Artwork

Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Player FM - Podcast App
Go offline with the Player FM app!

#164: Nels Anderson and Firewatch

34:03
 
Share
 

Manage episode 204395595 series 2286752
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Harrison Pink - harrisonpink@gmail.com, harrisonpink.com Nels Anderson - @nelsormench, above49.ca---------------------Episode Outline 0:00:58 - Firewatch 0:08:00 - Getting started 0:11:53 - Narrative and level design 0:15:14 - Working with a small team 0:18:42 - Firewatch as a first game 0:23:14 - Current projects 0:26:13 - Design lessons learned
  continue reading

314 episodes

Artwork
iconShare
 
Manage episode 204395595 series 2286752
Content provided by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Harrison Pink - harrisonpink@gmail.com, harrisonpink.com Nels Anderson - @nelsormench, above49.ca---------------------Episode Outline 0:00:58 - Firewatch 0:08:00 - Getting started 0:11:53 - Narrative and level design 0:15:14 - Working with a small team 0:18:42 - Firewatch as a first game 0:23:14 - Current projects 0:26:13 - Design lessons learned
  continue reading

314 episodes

All episodes

×
 
Loading …

Welcome to Player FM!

Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.

 

Quick Reference Guide