for JiffyCon Greenfield June 09, MonkeyDome. MonkeyDome was a vast collaboration including Jim, John, Emily Care Boss (of Black and Green Games), Jason Keeley, Epidiah Ravachol, and Terry Romero. It's a game where you see-saw between incredibly grim and really wacky moments in a post-apocalyptic nightmare, and it's available for free on the ISS website.
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 56.2 MB big and 1:01:20 long.
00:59: I interviewed Eppy in the last episode about playstorming and MonkeyDome came up
01:17: What's the game about?
02:46: The game was designed in (almost less than) a week!
08:11: The difference between funny and zany.
10:22: Playable as an ongoing game?
12:06: The mechanics
19:52: What it means to learn a lesson
21:02: Endgame
25:14: The GameBlaster's Tools: The Fuel and the Fire
26:03: World creation and what the characters do in the game
29:02: Other games you came up with?
30:20: Jim mentions a game idea that's a lot like Jason Morningstar's Fiasco (which he talked about on Canon Puncture #66)
31:20: Who did you steal from?
32:07: John is always inspired by Eppy's game Dread
34:00: What had to be dropped that you liked?
34:44: The hardest thing to fix
35:24: Playtesting
36:43: Trial and Terror is the prior game-in-a-Jiffy for JiffyCon game
38:13: Division of labor and editing
43:06: The ISS used a site called A.nnotate which lets you upload a fully-laid-out document that others browse through and comment on
44:06: What the art (by Scott LeMien and John) is used for
47:11: Luke Crane loves John's flow chart
48:05: Why this form factor?
48:41: Marketing
50:21: Branding and credit
51:24: Defining success
53:46: Selling the game
56:58: The next JiffyCon may be paired with MaulCon
The closing song is Skins Don't Cry by The Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

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