show episodes
 
The Cosmic Library explores massive books in order to explore everything else. Here, books that can seem overwhelming—books of dreams, infinity, mysteries—turn out to be intensely accessible, offering so many different ways to read them and think with them. Season one considered Finnegans Wake; in season two, it was 1,001 Nights. Season three journeyed through and beyond the Hebrew Bible. In season four, we considered Journey to the West. For season five, we talk about a kind of writing that ...
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show series
 
Alan and Michael Perry were some of the earliest sculptors at Citadel and they helped to define the look and feel of Warhammer as it evolved from the very beginning. Their work on the Empire informed the distinctive historically influenced uniforms, they created the Goblin Fanatics, and they designed some of the greatest models, units, and armies i…
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Former Games Workshop assistant art director Tim Pollard joins me to talk about the 80s and 90s under Bryan Ansell, posing for art by Warhammer legends, the reaction to 40k in the studio, writing and publishing the legendary lost GW newsletter Black Sun, the period that John Blanche and Dave Gallagher paid with original art works to lodge in his sp…
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Dr Gary Colman has helped to found a new charity that is making use of tabletop gaming to help vulnerable individuals through shared co-operative experiences, collaborative storytelling, and the rolling of many dice! We talk about Gary’s own history with roleplaying, how he came to tabletop gaming as a therapeutic offering, setting up the charity G…
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Ian Watson is the original author for the 40K universe. Hired by Bryan Ansell to write science-fiction stories for his beloved settings, Watson was responsible for creating the Inquisitor trilogy featuring Draco, Meh'Lindi the assassin, and Grimm the Squat, as well as for writing the long verboten novel Space Marine. Watson also worked with legenda…
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Johnny Fraser-Allen joins me to talk about his new Dungeons and Dragons campaign setting The Gloaming, creating some of the most movie accurate Star Wars gaming tables, and the work of building an entire fantasy world from literally the ground up! A world renowned concept artist and sculptor Johnny Fraser-Allen has worked extensively in Hollywood w…
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Steve Jackson and his company Steve Jackson Games have been at the heart of the tabletop industry since its earliest days. At Metagaming Concepts Jackson pioneered the micro-game, an efficient multiplayer gaming experience like OGRE that fit in a small polythene bag. After founding his own company Jackson went on to develop classics like Car Wars, …
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George Yurchak has long been a hobbyist and a member of the Latvian competitive 40k team, and those experiences have helped him to found his own gaming accessory company - Frontier Wargaming. Frontier produce high end paint cases and hobby decks and George and I chat about how and why he started the company, his experience playing competitive 40k, …
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Bill Making Stuff is a phenomenally creative YouTuber who manages to take everyday household items and craft miniatures, terrain, and entire wargame worlds out of nothing. With an artistry that is unmatched on the platform Bill crafts not just models but entertaining and hilarious videos. We talk about the world of crafting, the work of YouTube, th…
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Former Citadel sculptor Adam Clarke Joins me in conversation to talk about the Citadel sculptor training programme, what it was like working in the studio, the process of working with green stuff, and his career making freelance miniatures for Privateer Press, before founding his own company Black Scorpion Miniatures. Adam Clarke has worked on some…
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I am joined in conversation by the unparalleled Games Workshop legend, games designer Jervis Johnson. We talk about a 40 year career creating, refining, and contributing to almost every Games Workshop game worth playing! From Blood Bowl to Epic, Warhammer Fantasy to Warhammer 40k, Advanced Heroquest to Advanced Space Crusade, Warhammer’s End Times …
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Dave Chapman & Dominic McDowall in conversation with Jordan Sorcery I’ve never read or played The Laundry and after asking about it online I was approached by the publishers of the game’s new second edition, Cubicle 7, and invited to ask any questions I had! CEO of Cubicle 7, Dominic McDowall, and game designer for The Laundry 2nd edition, Dave Cha…
