Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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A show about games and game design by Keith Burgun.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Lostcast is a weekly podcast about making better video games with small teams.
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A podcast about game development.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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The videogame discussion podcast
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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A podcast about game development.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to help us figure out how to make it! Let's see how this goes.
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Join Amelia and Ryan on a journey to create characters in many different role playing game systems with guests from across the industry.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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The best panels and seminars about analog game design & publishing.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Insider interviews with indie game developers
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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A podcast about game development.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more. Hosted on Acast. See acast.com/privacy for more information.
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A group of full-time game developers and part-time friends talk about video games! New episodes every Thursday.
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The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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Podcast by Howling Hamster Games
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1
Navigating a Layoff, Importance of Networking, Working at PlayStation, Resumes and Portfolios, Mental Health, The Rise of Indies, Building a Brand, and Accepting Change with Alex Gombos
1:02:23
1:02:23
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In this episode, I speak with Alex Gombos, a seasoned talent acquisition manager who shares her insights and career journey in the gaming industry. Most recently, she supported the game development studios at PlayStation. Alex highlights the importance of networking, building an online presence, and being proactive in pursuing career goals, whether…
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This week, we talk about red flags, risk management, and design patterns. Design isn’t just about making things work; that’s a baseline requirement. It’s also about how every interaction hits you in the feels. Let design pillars be your north star, aligning each decision towards the core experience you’re aiming for. Support Crashlands 2! Official …
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1
The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
58:34
58:34
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We're joined by public historian and musical improviser Alanna Shaffer to discuss real-world amusement park horror and Dippin' Dots scams at Dorney Park. Alanna shares thoughts about story vs plot, new character drives, and everyone's personal breaking point after a day with no water. To see Alanna and Thank You, Places in person, check out their m…
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1
0354: Tabletop Game Design ‘Your Turn’ with Scott Rogers
1:01:51
1:01:51
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20 About this episode:Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show …
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1
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
1:57:22
1:57:22
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1:57:22
This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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1
Series 74.5 - Orbital Blues with Sam Sleney [Designer] (Discussion Continued)
1:06:26
1:06:26
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Welcome to the fifth and final episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we finish up our discussion with more industry chat about the review process and how it’s ok to like things that are objectively bad, we make some fant…
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Jason chats with Gray Detrick, Nate Daugherty, Kelly Hougland, Jonathan Chaffer, and Rosco Schock.
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1
Pitch, Please - Room 404: Episode 3
1:31:55
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We are back with four new contenders for Room 404. Who will be triumphant and banish their gaming gripes into the depths of Room 404... never to be seen or played again! Do you have an idea for a game you would like to feature on the podcast? Do you have your own gaming gripes that you would like to see banished forever? Send us an email at pitchpl…
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Recorded at Metatopia 2024 Presented by Avonelle Wing and Nicholas Ambrose So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possibl…
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1
Designer Notes 84: Zach Barth - Part 1
2:39:32
2:39:32
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In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on Sep…
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1
Designer Notes 84: Zach Barth - Part 1
2:39:32
2:39:32
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2:39:32
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on Sep…
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In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a chall…
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1
0353: Roundtable News | Concord and AAA Games Failure to Launch
1:03:21
1:03:21
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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20 About this episode:From the horrific Sony exclusive Concord and bug-filled Star Wars: Outlaws, when people hear AAA most…
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1
#324 Civilization Series 6: Civ 7 First Look
57:26
57:26
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Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, …
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1
#324 Civilization Series 6: Civ 7 First Look
57:26
57:26
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57:26
Civilization 7 has just been revealed! Dirk and David discuss their first impressions from the reveal stream, from the exciting new mechanics to what should have been left behind. They also talk about what they would like the Civilization Series to eventually be. Topics include the potential inclusion of RPG mechanics, focus on population centers, …
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1
Creating a Soulslike Under the Sea with Another Crab's Treasure
57:14
57:14
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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1
Series 74.4 - Orbital Blues with Sam Sleney [Designer] (Discussion)
1:06:28
1:06:28
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Welcome to the fourth episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we begin the discussion series with learning a bit more about Sam’s RPG origins and continue the industry talk with layout design and issues with the RPG review…
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1
Renee Gittens speaks with Hometeam, Part 2
28:58
28:58
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Renee is creative director at Stumbling Cat, where she recently released her game Potions: A Curious Tale after 10 years of development. She served as the Executive Director of IGDA, and is the current Alumni Board Chair. She was also a technical product manager on Supernatural VR. Part 2 of 2. Music by Danny Baranowsky…
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Jason chats with Connor Wake, Tony Tran, and Amelie LaRoche.
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Todd's weird connection to the game that set the world ablaze, and what's happened since. --- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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In this special live episode recorded at Gen Con 2024, I share key lessons from my 20 years in the game industry, including insights from working with industry legends like Richard Garfield and designing major games like Ascension, Shards of Infinity, Bakugan, and SolForge Fusion. Here are some key takeaways: * Emotional Impact: Pay close attention…
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1
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
41:02
41:02
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41:02
We continue our design of a creepy amusement park game, starting with the question, "What does bad behavior look like in an amusement park?" In this episode, we begin with a lot of questions, and end with a roadmap to a first playtest that includes character weaknesses, theme park-related goals, and an unreliable park map filled with skulls and cro…
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This week, we talk about high school reunions, health tracking, and measurement fallacies. Tracking every metric can give the illusion of control, but data is often noisy, misleading, or just plain irrelevant. The challenge lies in finding meaningful, accurate interpretation without getting lost in the numbers. Support Crashlands 2! Official Websit…
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1
Hitting the 2024 MLB Season home stretch with Paul Sporer!
