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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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The Debug Log

thedebuglog.com

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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Game Overtime

Ben and James

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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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This episode is supported by Xsolla Austin Wintory chats with composer Kenny Young. Together they discuss his career featuring several collaborations with Media Molecule on the Little Big Planet and Tearaway franchises all the way to his latest project, Team Asobi's galactic trek across PlayStation history, Astro Bot. If you enjoyed this episode, p…
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Welcome to the first episode of series 78! In this series, we sat down with Brian Saliba, creator of the game we are covering this series, Monty Python’s Cocurricular Mediaeval Reenactment Programme, the officially licensed role-playing game lovingly ripped off from the complete works of Monty Python! This episode, we learn what this game is all ab…
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Recorded at Metatopia 2024 Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfun…
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This episode is supported by Xsolla Chris Charla chats with industry veteran Jen MacLean. Together they discuss her journey in the games industry; what she's learned at each studio she's been a part of; the importance of the first hour in games; and what she thinks developers have to focus on to capture the attention of Gen Z and Gen Alpha. If you …
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We're taking a week off to recharge! We'll see you back in two weeks with a new episode of Design Doc. Rest easy. Sincerely, Hannah and Evan Links/Credits: Website: turtlebun.com Patreon: patreon.com/turtlebun Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/ Episode edited by Rob Abrazado: https://robabrazado.com/ Support Design …
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This week, we talk about nostalgia, content moderation, and social media migration. The rapid migration to new platforms shows just how tired people are of algorithm-driven, ad-packed chaos. Decentralized spaces let users take control, curating their feeds and dodging the negativity baked into bigger networks. It’s not about chasing likes—it’s abou…
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This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to…
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Welcome to the final episode of series 77, everyone! In this series, we sat down with Mike Macagnone, writer on the game we are covering this series, Crucible of Aether by Living Metal Games, a mystic-industrial TTRPG where you hone your skills, explore the world and forge a life in the tumultuous Odayan Empire! This episode, we finish our discussi…
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Recorded at Metatopia 2023 Presented by Hosted by Whitney Delaglio Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/d…
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About Travis George Travis George joins us on today’s episode, bringing over two decades of experience in the video game industry. Travis has held leadership roles at renowned companies like Activision and Riot Games, where he served as the product lead for League of Legends, helping to grow the game into a global phenomenon with over 117 million m…
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Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson, who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey). In this conversation we talk about a bunch of AAA games, such as Detroit Become Human the Last of Us and others, along …
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Summary: Jeri Ellsworth shares her journey from childhood fascination with technology to becoming the CEO of Tilt Five. She describes her early interest in science and computers, fueled by her father's gift of a Commodore 64. Jeri recounts her experiences in racing, learning fabrication skills, and self-promotion to fund her racing career. Transiti…
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This episode is supported by Xsolla Trent Kusters chats with Maria Cornelius, the Chief Product Officer for HELLDIVERS™ 2 developer Arrowhead Game Studios. Together they discuss her life outside of games at Spotify and how she found herself at Paradox Interactive and then to Arrowhead; the profound impact mentoring programs have had on her career; …
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In this episode, we discuss GameMaker, social manipulation, and pre-production. Planning is a powerhouse for shaping an ideal outcome, but sticking to a plan? That’s a trap. The real magic happens when you adapt on the fly, tweaking and pivoting as reality throws its curveballs. Support Crashlands 2! Official Website: https://www.bscotch.net/games/…
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This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to …
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This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to …
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This episode is supported by Xsolla Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity a…
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Welcome to the third episode of series 77, everyone! In this series, we sat down with Mike Macagnone, writer on the game we are covering this series, Crucible of Aether by Living Metal Games, a mystic-industrial TTRPG where you hone your skills, explore the world and forge a life in the tumultuous Odayan Empire! This episode, we have a great discus…
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Recorded at Metatopia 2023 Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone …
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This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and …
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This week, we talk about the game dev grind, curating social media, and health wake-up calls. Instead of extreme overhauls, small consistent habits are the name of the game. To make changes stick, they need to be reasonable and gradual. This applies to health and pretty much everything else too! It’s all part of staying ahead of those creeping issu…
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We recently realized that we’ve drifted apart not just from our games community, but from our community at large. Now, in a world where the future feels uncertain and dire, we're asking ourselves: how do we reconnect? Escape from Wonderland has just one week left on Kickstarter. You can read more and back the project here. Links/Credits: Website: t…
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This week we have an "Evanly" pitch from listener Evan where we delve into some afterlife shenanigans. There is some death chat, and some rambling as usual. Thanks for the pitch Evan! Keep your pitches coming... email us at pitchpleasepod@yogscast.com. Follow us on X: @ptchplspd Learn more about your ad choices. Visit podcastchoices.com/adchoices…
