show episodes
 
The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
  continue reading
 
In My Perfect Console, Simon Parkin, award-winning writer for the New Yorker and The Observer newspaper's video game critic invites a well-known guest from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on their very own fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new an ...
  continue reading
 
Artwork
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
  continue reading
 
Loading …
show series
 
We discuss key themes & trends, critical takeaways, GDC panels/talks, and rumors from GDC 2024. OUTLINE:0:00 Intro2:35 VC, publisher investment in gaming is down3:50 Moving to tighter efficiency in game development7:05 More pain coming, 3-6 more months of industry rationalization15:30 UA deterioriation since beginning of year17:17 AI & Liveops key …
  continue reading
 
My guest today is John Johanas, creative director at the Tokyo-based studio Tango Gameworks. Born on Long Island, New York, he played in a Radiohead covers band while in High School. After graduating with a degree in East Asia studies from Brandeis University, he moved to Japan to work as an English teacher. He started translating Japanese books in…
  continue reading
 
Alexa Ray Corriea chats with Baldur's Gate 3 Actor Neil Newbon. Together they discuss his journey as an actor and the challenges he encountered that almost caused him to abandon his craft; finding an avenue for creative expression in video games including acting and directing; how social media warps expectations; and why he decided to start teachin…
  continue reading
 
My guest today is Siobhan Reddy, a video game executive and the co-deputy chair of BAFTA. Born in South African to Irish and Australian parents, at the age of four she moved to Campbelltown, New South Wales in Australia. There as a student she became interested in filmmaking and technology. At eighteen she moved to the UK and began working for Perf…
  continue reading
 
In this special correspondence edition, host Simon Parkin explores feedback from the recent episode with Jack Thompson, reads out listeners' correspondence, answers questions, and offers at least one reveal about a forthcoming special guest... Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy…
  continue reading
 
The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. Shuhei Yoshida chats with longtime producer of the TEKKEN series, Katsuhiro Harada. Together they discuss Harada-san's journey from working at a Namco arcade to joining the development team for TEKKEN; how the series has ev…
  continue reading
 
My guest today is Wes Fenlon, a San Francisco-based writer and senior editor at the video game publication PC Gamer. Having graduated from The University of Georgia with a degree in journalism and magazines, my guest freelanced for The Wirecutter –– the product review website now owned by the New York Times –– and Tested.com where he reviewed and r…
  continue reading
 
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome – https://wiki.gnome.org/Apps/Dia Dia installer – http://dia-installer…
  continue reading
 
My guest today is former lawyer who gained recognition in the late nineties and early 2000s as an "anti-video game activist", criticizing the content of violent video games and their alleged effects on children. Via a series of high-profile lawsuits, including several against Rockstar, the creator of the Grand Theft Auto series, he claimed that Mat…
  continue reading
 
Alexa Ray Corriea chats with actor Nadji Jeter. Together they discuss his journey throughout games and traditional film and television; what it's like being Miles Morales for the past decade; what it takes to bring the characters inside Marvel's Spider-Man 2 to life; and the gravity of being a part of the Marvel universe. Watch this episode on our …
  continue reading
 
Ludovic Bodin is an entrepreneur, investor, and now author of the book Atomic Scaling. Ludovic has learned lessons from the titans of the games industry and created a framework he believes can be applied to any other industry.Learn more about the lessons from Supercell, Valve, Zynga, and others and how they can apply to your games studio or company…
  continue reading
 
Eve Chang shares her invaluable experiences and lessons from working on iconic mobile games like Temple Run and Bejeweled Blitz. Get ready for a session full of actionable insights and strategies that could redefine your approach to game development and live operations.Outline:[00:00] Introduction to Eve Chang and Overview[01:10] Eve Chang's Journe…
  continue reading
 
My guest today is a game developer and founder of Visai Games. At the age of twelve he moved to Canada from Southern India, then, hoping to enter the games industry, studied Computer Science at the University of Toronto. After graduating, my guest took a programming job at the mobile games studio, Uken Games. In his spare time he and an artist frie…
  continue reading
 
Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add …
  continue reading
 
Matthew Kanterman, Joseph Kim, and Brian Peganoff discuss Nvidia as well as gaming related offerings from the company: Nvidia business overview Future growth drivers Valuation Competitive landscape Future outlook --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message
  continue reading
 
My guest today is a Scottish crime writer. Born into a working-class family in Fife, she studied English at St Hilda’s College Oxford, where she was the first student to be admitted from a Scottish state school. She first worked as a journalist, then a dramatist and, in 1987, published her first novel, Report for Murder. Since then, my guest has re…
  continue reading
 
Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and…
  continue reading
 
My guest today is an American neuroscientist and writer. Born in New York, he earned his Ph.D. in neuroscience from Stanford University in 2014, researching Toxoplasma gondii, the single-celled feline parasite that infects mouse brains and may––or may not––mess with their fear of cats. As well as studying ancient genetics – specifically conducting …
  continue reading
 
