Best Idlethumbs podcasts we could find (Updated February 2019)
Related podcasts: Videogames Mohawk Games Soren Johnson Idle Thumbs Game Development Development Video Games Lifestyle Tech Featured FM Console Games Pc Games Indie Games Software Development Comedy  
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Designer Notes
Rare
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
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Idle Thumbs
Monthly+
 
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's name, the cast has managed to find a regular audience of dedicated readers. Scoop up the latest episode and hear us extol the virtues of whatever we've just watched, played, or read—then attempt to answer reader mail before getting sidetracked about robots.
 
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In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games ind ...…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfu ...…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4.…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.…
 
All of our lives have been upended because of some pretty awesome news (read item one here, and item two here), and it has had the unfortunate effect of knocking our recording schedule totally out of whack. So for this month's Idle Thumbs we have something a little different! At PAX East 2018, Chris moderated a panel called "Building Bridges & ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. As usual, we'll be back ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
Everything keeps resetting, but still you progress. You got the sword, the watering can, but you died five times in the process. The teens burned down your pirate ship while you were away. Your audio equipment is degrading at an unsettling rate. Fortunately everything is safe, now that you live in the cloud. Now that you're live in the cloud. N ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
??? -*- Cracked by..: WAREZ 1999 :.. -*- ??? ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ Description:.. An episode of the Idle Thumbs podcast in which the guys pretend to be on a different podcast called Press Start Go, but really it's just another Idle Thumbs. Chris and Nick go deep on Into The Breach, which sounds like it's destroyi ...…
 
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game.
 
You look up from your keyboard and notice something's not right. It looks like the game you were just playing, but a little off. A little worse. Did you fall into a game within a game? "No worries," you think, as you resume tapping away at the keys, "I'll just finish up this little Easter Egg and be moving again in no time," and delve deeper. T ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect franchise. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would be a bad first game for a new developer, and when a game designer is like a baseball player and when it’s like a trauma surgeon.…
 
The year finally over, you drag your tired, ragged husk into your desk chair, flick on your monitor and reach for your mouse, but your hand slips and falls to your side, sleep finally overtaking you. Two days later you wake up, rub the gunk out of your eyes, drink a half gallon of water, and feel alive for the first time you can really remember ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how whether it makes sense to hide game data in the age of wikis, if Darkest Dungeon is too punishing or too forgiving, and what happened with the Corpse and Hound.…
 
Four hours since leaving home, who knows how many 'til you get there, and only the idle putts of the outboard motor have broken the silence. Silence so thick it's suffocating, to the point that you don't know what will happen if you actually do say something. You almost did early on, but you saw it in its eyes: the nervous anticipation, the anx ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how his game design career was almost derailed by staplers, how a weird aeronautical engineer is a normal game designer, and why his finished air racing game was never released.…
 
This episode is an artifact of a simpler time. Buried in the ground for mere days, when you excavate it now, you barely understand what is discussed. "Why aren't they talking about the new Mario game for half this episode?" you wonder, your brain unable to see what is right before you. Eventually you settle in and enjoy what you have and are a ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
It's like he can see you, the little face in the corner of your screen. Your cursor hovers over a unit you think looks cool - a little plastic orb car you bet you'd have fun riding around in if this wasn't a game - and he frowns. Correction: He looks you in the eye, and frowns. He sighs. "You're going to pick that? Really that one?" You roll yo ...…
 
In this episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of Puzzlejuice and Threes. They discuss why paper prototypes don’t always translate well into video games, whether a game should take up 100% of your brain, and how he feels about the Threes clone 2048.…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
You sit down, strap yourself in, and wait for the feels. You turn a knob until the bass integrated into the back of the seat starts to thrum and buzz. "Ah, I can feel that for sure," you say aloud to no one. Your mouth turns down at the side, half a frown, as you look through your options. The hosts said they recorded this a while ago, but you ...…
 
In this episode, Adam Saltsman interviews Margaret Robertson, Game Director at PlayDots. Margaret is known for her pioneering work at Hide & Seek and as editor-in-chief at EDGE magazine. They discuss how to make a game about death, whether a game should make you good at lying, and why making a game about dots can be rewarding.…
 
Enjoy this bonus episode drawn from our Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss whether audio diaries need to make sense, why the Gone Home family is made up of barefoot vampires who hate showers, and why Fullbright made Tacoma.…
 