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This episode is supported by Xsolla Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they m…
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Welcome to the second episode of series 77, everyone! In this series, we sat down with Mike Macagnone, writer on the game we are covering this series, Crucible of Aether by Living Metal Games, a mystic-industrial TTRPG where you hone your skills, explore the world and forge a life in the tumultuous Odayan Empire! This episode, we finish creating ou…
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Alexander Seropian joins us on today’s episode, bringing his vast expertise from decades in the video game industry. Alex is the founder of several influential game companies, including Bungie, Wideload Games, Industrial Toys, and Glenslinger Studios. He has also held leadership roles at Disney and Microsoft, overseeing teams of more than 100 peopl…
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In this episode, we discuss knowledge vaults, rhythm games, and automation tools. With the right leverage, automation doesn’t replace your skills, it amplifies them. You might lose a bit of hands-on practice, but you’ll be free to focus on bigger challenges and level up where it counts. Support Crashlands 2! Official Website: https://www.bscotch.ne…
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This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie’s career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a p…
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This episode, Dirk and David are joined by Ellie Dix, owner of The Dark Imp and author of The Board Game Family. They discuss Ellie’s career and path into game design, as well as the intricacies of how she manages to design so many games. Topics include managing small projects, how to choose which designs to focus on, the importance of managing a p…
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New month, new ways to level up! I have collected more resources for us to enjoy & learn from so I hope you enjoy! ----------------------------------------------------- Resources ----------------------------------------------------- Giving Effective Feedback Book: https://store.hbr.org/product/giving-effective-feedback-hbr-20-minute-manager-series/…
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New month, new ways to level up! I have collected more resources for us to enjoy & learn from so I hope you enjoy! ----------------------------------------------------- Resources ----------------------------------------------------- Giving Effective Feedback Book: https://store.hbr.org/product/giving-effective-feedback-hbr-20-minute-manager-series/…
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In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorde…
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In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly become a live-service game. This episode was recorde…
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This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" ea…
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Welcome to the first episode of series 77, everyone! In this series, we sat down with Mike Macagnone, writer on the game we are covering this series, Crucible of Aether by Living Metal Games, a mystic-industrial TTRPG where you hone your skills, explore the world and forge a life in the tumultuous Odayan Empire! This episode, we learn all about thi…
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Hi everyone! I come to you with another great conversation, with another super cool person that I met at the Alt-F4: Rebooting Community After Gamergate conference: Kathleen Morrissey. Kathleen is working on a PhD in computational media over at Worchester Polytechnic Institute, she’s done all kinds of awesome academic stuff on the subjects of games…
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This week, we talk about curiosity, nostalgia, and autonomy. In game dev, forward movement is a balance between bottlenecks and teamwork. That’s where autonomy shines! When everyone owns their piece of the work but syncs up when it matters, the whole machine runs smoother. Support Crashlands 2! Official Website: https://www.bscotch.net/games/crashl…
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The Kickstarter for Escape from Wonderland is LIVE! Support the game here! How do you know when a game is ready for Kickstarter? How far along should it be before bringing it to the world? In this episode, we talk about the delicate balance of presentation—slick, but not *too* slick; done, but not *too* done. We explored how crowdfunding has change…
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Happy Halloween All, I am very excited to talk about that of a horror game which released at the start of 2024 & what to take away from it. Silent Hill: A Short Message is not the perfect horror game, but has some great ideas which I was really impressed with. So let us sit down and discuss them. ----------------------------- Let's Design Books ---…
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Happy Halloween All, I am very excited to talk about that of a horror game which released at the start of 2024 & what to take away from it. Silent Hill: A Short Message is not the perfect horror game, but has some great ideas which I was really impressed with. So let us sit down and discuss them. ----------------------------- Let's Design Books ---…
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Welcome to the final episode of series 76, everyone! In this series, we sat down with Tyler Samples, the Keeper from the One Shot Network show, Mystery County Monster Hunters Club, to learn about Monster of the Week, an urban-fantasy horror PbtA game from Evil Hat Productions that lets you play out your favorite monster of the week style shows like…
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This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel …
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It's spooky season so we have a suitably ghostly themed pitch from listener Tom M. Thanks Tom! Do you have a pitch for a game you would like to possibly be featured on the podcast? Do you have gaming gripes that you would like to see banished forever into Room 404? Send us an email at: pitchpleasepod@yogscast.com Follow us on X: @ptchplspd Learn mo…
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Richard Bartle and Nigel Roberts join us on today’s episode, bringing decades of experience in gaming, technology, and community building. Richard is one of the co-creators of MUD (Multi-User Dungeon), the precursor to today’s MMORPGs, and developed the famous Bartle Taxonomy, which categorizes player types. He’s also a renowned author and academic…
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Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert, a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series, spoken at numerous events including the United Nat…
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