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Duncan Rhodes in conversation with Jordan Sorcery Duncan Rhodes joins me in conversation as we talk about his hobby and career with Games Workshop. Beginning with his obsession with 40k and then Warhammer Fantasy, then his first role in retail teaching customers how to play and paint, we talk about what motivates a lifetime in the hobby. We also ex…
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Kim Newman in conversation with Jordan Sorcery Kim Newman has had a long and successful career as an author famous for his Anno Dracula series, as a television personality, and as Empire's horror expert since the magazine's very first issue. But there is another aspect to the remarkable history of this remarkable writer - his time writing the very …
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Chaz Elliott in conversation with Jordan Sorcery. Chaz Elliott was responsible for the look and feel of many early Citadel books and magazines, including Warhammer Fantasy Roleplay, Warhammer 40,000 Rogue Trader, White Dwarf, and Warhammer Fantasy Battle 3rd edition. During his brief, but influential time at Games Workshop he also transitioned into…
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The word “story” often comes after the word “bedtime,” and for good reason. Stories can frighten us, disturb and shock us, prompt us to change our thinking, but compared to most experiences, reading a story is tranquil. Podcasts, similarly conveying mediated encounters with other lives, are also used as sleep aids (there’s a “sleep” category in App…
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“If my college-age self, reading White Noise, had thought I would one day be discussing word placement with Don DeLillo, I would have had a heart attack,” Deborah Treisman says in this episode. Since those days, in her role as fiction editor at The New Yorker, she has indeed discussed word placement with Don DeLillo, whose stories include “Midnight…
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Adrian Smith in conversation with Jordan Sorcery. In an incredible career artist Adrian Smith has produced some of the most iconic Games Workshop art for the worlds of 40k and Warhammer Fantasy. From his early work drawing playful Nurglings and dramatic scenes for the Realm of Chaos to his unforgettable renderings of Warmaster Horus and the Emperor…
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Marc Gascoigne in conversation with Jordan Sorcery Marc Gascoigne has worked extensively in fantasy and science fiction publishing as a writer, editor, and in many other roles besides. One of the key figures behind the creation of Games Workshop's Black Library and the beginning of the Horus Heresy series Marc's first stint at GW saw him co-writing…
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American short stories started out weird. Consider Nathaniel Hawthorne, as we just did in episode two this season—or, consider Edgar Allan Poe. Existential strangeness and cosmic peril pervade these nineteenth-century stories, and those moods have stayed with American short stories into the twenty-first century. Brevity can be crucial for such stor…
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Tomas Rawlings in conversation with Jordan Sorcery. We talk about the culture, behaviours, and perceptions of the video game and tabletop gaming hobbies and industries. As an exceptional thinker on the nature of gaming Tomas has given TED talks, consulted across the video games industry, written tabletop games, and co-founded his own games studio, …
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Padraig Murphy and Dominic McDowall in conversation with Jordan Sorcery. Dominic McDowall, CEO of Cubicle 7, and Padraig Murphy, producer of the WFRP 4 edition range, join me to about the development of the 4th edition of Warhammer Fantasy Roleplay. We talk about designing new supplements, updating old ones, the future of the range, and just a litt…
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It’s time for a story. In this episode of our season on short stories in the United States, you'll hear Nathaniel Hawthorne’s mysterious short story “Wakefield,” read by the actor Max Gordon Moore. It’s a story from the 1830s, reflecting from the first sentence the early American interest in strange information found repeatedly in periodicals, and …
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Steve Jackson in conversation with Jordan Sorcery We talk about founding Games Workshop in the 70s, starting White Dwarf, working with Bryan Ansell as his Citadel team created Warhammer, co-writing Fighting Fantasy with Sir Ian Livingstone, and creating cutting edge interactive storytelling over the phone with Steve Jackson's F.I.S.T (Fantasy Inter…
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Mark Gibbons in conversation with Jordan Sorcery. Former Games Workshop artist and concept artist for Sony and Blizzard. Mark has had an extensive career creating dynamic, detailed, and amazing imagery for Warhammer, including memorable pieces like the box covers for Warhammer Fantasy 5th edition, the Circle of Blood campaign set, and the Man O’ Wa…