They're out there. They're at the gates. You can hear their indistinct scrabbling and inhuman gobbering. scrabbling and It's a strange and hostile world—dinosaurs, self-replicating weird car homunculi, The Thing—but that's why you built your house out of stone, after all. There's nothing to worry about…is there? One of the voices pierces the ni ...…
 
Enjoy this bonus episode drawn from our Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. This month it's a lightning round: two minutes an answer for maximum efficiency. Due to popular demand, we're releasing the audio of t ...…
 
In this episode, Soren interviews Steve Gaynor, co-founder of The Fullbright Company and best known for his work on BioShock 2, Minerva’s Den, and Gone Home. They discuss how bad Sierra adventure design could be, why he decided to make video games instead of comics, and about that time he interviewed Ken Levine and Tim Schafer for his zine.…
 
The game begins and this time, you are him. You look out through the holes in your mask, through the trees, and see the teens scattering across the camp. "They fear you," you think to yourself, gripping your iconic machete tighter, your extra senses already picking up their noise, their movements, their smell. "You are the only hunter in these ...…
 
Enjoy this special double-length bonus episode drawn from our Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. In order to rejigger the schedule to make a bit more sense, we're packing the Ruinations from both May and June ...…
 
In this episode, Soren interviews independent game designer George Fan, who is best known as the creator of Insaniquarium and Plants vs Zombies. They discuss why he learned to program instead of just focusing on art, how most Diablo monster design is a variation of kill-me-first, and why Plants vs. Zombies wasn’t Fish vs. Aliens.…
 
There are only two kinds of people in the world, you tell yourself while looking out into the void of space, and well, maybe you'd rather be the other kind. The water ventilator broke down again, and no one's around to fix it. The whole base is going to flood with bile and fumes, and nobody cares. A guy teleported right into the middle of work ...…
 
Enjoy this bonus episode drawn from our Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. This month it's a lightning round: two minutes an answer for maximum efficiency. Due to popular demand, we're releasing the audio of t ...…
 
In this episode, Adam Saltsman interviews independent game developer Lucas Pope, best known for the immigration officer simulation Papers Please. They discuss how Naughty Dog taught him to mercilessly cut features, why it might be a good thing if Obra Dinn is bad, and how Adam has time to do these interviews.…
 
In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss what game Sid wishes he designed, how to determine if a prototype should be turned into a game, and why we need a Zombie civilization.
 
As the old saying goes, "When the Chris is away, Jake and Nick will play... the demo to Prey." "Specifically," the saying goes on, "the demo of the 2017 version of Prey, not the previous Prey or its demo, or the other two demos for unreleased Prey games." The saying is unpopular and fails to convey how good the Prey 2017 demo is. We're joined b ...…
 
"Now boarding all rows, all groups." Lemore was running late. Stepping up to the gate, he presented a creased boarding pass. The crisp sound of denial emanated from the machine. "I'm sorry, Mr. Macklemore, but this is telling me you've already boarded." Fist clenched, Lemore stared down the tunnel in disbelief. "It's Lemore," he said under his ...…
 
All three Thumbs are still playing the new Zelda, and still having just as much of a blast. And some readers have a variety of Trespasser reactions to follow up Nick's recent playthrough. Plus: Jake gets confused about his own life. Discussed: The Legend of Zelda: Breath of the Wild, Fallout 4: Sim Settlements, Trespasser…
 
It's a week of ambition, both realized and failed. All three hosts continue their journeys through The Legend of Zelda: Breath of the Wild, but Nick Breckon goes the extra mile by slogging through the entirety of the oft-maligned Trespasser: The Lost World. There, he discovers moments of brilliance years ahead of their time, and also a lot of b ...…
 
An old man sits in the dark, alone, waiting for a hero to arrive. The old man has lived a full life; he has seen things you wouldn't believe, but the world has changed around him, without him. "Were you able to get the files to download? I bought the game but nothing showed up," he says to no one in particular. "I was having a lot of trouble." ...…
 
Enjoy this bonus episode drawn from our Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. Discussed: The hype cycl ...…
 
You peek over the edge of the hill to confirm — good, they're still there. One of them gets up and walks away from their friends. You inch forward to get a better look and, yep, that one saw you. Their weapons come out, they call for help. You ready a grenade, turn to throw it, run into a rock you didn't see, and drop the grenade at your feet. ...…
 
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