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033 - Rendering challenges of Virtual Reality with Dominic Eskofier from NVIDIA
Archived series ("Inactive feed" status)
When? This feed was archived on December 08, 2022 09:20 (). Last successful fetch was on September 01, 2022 14:57 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 213179204 series 2400003
This week on ResearchVR we dig deep into the magic behind rendering of VR - where and how can we save performance in extremely demanding virtual reality. We are happy to welcome again on our podcast Dominic Eskofier, NVIDIA's Manager for Europe and beyond.
Topics
Here is a list of most prominent issues we've talked about:
- differences for VR GPU pipeline
- improvements in Maxwell & Pascal series of GPUs
- KPIs of graphical performance for VR
- Motion-to-photo latency
- GPU memory importance for VR
- VR Works - importance and implementation
- spatial audio through optical raytracing
- addressing lens distortion
- asynchronous time warp
- VR SLI
- GP-GPU - general purpose GPU calculations
- CPU vs GPU
- Quadro GPUs
- NVidia for 360 videos
- light field displays
- eyeray render
- cloud computing
- NVIDIAs haptics engine
Links
How to subscribe and contact us
For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.
Thanks to Dominic for sharing his expertise with us and our listeners. Reach our guest at:
Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:
Rate us on Itunes and help spread the podcast that way!
104 episodes
033 - Rendering challenges of Virtual Reality with Dominic Eskofier from NVIDIA
Research VR Podcast - The Science & Design of Virtual Reality
Archived series ("Inactive feed" status)
When? This feed was archived on December 08, 2022 09:20 (). Last successful fetch was on September 01, 2022 14:57 ()
Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.
What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.
Manage episode 213179204 series 2400003
This week on ResearchVR we dig deep into the magic behind rendering of VR - where and how can we save performance in extremely demanding virtual reality. We are happy to welcome again on our podcast Dominic Eskofier, NVIDIA's Manager for Europe and beyond.
Topics
Here is a list of most prominent issues we've talked about:
- differences for VR GPU pipeline
- improvements in Maxwell & Pascal series of GPUs
- KPIs of graphical performance for VR
- Motion-to-photo latency
- GPU memory importance for VR
- VR Works - importance and implementation
- spatial audio through optical raytracing
- addressing lens distortion
- asynchronous time warp
- VR SLI
- GP-GPU - general purpose GPU calculations
- CPU vs GPU
- Quadro GPUs
- NVidia for 360 videos
- light field displays
- eyeray render
- cloud computing
- NVIDIAs haptics engine
Links
How to subscribe and contact us
For more details tune in to another episode of ResearchVR! You can subscribe to our RSS Feed in the mp3 or acc format. We hope you learned something new and enjoyed listening.
Thanks to Dominic for sharing his expertise with us and our listeners. Reach our guest at:
Topic Suggestions, Guest Invites, and all other all feedback are helpful! Feel free to contact us under researchvrcast@gmail.com or via Twitter:
Rate us on Itunes and help spread the podcast that way!
104 episodes
All episodes
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