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Professor Game is a weekly podcast where we interview gurus, experts and successful practitioners of games, gamification and game thinking that bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students to learn what we teach.
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Jay Johnson works with people and organizations to empower teams, grow profits, and elevate leadership. He is a Co-Founder of Behavioral Elements®, a two-time TEDx speaker, and a designated Master Trainer by the Association for Talent Development. With a focus on behavioral intelligence, Jay has delivered transformational workshops to accelerate hi…
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Charney Kaye is a lifelong artist, musician, and hacker, the beneficial type, empathetically building technology to solve problems, and connecting software with media. Professionally, he's built an arsenal of skills ranging from typography to Java and honed his design thinking over hundreds of projects. Charney is both a seasoned veteran and a cont…
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Steve is an experienced executive, venture investor, entrepreneur, educator, scientist, and author. He is co-founder and CEO of Thynk, a digital health company advancing innovative brain training video games for children and adults. Previously, Steve held various roles in academia and industry. He began his career as a professor at Harvard Medical …
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An entrepreneur with over 20 years of experience, coach, mentor, and public speaker. The founder and President of the Supervisory Board G2A Capital Group, to which belongs G2A.COM - the largest and most dynamically developing global marketplace for digital entertainment, where users can buy vouchers for digital products such as games, gift cards, s…
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Edgar Guillermo Solano is the author of the Best Seller ·Innovation for square heads·. His new book, ·Playliving· shows how to take strategies used on games into the business world. Creator of the game and the book WakeUpBrain to accelerate innovation using games.. He has been Commercial and Marketing Manager in tech companies such as Hewlett Packa…
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Anton Hecht is a lecturer at Sheffield Hallam University. He recently finished a Ph.D. in games for art in public space with others. He makes gameful artworks, across mediums, including with orchestras and dancers. He makes installations and experiences in non-traditional spaces. He has created work for many galleries and arts centers, including th…
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Michael Low is a classroom educator with an MA in Secondary Education and over 20 years in the classroom. For the past four years, he's run Luck Of Legends, developing educational role-playing games for small groups and classrooms. As the co-creator and storyteller at StoriesRPG.com, he publishes play-at-home games for families and classrooms like …
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Professor Pete Alexander is the President of the greatest interior landscaping company in the San Francisco Bay Area - Office Plants by Everything Grows. In addition, he serves as an adjunct college professor, where he helps inspire students to develop and apply key concepts of marketing specifically to their area of interest. He's also a TEDx spea…
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Meet Joe Schaeppi, a visionary in human psychology who wants to fundamentally change the way brands and audiences connect. As the CEO and founder of Solsten, an AI-powered platform for human-centric experiences, Joe is pioneering the use of video games for cognitive assessment, opening up new possibilities for not only the gaming industry but for m…
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Roger Peters also known as Rook, owner of Epic Sages, an Army veteran, a husband and a father of 2. He lives in Fairbanks Alaska. He loves teaching and introducing people to TTRPGs (tabletop role-playing games) like DnD (Dungeons and Dragons). He is a consistent learner and constantly evolves himself and his business with new technology.…
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Lance is the creator of The Influence Formula and the popular Influence Spectrum Quiz. As a professional speaker, he has shared his groundbreaking formula with audiences across the country. His background includes time as a prolific fundraiser, dynamic sales trainer, highly-rated professor, and published author. He has a bachelor's degree in market…
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Founder of the Playground for Entrepreneurs, a serious game that supports entrepreneurship coaches and educators to provide engaging and insightful sessions, workshops and classes. The game is based on my experience coaching 500+ startup teams and their (regular) coaches in their early stages of entrepreneurship. Most of that experience comes from …
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Eko Nugroho has been at the forefront of driving the implementation of game-based learning and gamification in Indonesia over the past 14 years. Alongside his team at Kummara.com, Eko has offered consultancy and advisory services in the realm of serious meaningful games and interactive learning to various companies and organizations. Additionally, …
