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Episode 28: J.R. Blackwell on Shelter in Place

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Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088635 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This design episode is part of a series from the Indie Design Roundtable from DexCon 12, which I was the moderator of. In this one, we talk to photographer, writer, podcaster, contortionist, awesome chick, and game designer J.R. Blackwell about her zombie LARP in development, Shelter in Place. I had to pass up a chance to play this the night before but I was glad we were able to talk about it, as it sounds pretty cool.
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 45.5 MB big and 49:37 long.
03:43: The premise
04:38: Ultimately, what's the game about?
05:33: How is the game about what it's about for the humans?
07:27: What does it mean when you say "it's about fear?"
09:40: What mechanical pressure exists to make humans be jerks to each other?
11:44: We hear from someone who just played in the game
13:56: More testimony of the goodness from someone who played
16:45: Zombie game with a twist
18:47: Do you have questions for us?
20:10: Problems getting people to follow the rules
23:39: Prisoner's dilemma
24:24: The Road and The Walking Dead
25:33: Creative agenda clash, and why it's your fault when people don't follow your rules
30:00: State markers
32:00: Setting-interactive rules
38:31: Lightning round
The closing song is Night Of The Living/Deoch An Dorais by The Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on July 16, 2017 15:07 (7y ago). Last successful fetch was on May 14, 2017 00:54 (7+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 179088635 series 1438370
Content provided by Robert Bohl. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Robert Bohl or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
This design episode is part of a series from the Indie Design Roundtable from DexCon 12, which I was the moderator of. In this one, we talk to photographer, writer, podcaster, contortionist, awesome chick, and game designer J.R. Blackwell about her zombie LARP in development, Shelter in Place. I had to pass up a chance to play this the night before but I was glad we were able to talk about it, as it sounds pretty cool.
WARNING: The Independent Insurgency is an "explicit" podcast.
This episode is 45.5 MB big and 49:37 long.
03:43: The premise
04:38: Ultimately, what's the game about?
05:33: How is the game about what it's about for the humans?
07:27: What does it mean when you say "it's about fear?"
09:40: What mechanical pressure exists to make humans be jerks to each other?
11:44: We hear from someone who just played in the game
13:56: More testimony of the goodness from someone who played
16:45: Zombie game with a twist
18:47: Do you have questions for us?
20:10: Problems getting people to follow the rules
23:39: Prisoner's dilemma
24:24: The Road and The Walking Dead
25:33: Creative agenda clash, and why it's your fault when people don't follow your rules
30:00: State markers
32:00: Setting-interactive rules
38:31: Lightning round
The closing song is Night Of The Living/Deoch An Dorais by The Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/
  continue reading

31 episodes

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