Best Idlethumbs podcasts we could find (Updated July 2018)   Idlethumbs public [search 0]

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The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards.
 
It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whi ...…
 
We consider a favorite archetype of ours in sci-fi: the sensitive badass! Rob and Danielle talk gender in sci-fi, the ways in which Farscape and the Expanse rock our socks, and why Thor is a whole lot more awesome than Guardians of the Galaxy.Discussed: The Expanse, John Wick, Farscape, Thor: Ragnarok, Thor, Guardians of the Galaxy volume 2, Bl ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folk ...…
 
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folk ...…
 
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folk ...…
 
Slay the Spire, a deckbuilding game that won't require you to take out a second mortgage on your house, has captivated the members of our panel. Its crisp gameplay and tight design has the internet abuzz, and it's quickly becoming the darling of the deckbuilding scene. It's so good it even got Julian back on the show! Listen in as Julian, Sean ...…
 
Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!
 
Games like Baldur's Gate cast a long shadow but, like a racist grandparent, come along with too many caveats of being a product of their time. There have been many attempts to capture the magic of early CRPGS while adding modern accoutrements, and the financial success of games like Pillars of Eternity and Dragon Age: Origins are clear indicato ...…
 
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Dere ...…
 
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Dere ...…
 
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game development communities, helped create more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all ab ...…
 
This week we explore Rome. Not the Total War game (though it gets mentioned), but Rome itself - as a historical interest and as a touchpoint in gaming. If you've listened to the show in the past, it's no secret that several members of our panel have a strong interest in the Roman empire and the fascinating history that surrounds it. In this epi ...…
 
Idle Weekend: The Franchise in Your Heart by Idle Thumbs
 
Nels and Jesse visit Owen Falls and explore the Whispers in Nalubaale. Come meet our new friend Freedom, but uh, maybe don't book a hotel in Mwanza.
 
Idle Thumbs: Building Bridges at PAX East 2018 by Idle Thumbs
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.Games discussed: Twi ...…
 
Rob, T.J., and Fraser sharpen their berserker axes and talk about Total War Saga: Thrones of Britannia. This new offshoot of the main series changes the scope by zooming in on the British isles at the time of Viking invasions. While the game has its high points, Thrones of Britannia misses the mark quite often, not unlike the hordes of anonymou ...…
 
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what ...…
 
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what ...…
 
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what ...…
 
All of our lives have been upended because of some pretty awesome news (read item one here, and item two here), and it has had the unfortunate effect of knocking our recording schedule totally out of whack. So for this month's Idle Thumbs we have something a little different! At PAX East 2018, Chris moderated a panel called "Building Bridges & ...…
 
All of our lives have been upended because of some pretty awesome news (read item one here, and item two here), and it has had the unfortunate effect of knocking our recording schedule totally out of whack. So for this month's Idle Thumbs we have something a little different! At PAX East 2018, Chris moderated a panel called "Building Bridges & ...…
 
It's the most Hobbesian Three Moves Ahead ever as Rob, Jonathan Bolding, and Xalavier Nelson talk about Frostpunk. This episode covers all of the pillars of Three Moves Ahead's moral compass: Megalomania, child labor, Dune references, and the knowledge that the death of faceless numbers will always be preferred if advancing the common good. Or ...…
 
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) ...…
 
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) ...…
 
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) ...…
 
Harebrained Schemes' BATTLETECH is here and it has stomped its way into our hearts. The strategy game based on the PC simulations based on the RPG based on the tabletop game (or something like that) appeals to the more modern tactics fan and the Gen X supernerds that were there at the beginning. Rob, Rowan, Rob Daviau, and Jonathan Bolding disc ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. As usual, we'll be back ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. As usual, we'll be back ...…
 
Idle Thumbs Ruination: April 2018 by Idle Thumbs
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
T.J. Hafer is our host with Rowan Kaiser and author April Daniels as we look at the latest Hearts of Iron IV expansion, Waking the Tiger. Released long with the major game patch "Cornflakes", Waking the Tiger adds all the usual suspects for a Paradox expansion: new game mechanics, skill trees, and enhancements for specific countries. Is Communi ...…
 
Nels and Jesse were lost in the shifting sands of the desert, but have made their way back out with not one, but two data packs clasped beneath their burnoose. Council of the Crest *and* The Devil & The Dragon are within, and with it, the great quandary of what the "O" in SSO actually stands for.
 
Everything keeps resetting, but still you progress. You got the sword, the watering can, but you died five times in the process. The teens burned down your pirate ship while you were away. Your audio equipment is degrading at an unsettling rate. Fortunately everything is safe, now that you live in the cloud. Now that you're live in the cloud. N ...…
 
Everything keeps resetting, but still you progress. You got the sword, the watering can, but you died five times in the process. The teens burned down your pirate ship while you were away. Your audio equipment is degrading at an unsettling rate. Fortunately everything is safe, now that you live in the cloud. Now that you're live in the cloud. N ...…
 
Idle Thumbs 318: Live In The Cloud Now by Idle Thumbs
 
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and ...…
 
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and ...…
 
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and ...…
 
Important If True 56: In the Shade of the Puffin by Idle Thumbs
 
The year is 1998 and the 500 lb. gorilla in the room is Starcraft. Blizzard creates the finest Warhammer 40K game ever made and changes the RTS landscape forever. Half-Life. Ocarina of Time. Baldur's Gate. Is 1998 the greatest year in history for gaming? Listen to Rob, Rowan, and Troy "Starcraft: The cutscenes were nice" Goodfellow discuss the ...…
 
Important If True: A Funky Bad (Good) Apology by Idle Thumbs
 
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