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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Join Jason Slingerland and his fellow game design friends as they discuss the ins and outs, and ups and downs of being tabletop game designers in a documentary style. The Building the Game Podcast is published every week.
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Game Dev Unchained

Game Dev Unchained

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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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Game Dev Advice: The Game Developer's Podcast

The HP Video Game Podcast Network - John JP Podlasek

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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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Design Doc

Hannah Shaffer and Evan Rowland

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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Check The Wire

Dan Gheesling & Northernlion

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Check The Wire is a weekly podcast hosted by Dan Gheesling and Ryan ‘Northernlion’ Letourneau. The two take you behind the curtain and discuss what has and has not worked for them in their gaming careers on Twitch and Youtube.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Someone Should Make This

Daanish Syed Matt Pierson Jeff Larkin

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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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All My Ideas Are Bad

Sythana Winterthorn & Orion Canning

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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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show series
 
While working on my GoW level I have currently been designing a boss arena. I received some questions on twitter and want to give some advice on how you should and would design. Questions: https://x.com/MaxPears/status/1745015457600471045?s=20 ------------------------------------------ Let's Design Books ----------------------------------- Ebook - …
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Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add …
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In this episode, we discuss ethical hunting, silent crashes, and iterative design. The process of iterative design is more than just tweaking code; it’s about creating a fast feedback loop between trial, error, and debugging. Without good tools, you can’t go fast, and if you can’t go fast, any experiment is going to be costly to do. If you want to …
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Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview – what is this new game? What’s important? When ca…
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About Jane Chung Hoffacker Jane Chung Hoffacker, an Emmy Award-winning producer for the acclaimed "Arcane" series based on League of Legends, is an incredibly accomplished jack-of-all-trades. She graduated from the Wharton School of Business with a degree in economics and then went on to get another degree in Game Design. She’s worked on everything…
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This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the …
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This episode marks the beginning of a new series focused on the Civilization series of games. Dirk and David are joined by Soren Johnson to discuss their background with the Civilization games, and how they got introduced to the series. They discuss the development of the earlier games, as well as the broader strokes of Civilization, including the …
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Start of the month and here are the recommended resources which I think are very much worth checking out to learn from! ---------------------------------- Resources ----------------------------------- Great Game Designer Book - https://www.amazon.co.uk/Role-Great-Game-Designer-Handbook/dp/1777993202 Return to Monkey Island - https://youtu.be/SdWzlD…
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Start of the month and here are the recommended resources which I think are very much worth checking out to learn from! ---------------------------------- Resources ----------------------------------- Great Game Designer Book - https://www.amazon.co.uk/Role-Great-Game-Designer-Handbook/dp/1777993202 Return to Monkey Island - https://youtu.be/SdWzlD…
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Welcome to the extra nice second episode of Series 69! In this series, we are delighted to welcome Haley Gordon, one half of the Storybrewers, to talk about their remarkable sports drama RPG, Fight With Spirit, a game where relationships are as important as the intense sports action! In today's episode, we finish up creating our characters as well …
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Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and…
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Recorded at Metatopia 2023 Presented by Meguey Baker and Vincent Baker We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the desi…
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Chris O'Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode483.mp3 Music is by J.Eduardo Lopez and the sound track can be purchased from here:…
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I received a very unique text one day from my father-in-law. One of his patients had designed a game, and he shared with her that his son-in-law (yours truly) was a game podcaster. So, we connected, and I invited her and her co-designer onto the show. Here is that show. Anna Purves and David Schwittek joined me to discuss Dead Poets Rise, a unique …
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This week, we talk about achievement design, adapting video games, and robot wars. In the flood of sponsored content and AI-generated clutter, large language models are now learning from the noise they themselves create. While these AIs are exchanging spam in their echo chamber, we humans can find peace by doing what we do best — creating! Support …
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Welcome to the extra nice beginning of Series 69! In this series, we are delighted to welcome Haley Gordon, one half of the Storybrewers, to talk about their remarkable sports drama RPG, Fight With Spirit, a game where relationships are as important as the intense sports action! In today's episode, we will be learning about the game and creating ou…
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Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of romance amidst an impending apocalypse; and the steps the industry still needs to take towards the path of dive…