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The Cosmic Library has always followed notions, tangents, and moods prompted by books that can never be neatly summarized or simply decoded. This new season is no exception. Still, there's a difference: we're prompted now by more than one major work. In season five, we're talking about short stories in the United States. You’ll hear from New Yorker…
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Jonathan Green in conversation with Jordan Sorcery. We talk about a career working in science-fiction and fantasy IPs, novels, and gamebooks. Jonathan is credited on 8 gamebooks in the Fighting Fantasy series, wrote the definitive history of the series, has worked on several stories for the Black Library set in the 40k and Warhammer Fantasy worlds,…
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James Wallis in conversation with Jordan Sorcery. James is the founder of Hogshead Publishing, the company that resurrected Warhammer Fantasy Roleplay first edition, refined it, expanded it, and kept it alive for a decade. And then he decided to shut down the successful company and walk away. We talk about why, his remarkable journey in the RPG ind…
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Chris Pramas in conversation with Jordan Sorcery. After a career at Wizards of the Coast working on D&D, Alternity, and Chainmail, Chris Pramas co-founded independent RPG publisher Green Ronin and began releasing award winning and critically acclaimed TTRPGs like Mutants and Masterminds. And after that Chris was asked by Games Workshop to develop a…
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Dominic McDowall in conversation with Jordan Sorcery. The man behind the incredible homegrown success of UK RPG publisher Cubicle 7, Domininc McDowall has helped to rejuvenate the RPG marketplace with a broad range of well received and successful roleplaying games. Not only that, but he brought together the team that would reinvent and restore Warh…
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Tuomas in conversation with Jordan Sorcery. In my second conversation with Tuomas Pirinen (you can find my first interview exclusively on my Patreon) we talk about his work redefining Chaos in the Warhammer Old World, and beginning the journey to dividing the forces of the ruinous power by beast, warrior, daemon, and god. We also explored Tuomas' c…
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Graeme Davis in conversation with Jordan Sorcery. One of the key game designers involved in the creation of Warhammer Fantasy Roleplay and The Enemy Within campaign, Graeme Davis has long been an important voice in the TTRPG industry. Graeme talks with me about the early culture and ways of working at Citadel and Games Workshop under Bryan Ansell, …
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The trailer is here for the new season of The Cosmic Library! This five-episode season concerns a subject both smaller and vaster than any massive book, and that subject is: short stories in the United States. You’ll hear how short stories exceed their own brevity and meld with a reader’s mind; you’ll hear about the history of the short story acros…
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Rick Priestley in conversation with Jordan Sorcery. The creator of 40k and Warhammer Fantasy, Rick Priestley in conversation! Rick Priestley and his school friend Richard 'Hal' Halliwell created Warhammer Fantasy for Bryan Ansell at Citadel in 1983. After that Rick worked on 5 more editions of Fantasy, as well as Warhammer Fantasy Roleplay, countle…
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Johnny Fraser-Allen in conversation with Jordan Sorcery. After working as a conceptual and special effects artist at Weta Workshop on films like Steven Spielberg's BFG, Guillermo Del Toro and then Peter Jackson's the Hobbit movies, and James Cameron's Avatar Johnny Fraser-Allen began making miniatures for gaming in the fantasy realms he loves so mu…
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Alan Merrett in conversation with Jordan Sorcery. Alan has held many roles in his 36 year career at Games Workshop; starting as a caster at Citadel in the early days of the company and ending as the Head of Intellectual Property for the international hobby mega-corp that GW had become by 2016. Over that period Alan was involved in some of the most …
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Sir Ian Livingstone in conversation with Jordan Sorcery. Along with a couple of friends Sir Ian Livingstone founded Games Workshop in 1975 to sell wooden toys and games. Within a few years they had become the exclusive European distributor of TSR’s Dungeons & Dragons, had been offered a merger by Gary Gygax, launched White Dwarf magazine, and start…
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Jim Butler in conversation with Jordan Sorcery. Jim worked at Games Workshop for 30 years holding a variety of management and leadership positions. Working under Bryan Ansell, Tom Kirby, and Kevin Rountree Jim was responsible for developing the GW management trainee programme and academy, leading the design studio for a number of years, and ultimat…
