Best Gamethinking podcasts we could find (Updated March 2019)
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Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
 
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Adam has worked as a game designer and game consultant for educational and serious games all around in Scandinavia. He has wrote the first, and as for today, the only book in Swedish about Gamification. Today Adam is a Ph.D. candidate in Informatics at the University of Skövde. He also works as a gamification designer and evangelist at the Swed ...…
 
Jamie Madigan, Ph.D., has become an expert on the psychology of video games and seeks to popularize understanding of how psychology can be used to understand why games are made how they are and why their players behave as they do. Madigan also writes, podcasts, and lectures on the subject for various magazines, websites, and his own site at www ...…
 
Glen Irvin has been in education around 20 years and he currently works as an instructional coach in Sauk Rapids, Minnesota. Glen was previously a Spanish teacher. Glen is well known by the Schoology community as a Gamification expert, Schoology Ambassador, and he was the 2016-2017 Schoology Educator of the Year. He is an avid gamer with a pass ...…
 
Steve Isaacs is an educator with over 25 years of experience. A teacher at Bernards Township Public Schools in New Jersey, he is an EdTech influencer, community builder, and leader in the area of game-based learning and teaching Game Design and Development. Steve has been part of a wide scale research study on VR in the classroom with foundry10 ...…
 
Pau has a degree in pedagogy and master in ITC applied to education. Pau is an entrepreneur with more than 10 years of experience in the creation of digital businesses related to video games, serious games, gamification and mobile technologies. Among others, the businesses he has created are City Nostra, a geolocation video game set in the Sici ...…
 
Steve is CEO of Pug Interactive, a technology & design leader in engagement, retention, and community activation. He has 17+ years of direct experience in the video game industry, having designed and produced several AAA games for Disney Interactive, Electronic Arts, Sega and Ubisoft that have generated sales in excess of $650 million. He is fr ...…
 
Mun Choong (Munch) Munch is a serial tech entrepreneur based in Singapore. He is intrigued by how technology is fundamentally transforming how we socialize, learn, lead, work and play. He is the Founder and CEO of Selfdrvn Enterprise (Selfdrvn), a SaaS solution provider to help organizations improve workforce engagement and performance with pos ...…
 
Dr. Philipp Busch works for GIZ since October 2014. He obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. In spring 2018 he finished his doctoral thesis about "Gameful Approaches in Development Cooperation" ...…
 
Matthew Farber, Ed.D. is an Assistant Professor of Technology, Innovation, and Pedagogy at the University of Northern Colorado. His research is at the intersection of teacher education, learning technologies, and game-based learning. Dr. Farber has been invited to the White House, to twice keynote for UNESCO, and he has been interviewed about g ...…
 
This is a special episode, instead of a regular interview you will have access to the audio version of the panel I moderated during Gamification Europe 2018 in Amsterdam, featuring Juliette Denny, Munch Lam and Will Stuart-Jones. Juliette Denny is the managing director of Growth Engineering which is a company that helps the corporate world make ...…
 
Keith Ng (@keizng) co-founded Gametize (with his best friend Damon Widjaja, and later Brenda Nicole Tan), a digital gamification platform to motivate behaviors through challenges and rewards such as in recruitment, learning & development, marketing and community advocacy. Gametize won funding in a reality TV show (Angels’ gate), the People’s Vo ...…
 
A passionate and dedicated teacher who has taught K-12 Phys Ed as well as Grade 7 & 8 Sciences for the past 9 years. His professional motto is "Would you want to be in your classroom?" and it is reflected in his daily teaching. Deeply passionate about engagement, student connection and relationships in the classroom and believes that when conne ...…
 
Keith is the founder of Lillico learning Solutions which works with clients to build training that is accessible to all learners including those who have disabilities. He draws from his formal education and experience in instructional design as well as business to create learning content that focuses on meeting the needs of the learner while al ...…
 
Jan Bidner is as a gamification designer and UX strategist and has worked as a consultant in the IT Industry for over 15 years. He has been an advocate for storytelling, game design thinking and user-centered design even longer. With a background in acting and teaching drama, he always brings a bit of playfulness into everything he does. Lately ...…
 
Naomi Pariseault is an instructional designer for the School of Professional Studies at Brown University. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011. She loves to experiment with new design approaches. It’s been a dream ...…
 
David Chandross began his career as a neuroscientist working in the field of selective attention and cognitive science. After receiving his Ph.D. in curriculum and a second masters degree in medical education he went on to become an academic Dean and then held positions in senior administration across Canada in higher education. His work in gam ...…
 
This episode we offer our own tribute to one of Marvel's greatest superheroes: Stan Lee. I discuss some of the things we can learn from his legacy to apply to our daily practice of gamification.
 