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Danielle is the owner of Octane Design Studios, a 13-year-old branding and identity firm based in the heart of the Bluegrass. Danielle is a creative, recently certified prompt engineer, podcaster, strategist, wife and mama of 3. She·s also a lover of Italian cuisine, chai, cosplay, comics and retro gaming. With over 15 years of marketing and multim…
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After a stint in juvenile hall, AnnMaria ran away from her last foster home at age 15 and, with a fake ID, got a job and an apartment. By age 19 she had her bachelor·s degree, an MBA at 21. She was the first American to win a world judo championship, then retired from competition to earn her Ph.D., became a professor, and quit the university to sta…
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Charisse Beach is the founder and CEO of Youth Transformation Services (YTS), a nonprofit company providing training on Risk and Protective Factors, Mental Health Intervention, and Game-based Learning. Charisse also authored At-Risk Students: Transforming Student Behavior which details the warning signs of disturbing behaviors often overlooked by e…
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Kevin Reste operates at the unique intersection of art, media, and technology. As a Creative Operations Specialist, Artist, and Producer with an MFA in Design and Technology from Parsons the New School of Design, his expertise is multifaceted. Kevin's contributions range from motion capture animation for the renowned Rock Band video game series to …
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Lauran Kerr-Heraly is an award-winning educator and author. She currently serves as a history professor and Innovation Fellow at Houston Community College. Her innovative teaching includes turning a classroom into an escape room, multidisciplinary projects showcasing personal food histories and environmental justice, and playing with experimental l…
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Well this is special, because it's the first time I decide to just go with an interview with a fellow gamification practitioner "only" because we are physically in the same space (and it is not during a conference or anything). So Antonis Triantafyllakis is a past guest, and we've had coffee in Madrid now twice (he came about two years ago) but thi…
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As a Corporate Partnerships Manager for Knights Esports Group, Liam is a leading authority on competitive gaming, event management, league organization, and technology development. Unlike many in the gaming industry, Liam chose the traditional path of pursuing higher education, attending the University of Pittsburgh straight out of high school. Dur…
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Paul starts by saying that the author of love is God. In His wisdom, He placed us in a variety of circumstances that require us to find our way back to His pure love. So, what qualifies Paul Zolman to speak about love? His childhood experience of the opposite of love. From that austere beginning, and the distaste it formed inside him, he searched f…
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Bob Moog co-founded University Games in 1985 to develop, design and manufacture social interaction games for families. Since that time, he has developed more than 200 game and toy products that have sold more than 30 million units. These games include the best-selling geography game line, Carmen Sandiego, the first line of games based on Dr. Seuss …
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Quick update on our summer break! In the in the shownotes (professorgame.com) you can see our baby enjoying the sand and the water at the beach, but it didn't start out that way! Quick episode with a quick lesson I've been reminded of, and it has to do with the onboarding of experiences. Have a quick listen to understand what we're talking about.…
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This is a bonus on the series of the gamification process! It would be the seventh part of the series, so if you haven't listened to or seen Gamification Intro (Episode 295), Setting Up With Objectives for Gamification (Episode 296), Who Are Your Players (Episode 297), Choosing and Using Game Mechanics (Episode 298), Storyboarding and Prototyping (…
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Episode 300 is here!!! Wow, it's been a while, many interviews and some solo episodes like this one. Thanks for your support, whether starting just now or continued for many episodes, I appreciate you as an Engager and I'm sure you will continue to find value here. For this episode we close the cycle with playtesting your prototype and iteration, t…
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On this episode, we discuss the importance and strategy of going into storyboarding and then prototyping. This is the fifth part of the series, so if you haven't listened to or seen Gamification Intro (Episode 295), Setting Up With Objectives for Gamification (Episode 296), Who Are Your Players (Episode 297) or Choosing and Using Game Mechanics (Ep…
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For this episode, we dive right into getting inspired by Game Mechanics and Elements! This is the fourth part of the series, so if you haven't listened to or seen Gamification Intro (Episode 295), Setting Up With Objectives for Gamification (Episode 296) or Who Are Your Players (Episode 297) you probably want to start there!…