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Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning the trials and tribulations of a salvage pilot and operator in the far flung future.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode482.mp3 Music is by Peter Fox and Sonny …
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In this episode, we discuss localization nuance, trend cycles, and launch horror. Game launches require more than technical preparation; it’s about expecting the unexpected in player behavior and demand. No matter how many simulations you run or scenarios you anticipate, the true test emerges at launch. Support Crashlands 2! Official Website: https…
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Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being on…
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Dirk and Kathryn Hymes meet this episode to talk with Anna Anthropy, digital and tabletop designer known for her prolific work with non-traditional themes. They discuss Anna’s career in game design, and her path into becoming an educator. Topics include why violence is an attractive game element, dealing with releasing art and it no longer being on…
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C. Thi Nguyen is an Associate Professor of Philosophy at the University of Utah and the author of the incredible book "Games: Agency as Art." In this episode, Thi delves into his theory of games as an art form that revolves around agency. His website, Objectionable.net, showcases an extensive collection of published papers on games, the philosophy …
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Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise; the pitfalls of self-referential compositions; transitioning to a creative director role and working on hi…
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Chris O'Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music is by Charlie Heinrich aka ec2151 and their Bandcamp page is here: https://ec2151.bandcamp.com/music1. Main …
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What’s the difference between a “theme” and an “obsession?” Inspired by a classic writing book from the ‘80s, we share our respective obsessions and talk about how they show up in our work, intentionally or otherwise. EPISODE MENTIONS: Learn how to play Go: https://online-go.com/learn-to-play-go Learn how to smell things (Introduction to Perfumery …
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This week, we talk about working with family and game pricing. Deciding on a price point for a game is more than just a simple economic decision. Perceived value is influenced by perceived functionality, entertainment proposition, artistic merit, and emotional connection. So how do you hit the jackpot at the right price? Support Crashlands 2! Offic…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: In this episode, I discussed Tav Shande's recent work in his game on project UEFN and his long-standing career in game developme…
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I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health. For this, I want to talk about the possibility of how Unionising as gamedevs could possibly help us in the future. That is by joining…
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I was not feeling good the week I recorded this as I am sure many of you have seen it had been nonstop layoffs for nearly the whole of January. This affected some good friends of mine as well as my own mental health. For this, I want to talk about the possibility of how Unionising as gamedevs could possibly help us in the future. That is by joining…
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Welcome to the final episode of our special February series, everyone! February is the month of love, romance and relationships, so we're excited to invite Maso Perez to the studio in order to look at their new game Life on the Edge, the official Boyfriend Dungeon TTRPG from Kitfox Games, that lets you explore your inner psyche, confront your fears…
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Chris interviews Fredrik Präntare and Julian Seifert-Olszewski of Pugstorm and asks about how they created their underground exploration survival game, Core Keeper.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode480.mp3 Music is by Jonathan Geer and can be heard on YouTube HERE1. Echo of the Past2. Exploring the Ruins3. Go…
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We're thrilled to announce Out of the Park Baseball 25! Pre-order it today for a 30% discount! Join Rich and Paul as they chat about both the incredible content to close out Perfect Team 24 AND preview a few of the new features of the just-announced Out of the Park Baseball 25! Thank you to everyone in our incredible community for your support!…
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In this episode, we discuss internationalization, localization, and implementation. Localization is much more than just translation. It’s a complex technical and artistic endeavor that captures the essence of your game and makes it accessible to a global audience. Lots of things can be open to interpretation, but loc will help you keep anything imp…
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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ About this episode: In this episode, I had a discussison with Nicholas Seavert (CEO of JangaFX) covering a range of topics about the game industry, in…
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Maxine “MJ” Newman joins me to chat about her leap from lawyering to senior game designer at Fantasy Flight Games. As a game designer at Fantasy Flight, MJ serves as the co-lead designer for the popular Arkham Horror card game and is also a developer on the Lord of the Rings card game. We discuss everything from her dad sparking her game design lov…
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In our career, we use a lot of different tools to construct and build our worlds. I wanted to talk about some that have helped in my experience. Each game is different & requires different equipment to improve our work. ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical …
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In our career, we use a lot of different tools to construct and build our worlds. I wanted to talk about some that have helped in my experience. Each game is different & requires different equipment to improve our work. ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical …
  continue reading
 
Welcome to the second episode of our special February series, everyone! February is the month of love, romance and relationships, so we're excited to invite Maso Perez to the studio in order to look at their new game Life on the Edge, the official Boyfriend Dungeon TTRPG from Kitfox Games, that lets you explore your inner psyche, confront your fear…
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