41:18
41:18
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We're joined by the great Paul Sporer to take a look at how the 2024 MLB season is shaping up as we enter the final five weeks of the campaign! Pick up OOTP 25 TODAY from us directly or on Steam! Enjoy the show!
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1
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
1:15:55
1:15:55
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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1
Series 74.3 - Orbital Blues with Sam Sleney [Designer] (Creation Concluded)
1:23:27
1:23:27
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1:23:27
Welcome to the third episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we finish our characters by selecting Troubles and Gambits, our inventory, and even create the ship that we have! Character Creation Cast Patreon https://patreon…
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1
Episode 638: Keep Your Thinking Forward
1:00:35
1:00:35
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Jason chats with Julio Nazario
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1
Is It Indie? (Ray Marek of Unparalleled Comics)
1:18:28
1:18:28
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Ray Marek returns. We discuss how we consume entertainment, helping your work survive on social media, stepping between the industry and your kids, and more. --- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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In this episode, we discuss dumb phones, road maps, and learning code. Acquiring a new skill is about unleashing your curiosity rather than fixating on specific frameworks. Whether you’re learning from classes, Youtube videos, or bootcamps, the key is chasing down those “what if” moments! Support Crashlands 2! Official Website: https://www.bscotch.…
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1
Level Design Lobby - Acriss Discsipline Communication
15:46
15:46
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This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books -----------------------------…
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1
Level Design Lobby - Acriss Discsipline Communication
15:46
15:46
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15:46
This show primarily foucses on that of Level and Game design, we have had many guests who are involved with other roles. In this ep we want to talk about how we communicate to one another in other disciplines. Support the channel: https://www.patreon.com/leveldesignlobby ----------------------------- Let's Design Books -----------------------------…
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Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.…
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Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help.…
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1
Little Kitty, Big City with Matt Wood & Micah Breitweiser
1:37:07
1:37:07
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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1
Series 74.2 - Orbital Blues with Sam Sleney [Designer] (Creation Continued)
1:11:56
1:11:56
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Welcome to the second episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, learn about the history (and future) of Orbital Blues before diving into the start of character creation! Character Creation Cast Patreon https://patreon.com/ch…
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1
Renee Gittens speaks with Hometeam, Part 1
27:53
27:53
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Renee is creative director at Stumbling Cat, where she recently released her game Potions: A Curious Tale after 10 years of development. She served as the Executive Director of IGDA, and is the current Alumni Board Chair. She was also a technical product manager on Supernatural VR. Part 1 of 2. Music by Danny Baranowsky…
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1
Episode 637: Gencon Live: Scoot to the Hoot Part Twoot
1:11:23
1:11:23
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Jason chats with Emily, Nicole, and JC.
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1
Ethan Mollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists (#70)
1:00:14
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Ethan Mollick joins us today to share his insights into the rapidly evolving world of artificial intelligence. Ethan is an associate professor at the Wharton School of the University of Pennsylvania, specializing in innovation and entrepreneurship. He also co-directs the Generative AI Lab at Wharton, which focuses on developing prototypes and condu…
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1
Designing a Spooky Game (Part 2): The Setting
47:04
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How can you use simple rules to create a complex setting? In the second part of this live design series, Hannah and Evan take a swing at world and character mechanics. To create a spooky, surreal environment, they’re forced to come up with new ways to approach worldbuilding and character design. Links/Credits: Website: turtlebun.com Patreon: patreo…
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This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you’re going to roll the dice, remember t…
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1
Level Design Lobby - Reading Materials #62
15:05
15:05
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A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-…
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1
Level Design Lobby - Reading Materials #62
15:05
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A start of a month, only means more materials I recommend for you all to check out! --------------------------------- Resources --------------------------------- Dami Lee - Distrubing Prisons: https://youtu.be/Yfo21u8bf-o?feature=shared Emergent Tokyo: https://amzn.eu/d/8JPSebj Little Kitty Big City: https://www.gamedeveloper.com/design/how-little-…
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Episode 636: Building the Product: Part 2 of…
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Emily chats with Sabrina Culyba, and Kirsten Lunde.
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Sustainable Game Development with Xalavier Nelson Jr.
1:14:31
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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Series 74.1 - Orbital Blues with Sam Sleney [Designer] (Creation)
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Welcome to the first episode of series 74! This series welcomed Sam Sleney, one of the three designers behind Orbital Blues, the space western RPG we are covering this month! This episode, we get introduced to the game by Sam and get into some fantastic discussion about game design and the industry itself! Character Creation Cast Patreon https://pa…
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In today's episode Alex pitches an idea for a seaside inspired shop experience like no other. Head on over to our X/Twitter to see Alex's photo inspiration. Do you have an idea for a game? Why not send us your pitch and we will try and get it on the show. Follow us: @ptchplspd Learn more about your ad choices. Visit podcastchoices.com/adchoices…
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In this episode, we discuss the Crashlands 2 demo, ergonomics, and self-help books. Changing your environment and daily habits can make working towards your goals easier, if you know what tweaks to make. Self-help books can drop some solid wisdom, but they’re only starting points. There’s no one-size-fits-all solution. Support Crashlands 2! Officia…
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#322 Future of Legacy Games with Rob Daviau
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In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.By Dirk Knemeyer, David Heron
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#322 Future of Legacy Games with Rob Daviau
56:11
56:11
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56:11
In this episode, Dirk and David welcome Rob Daviau, known for creating legacy board games. They discuss what Rob has been working on, the process of designing legacy games, staying true to the original, and the future of the company's vision.By Dirk Knemeyer, David Heron
…
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Writers and Script Lock Podcast Hosts, Nick and Max Folkman
1:16:59
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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