Greg Toppo is a senior editor for Inside Higher Ed. Before that, he spent 15 years as the national education reporter for USA Today. A graduate of St. John’s College in Santa Fe, N.M., he taught in both public and private schools for eight years before moving into journalism. His first job was with the Santa Fe New Mexican, a 50,000-circulation ...…
 
This podcast episode features Willem-Jan Renger (1967) who is the Head of Innovation Studio at HKU, part of the Center for Research & Innovation@ HKU. It is a crossover creative space for research, design and education, and functions as an innovation lab for design and applied research on the design of human behavior, motivation and perception. ...…
 
This is a really special episode! We celebrate the first year of the podcast with the engagers, past guests, reflections, looking at the future, inviting you to the podcast and even a giveaway for the lucky ones to win from our email list (register here if you would like to participate!) Past guests talk about some fun facts from their episodes ...…
 
Chris Aviles is the 21st Century Skills, Technology, and Innovation Coordinator for the Fair Haven school district in Fair Haven, New Jersey where he runs the renown Fair Haven Innovates program he created in 2015.
 
Karen Sikkema is an experienced game, gamification and experience designer. With her creative companies Living Story and Wintertuin Experience BV, she is designing experiences, location-based games, adventures for cultural heritage, and game-based learning for teams and businesses. Her aim is to create meaning in the world by connecting people ...…
 
JD Dillon is one of the most prolific authors and speakers in workplace learning today. With his practical approach, JD integrates science, technology, storytelling and pure common sense to enable employees, improve performance and drive business results. For 20 years, JD has executed strategies for global organizations, including The Walt Disn ...…
 
Samantha is a game designer, developer and researcher of game-based learning and gamification applications at the Disruptive Media Learning Lab (DMLL), Coventry University, UK. She works with both internal and external learners, practitioners and stakeholders to develop all manner of quirky gamey things. She sometimes even writes about the quir ...…
 
Charles “Chuck” Coonradt is Founder and CEO of The Game of Work, which was founded in 1973, and recently Forbes Magazine called Chuck “The Grandfather of Gamification”. Over one million executives, managers, and supervisors on five continents have been exposed to Chuck’s ideas on feedback, scorekeeping, goal setting, coaching, personal choice a ...…
 
Bart is the author of ‘A brand new playground’ (Kluwer, 2010) and ‘Playing on the job’ (van Duuren, 2016). In these books, he focuses on the power of game mechanics and how they can be applied to organizations to achieve continuous improvement. He’s been a steady force on the Global Gamification Gurus top 100 and is certainly one of the founder ...…
 
Valary is one part artist and one part geek and has been accused of having a contagious level of passion and curiosity. Her career path has twisted and turned through the performing arts, computer support, business communication, and more along the path to multiple roles in the adult learning and development space. Along the way she decided tha ...…
 
Vasilis Gkogkidis is a gamification designer and researcher splitting his time between industry and academia. He works for GAMIFICATION+ alongside Pete Jenkins and does a Ph.D. on serious games, gamification and innovation at the University of Sussex. He studied computer science and did a postgraduate in Business Management at the University of ...…
 
Lennart is an Associate Professor and Research Director of the HCI Games Group at the University of Waterloo in Canada. Before he worked as an Assistant Professor at UOIT and as a Postdoc in the interaction lab of the University of Saskatchewan. He has a Ph.D. in game development and loves to work in human-computer interaction and game design. ...…
 
Dave Eng, Ed.D. is an intellectual and creative educator, designer, and researcher who combines, games, theory, and technology to define NEXT practice. He currently consults privately for colleges and universities on games-based learning, gamification, higher education administration, and instructional design. He loves the student affairs commu ...…
 
Melinda is an entrepreneur, gamification wizard, and N7 paragon. She specializes in perfecting the telling and sharing of narratives through interactive experiences to create behavior change. Melinda is the founder and Managing Director of Subatomic, a digital experience agency taking engagement to a level over 9000. Subatomic is the proud Dutc ...…
 
Featured on the cover of Bloomberg Businessweek, Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015 and 2016, and in 2016 was also recognized as a Top 3 F ...…
 
Eliza Hochman is the Chief Game Changer and co-founder of World of Insights, where they create engaging corporate learning games to increase the impact of learning and engagement at work. She has spent the past 20 years working with international organizations to create company-specific learning programs for its top executives. Eliza is a seria ...…
 
As a veteran educator, and long-time gamer, Tracy is enthusiastically exploring and bringing gamification to her classroom learning communities, like her Chemistry class where the students have to solve puzzles and find the secret code to escape the classroom. She·s a masters educated chemist about to start her 15th year of teaching. She·s the ...…
 