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In Conversation with Jordan Sorcery brings to podcast feeds all of the amazing interviews that Jordan has recorded with the most important figures in the history of Games Workshop, Warhammer, and tabletop gaming. Featuring interviews with Rick Priestley, Andy Chambers, Gav Thorpe, Alessio Cavatore, Sir Ian Livingstone, Steve Jackson, and many more!…
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Gav Thorpe in conversation with Jordan Sorcery. Gav has worked on innumerable games, supplements, and stories at GW for Warhammer Fantasy, Warhammer: 40,000, Warhammer Quest, Inquisitor, Battlefleet Gothic, and just about everything else released by Workshop in the early 2000s! As one of the designers who resurrected the Citadel Journal, helped dev…
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Mark Wells in conversation with Jordan Sorcery. We explore a period of incredible change in the organisation as it shifts from the 90s approach of 2 core games (Warhammer Fantasy & Warhammer 40,000) with specialist games like Gorka Morka, Necromunda, and Mordheim alongside them, to the 2000s focus on 3 core systems - Warhammer Fantasy Battle, 40K, …
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Robin Dews & John Stallard in conversation with Jordan Sorcery. Robins Dews, the former editor of White Dwarf and later the Games Workshop Design Studio Manager, and John Stallard, former GW Sales Director and subsequent co-founder of Warlord Games, join me to talk about their recent project to document the history of Citadel and Games Workshop thr…
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Alessio Cavatore in conversation with Jordan Sorcery. Alessio has designed countless games in his remarkable tabletop career. At Games Workshop he worked on a host of Armies Books before taking over as design lead for Lord of the Rings: Strategy Battle Game, Warhammer Fantasy Battles, and Warhammer 40,000. Since leaving Games Workshop Alessio has c…
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Andy Chambers in conversation with Jordan Sorcery. Andy Chambers was lead designer, AKA the Overfiend, for 40K 3rd Edition and was arguably the person most responsible for evolving it into the foundations of the modern game. Starting with White Dwarf articles for Space Marine & Adeptus Titanicus, writing Battle Magic and Warhammer Armies: Skaven fo…
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Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the futur…
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Here, in the conclusion of our five-episode season on The Hall of the Monkey King, you’ll hear about Journey to the West’s capacity for reinvention across centuries—about, in other words, its openness to different circumstances, something like the Monkey King's own openness, his playfulness. Julia Lovell says, “Running through Monkey's actions and …
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You can encounter Journey to the West in film, on television, in comic books—it’s a sixteenth-century novel that lives comfortably in an age of cinema and video games. This episode, then, follows a tangent away from the sixteenth century and into the movies. We’re talking about heroic quests and martial arts in media centuries after Journey to the …
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You might, for good reason, not associate restless irreverence with religious engagement. But in Journey to the West, the Monkey King’s adventure through Daoist and Buddhist drama does have both elements, and the book weaves together multiple moods as result, including those of spiritual clarity and zany satirical play. Whether the novel does all t…
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Different belief systems—and just differences in general—collide and merge in Journey to the West, the classic Chinese novel at the center of this season. “In Dungeons & Dragons terminology, you’ve got this lawful good monk and then you have this chaotic good monkey,” says Kaiser Kuo (co-founder of China's first heavy metal band and host of the Sin…
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The Cosmic Library is back, with a five-episode season on Journey to the West, the classic 16th-century Chinese novel of comic mischief, spirituality, bureaucratic maneuvers, and superpowered fight scenes. It’s the story of a monk’s journey west for Buddhist texts, and that journey is moved along by the rambunctious Monkey King, whose interests inc…
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The Cosmic Library explores massive books in order to explore everything else. Here, books that can seem overwhelming—books of dreams, infinity, mysteries—turn out to be intensely accessible, offering so many different ways to read them and think with them. Season one considered Finnegans Wake; in season two, it was 1,001 Nights; season three, the …
  continue reading
 
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