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For this episode, we continue discussing the steps to creating a gamified experience and focus on our existing or potential players! This is the third part of the series, so if you haven't listened to or seen Gamification Intro (Episode 295) or Setting Up With Objectives for Gamification (Episode 296), you probably want to start there!…
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James I. Bond is one of America·s leading behavioral management specialists, and author of the award-winning book, BRAIN GLUE · How Selling Becomes Much Easier By Making Your Ideas ·Sticky.· For thirteen years he ran one of Southern California·s leading behavioral management firms, working with a who·s who of American business. Early in his career,…
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James "Pigeon" Fielder, Ph.D. joined CSU as an Instructor after retiring from the U.S. Air Force as a Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy. He is also serving as a Marine Corps University Non-Resident Krulak Fellow for academic years 2021-2026, is the Director of Professional and Educational …
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Matt Nuccio is the president of Design Edge, Inc., a toy and game development company and licensing agency whose clients include Mattel, Hasbro, Spin Master and Fisher-Price to name only a few. For 4 years, Matt co-chaired the Toy Association (TA), on their associate panel, representing all designers and inventors within the toy industry. Currently…
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Corey Hord is currently employed with Mondelēz International (Oreo, Chip Ahoy!, Ritz, Sour Patch Kids, Swedish Fish, Clif Bar, and beyond) as an Operational Excellence professional implementing the company’s integrated Lean Six Sigma program across the United States. Corey has over a decade of operations experience (Craft Brew Alliance, Anheuser-Bu…
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Victoria Ichizli-Bartels is a writer, coach, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development. While being a non-gamer in the traditional sense, Victoria came up with the term Self-Gamification, a gameful and playful self-help approach bringing anthrop…
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Sarah Le-Fevre is a Games-based Learning design and delivery professional and certified Lego® Serious Play® Facilitator. After tiring of creating programs for blue-chip clients that focused almost solely on growth and profit, Sarah made the decision to keep the same audience but shift the focus to learning around sustainability, human flourishing a…
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Scott Provence is an award-winning instructional designer, author, and speaker. His print, instructor-led, and web-based curricula have been delivered throughout the world, and his sales and customer service trainees have gone on to receive multiple industry awards for their work. Scott has over a decade of Instructional Design experience, as well …
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Mike Washburn is an educator, community builder, content creator from Barrie, Ontario, Canada. He currently serves as the Director of Learning and Development for Logics Academy, a STEM, Robotics and Learning Experience Design company based in Toronto, Ontario. As a former computer science teacher, Mike created a custom-made curriculum using elemen…
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Mai P. Trinh is an Assistant Professor in Leadership and Interdisciplinary Studies at Arizona State University. Her scholarly works empower people to become the best leaders they can be so that we can build a more equitable and equal world together. From the top down, she combines complex adaptive systems science with agent-based modeling to reveal…
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Brit Morenus has a goal to MAKE LEARNING FUN! When she isn’t online supporting Microsoft Contact Centers with gamified learning, she can be found homeschooling her daughter and volunteering with local youth. She truly feels gamification can be a successful approach for all ages for every day life tasks, work tasks, education tasks or even your rout…
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Jed's mission is to bring more trust, connection and playfulness into the world. Why? Because for him that's what makes life fun, meaningful - and worth putting up with the necessary bullshit. He's a coach and co-creator of Cozy Juicy Real - a board game that gamifies human connection and builds stronger relationships for friends, families and comp…
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Jon Spike started his career as an English Teacher and later as a Technology Integrator. He now serves as Coordinator of Instructional Technology Integration Services at UW-Whitewater's College of Education. Jon has presented all over the United States to districts, organizations, and conferences, including the International Society of Technology i…
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Today’s guest is Jim Samartino, lead Game designer for Secrets of the Lost Station, co-creator of Secrets of the Lost Tomb, conceptual writer for the Big Trouble in Little China “Legacy of Lo Pan” expansion game, and most recently the author of the interactive children’s book Crow the Courageous. He is a father of two, has a degree in psychology, a…
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