As a veteran educator, and long-time gamer, Tracy is enthusiastically exploring and bringing gamification to her classroom learning communities, like her Chemistry class where the students have to solve puzzles and find the secret code to escape the classroom. She·s a masters educated chemist about to start her 15th year of teaching. She·s the ...…
 
Dutch Driver is a fanatical apostle for gamification, organizational development, and communication. Dutch's 15+ years in organization development embraces a broad-reach of sectors; chiefly in Aerospace, the Federal government, Healthcare, Higher Education, and non-profits. He is a NASA certified Lean Six Sigma Black Belt, a Certified Scrum Mas ...…
 
Toby Beresford is a software entrepreneur, founder of the rise.global universal scorecard platform and longstanding gamification enthusiast. He is currently working on a new book, the Score Science Notebook, which provides practitioner models for infinite gamification design.
 
John Meehan is a high school English teacher and the school instructional coach at Bishop O’Connell High School in Arlington, Virginia. John is a member of the 2016–2018 Bill and Melinda Gates Foundation’s Teacher Advisory Council, a member of the ASCD Emerging Leaders Class of 2017, and a 2016 "40 Under 40" honoree of the Arlington Leadership ...…
 
Gustavo Tondello is the co-founder and gamification specialist of MotiviUX, research leader at GamFed (the international Gamification Confederation), and a Ph.D. candidate and sessional lecturer at the University of Waterloo, Canada. With more than 10 years of experience in software engineering and business analysis, he is currently researching ...…
 
Richard Bartle is best known for having co-written in 1978 the first virtual world, MUD (Multi-user dungeon), and for his 1996 Player Types model (killers, socializers, achievers, and explorers) which has seen widespread adoption by the MMO industry. His 2003 book, Designing Virtual Worlds, is the standard text on the subject, and he is an infl ...…
 
Roman Rackwitz is the founder of Engaginglab GmbH, Europe’s first Gamification Agency in 2009. Winner of the first international Gamification Challenge, done by Mashable and SETI in 2011. He teaches Gamification for HR and Marketing at Universities in Germany and Switzerland. In 2017 he also founded a Social Media Agency that uses the knowledge ...…
 
Pete Jenkins is an international speaker, adviser and trainer in Gamification. Pete took the number one spot on the “Gamification Gurus Power 100” in February 2016. Pete founded his company GAMIFICATION+ LTD and has since advised and trained companies of all sizes, both in the UK and internationally, on the use of gamification. He is also Chair ...…
 
Michael has built his reputation as a Game-Based Learning Innovator, Architect, and Edupreneur. His current applied research and consulting focuses upon architecting and delivering immersive environments using serious games, workshops, and simulations. The initiatives leverage earning experiences by transforming key performance and quality indi ...…
 
Andrzej Marczweski is a Gamification Solution Designer and Consultant at Motivait. He is a recognized expert in gamification, especially on the topic of gamification mechanics and user types. In 2015 he published Even Ninja Monkeys Like to Play. In his spare time, Andrzej enjoys spending time with his family, playing guitar and video games.…
 
Candis Best is the Founder and CEO of Learningateway. Her career in higher education began as an adjunct professor. She has worked as a consultant, faculty member and subject matter expert for higher education institutions, companies and community-based organizations. Along the way, she added two masters degrees (business and psychology) and a ...…
 
Dr. Jonathan Peters has spent the last two decades studying why people do what they do, why they make the decisions they make. As a speaker, Dr. Peters has helped audiences from Augusta, Maine to Melbourne, Australia, better connect with customers and employees. He is an adjunct professor at the University of Nevada Las Vegas and Chief Motivati ...…
 
With a background in neuroscience, computer science, and psychology, Amy Jo Kim is part game designer, part web community architect. Her design credits include Rock Band, The Sims, Ultima Online, eBay, family.com, nytimes.com, indiegogo.com. and numerous startups. She’s well known for her 2000 book, Community Building on the Web, and her work a ...…
 
David Mullich has been designing entertainment and educational products for such companies as Activision, Age of Learning, Disney, Edu-Ware Services, Encyclopedia Britannica, Mattel, and the Spin Master toy company for over three decades. In recent years, he has focused on applying game design techniques to academia and business. David has serv ...…
 
Karl is the assistant director and a faculty member at Bloomsburg University’s Institute for Interactive Technologies (IIT), where he teaches courses like Managing Multimedia Projects, Applying Theories of Learning for Interactive Technologies, E-Learning Concepts and Techniques and Learning in 3D. He believes teaching/education/learning is an ...…
 
Dr. Zac Fitz-Walter is a gamification designer who uses game design techniques and principles to help make tasks more engaging and motivating. He·s applied gamification to many different areas including training, education, health, wellbeing, business and HR. Zac leveled up his education in 2015 with a Ph.D. in designing effective gamification ...…
 
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