We are seeing severe impacts around privacy and the ability to measure any post-device ID kind of fingerprinting world. So, we wanted to put together a five-part series helping advertisers understand the measurement crisis and the different tools and measurement signals available.#1. The first podcast in the series will be the overview of the measu…
  continue reading
 
Writer and Narrative Designer Alexa Ray Corriea chats with Actor Samantha Béart. Together they discuss the difficulty they faced attempting to enter the games industry; working together with the cast and crew at Larian; the intricacies of romance amidst an impending apocalypse; and the steps the industry still needs to take towards the path of dive…
  continue reading
 
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading T…
  continue reading
 
My guest today is a Japanese video-game director, producer, and executive officer of Square-Enix. Born in 1966 in Fussa City in the suburbs of Tokyo, he studied filmmaking at Nihon University. After graduating, he was working at an animation studio when he first played Final Fantasy on the Famicom, and immediately saw the dramatic potential of the …
  continue reading
 
Austin Wintory chats with award winning composer Oleksa Lozowchuk. Together they discuss Oleksa's career across games, television, and film including writing music for hit games like Capcom's Dead Rising franchise and Sony's Horizon franchise; the pitfalls of self-referential compositions; transitioning to a creative director role and working on hi…
  continue reading
 
At most companies doing the hard thing is uncomfortable and we avoid addressing some of the most critical issues that can mean the difference between success and failure. This is an audio read of my Philosophy Monday newsletter post. If you want to hear an audio version of those posts, let me know! Go to gamemakers.substack.com and comment there an…
  continue reading
 
My guest today is Senior Vice-President of Blizzard Entertainment and General Manager of the Diablo video game series. After attending the University of Ottawa for Computer Science, my guest joined Microsoft as a Microsoft Consultant, before he moved to the company’s games division to work titles including Microsoft Train Simulator, then the Xbox v…
  continue reading
 
My guests today are co-authors of the techno-thriller novel Prophet. Helen Macdonald is an English writer, naturalist, and an affiliated research scholar at the University of Cambridge. Their 2014 book “H is for Hawk” tells the true story of a year spent training a northern goshawk while grieving. The book won, among many other things, the Samuel J…
  continue reading
 
Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journ…
  continue reading
 
Dive into the future of game development with Joseph Kim as he interviews Ben James, CEO of Atlas, a groundbreaking company at the forefront of integrating AI into the creative process of game design. In this exclusive interview, discover how Atlas's cutting-edge technology is transforming 2D reference images into fully-realized 3D models, propelli…
  continue reading
 
My guest today is an English broadcaster, writer, television presenter and stand-up comedian. Born in Slough, he began working as a comic in the early nineties, soon landing a gig as co-host of Channel 4’s The 11 O’clock Show, the satirical comedy programme that launched the careers of Sacha Baron Cohen and Ricky Gervais. A slew of high-profile TV …
  continue reading
 
Supercell's Brawl Stars recently had a huge surge in downloads and daily revenue. How did they do it? We discuss with Matej Lancaric and Jakub Reimar from 2.5 Gamers and Ken Landen (former Kongregate, Scopely, Blizzard, and Hit Factor PM). --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/message…
  continue reading
 
Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why they decided to add music publishing to their reperto…
  continue reading
 
My guest today is a British author and screenwriter for film and video games. Born in London, he began his career as a writer for the games magazine Commodore User, then joined the team that founded PC Gamer, of which he later became editor-in-chief. In 2010, my guest found success in Hollywood as the writer of The Book of Eli, a post-apocalyptic n…
  continue reading
 
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL – https://www.opengl.org/ MSYS2 – https://www.msys2.org/ Setting…
  continue reading
 
Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduce…
  continue reading
 
3 days before launching Palworld, Takuro Mizobe from Pocket Pair, published a blog post with the riveting story behind Palworld. Mistakes, lessons learned, and much more. Check it out: https://note.com/pocketpair/n/n54f674cccc40#2251bc9e-24bc-4539-8c0c-df500654bf43 --- Send in a voice message: https://podcasters.spotify.com/pod/show/gamemakers/mess…
  continue reading
 
Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, and Mario + Rabbids. Watch this episode on our Youtube channel. If you enjoyed this episode, please consider…
  continue reading
 
Livestreaming trends:1. Which genres are the best?2. Nostalgia for Baldur's Gate and Fortnite "OG"3. Indies benefit4. Multi-platform simulcasting e.g., NinjaEsports:1. Esports rising again in 20232. 5 most watched titles: League of Legends, Mobile Legends: Bang Bang, CS:GO, Dota 2, and ValorantGet the report here: Gaming, Esports, & Social Trends R…
  continue reading
 
Loading …

Quick Reference Guide