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#25: XR for Education - Lorenzo Vallone - Xennial Digital

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Manage episode 235525797 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

XR is changing how we learn. Lorenzo Vallone, from the Award winning studio Xennial Digital, sat down with us at VRX 2019 to share their thirteen STEM education experiences, A Magic leap climate change visualization, and their social impact work in Guatemala and Columbia. Xennial Digital won the award for the 2018 most innovative company by the La Prensa newspaper.

The most unique part of Xennial Digital is how they are partnering with schools to make high school students product designers on their educational platform. This results in a product that is made for students by students with expert oversight and guidance. Their success is shown when students spend forty minutes modifying variables to observe and understand outcomes.

00'35": Xennial Digital general overview

01'20": Working with private schools for a virtual reality pilot to get kids excited about science

03'20": Getting students involved in the development process as product designers

05'30": Formalizing the program with an interdisciplinary group of kids

08'40": Discovering what about STEM children love or find interesting and capturing that curiosity in the product.

12'40": Climate change visualization for Magic Leap

15'00": Working with non-profits in Guatemala to provide students with XR technology

17'28": How experiences in the virtual world were able to transcend into the real world and provide people with the aptitude to change the world around them.

22'30": Columbia Human rights festival project around landmines in rural areas that are still killing over one thousand people each year.

25'50": How to dissect a pig.

27'25": The business value of XR technology 29'45": Perception of the self and others in virtual reality

30'58": Rebuilding the Globe Theater and performing William Shakespeare Virtual Reality live with trained actors

34'25": Training people on these new technologies is critical to adoption.

xennialDigital.com Miami VR Expo

http://miamivrexpo.com/

  continue reading

26 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on March 02, 2021 15:10 (3+ y ago). Last successful fetch was on June 02, 2020 20:49 (4+ y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 235525797 series 2198428
Content provided by Virtuality Podcast and Boston Virtual Reality. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Virtuality Podcast and Boston Virtual Reality or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

XR is changing how we learn. Lorenzo Vallone, from the Award winning studio Xennial Digital, sat down with us at VRX 2019 to share their thirteen STEM education experiences, A Magic leap climate change visualization, and their social impact work in Guatemala and Columbia. Xennial Digital won the award for the 2018 most innovative company by the La Prensa newspaper.

The most unique part of Xennial Digital is how they are partnering with schools to make high school students product designers on their educational platform. This results in a product that is made for students by students with expert oversight and guidance. Their success is shown when students spend forty minutes modifying variables to observe and understand outcomes.

00'35": Xennial Digital general overview

01'20": Working with private schools for a virtual reality pilot to get kids excited about science

03'20": Getting students involved in the development process as product designers

05'30": Formalizing the program with an interdisciplinary group of kids

08'40": Discovering what about STEM children love or find interesting and capturing that curiosity in the product.

12'40": Climate change visualization for Magic Leap

15'00": Working with non-profits in Guatemala to provide students with XR technology

17'28": How experiences in the virtual world were able to transcend into the real world and provide people with the aptitude to change the world around them.

22'30": Columbia Human rights festival project around landmines in rural areas that are still killing over one thousand people each year.

25'50": How to dissect a pig.

27'25": The business value of XR technology 29'45": Perception of the self and others in virtual reality

30'58": Rebuilding the Globe Theater and performing William Shakespeare Virtual Reality live with trained actors

34'25": Training people on these new technologies is critical to adoption.

xennialDigital.com Miami VR Expo

http://miamivrexpo.com/

  continue reading

26 episodes

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