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D
Designer Notes
Monthly
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
D
Designer Notes
Monthly
 
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
 
T
Tone Control
Monthly
 
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
 
T
Tone Control
Monthly
 
Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
 
I
Idle Thumbs
Monthly
 
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's name, the cast has managed to find a regular audience of dedicated readers. Scoop up the latest episode and hear us extol the virtues of whatever we've just watched, played, or read—then attempt to answer reader mail before getting sidetracked about robots.
 
I
Idle Thumbs
Monthly
 
Idle Thumbs is a video game podcast full of in-depth discussion and absurdity. Between overly-enthusiastic dissections of their latest media experiences and baffling phonological explorations of Jeff Goldblum's name, the cast has managed to find a regular audience of dedicated readers. Scoop up the latest episode and hear us extol the virtues of whatever we've just watched, played, or read—then attempt to answer reader mail before getting sidetracked about robots.
 
T
Twin Peaks Rewatch
شهريا
 
Join us as we revisit David Lynch and Mark Frost's unsettling murder mystery serial, Twin Peaks. Each week we'll watch and discuss one episode—send questions and comments on the current episode to twinpeaks@idlethumbs.net to be part of the conversation!
 
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show series
 
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed ...…
 
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed ...…
 
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens at the end of Atom Zombie Smasher, and how streaming game development made him work harder th ...…
 
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens at the end of Atom Zombie Smasher, and how streaming game development made him work harder th ...…
 
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone ...…
 
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone ...…
 
In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusi ...…
 
In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusi ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choos ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games ind ...…
 
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games ind ...…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfu ...…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfu ...…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4.…
 
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4.…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a ...…
 
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folk ...…
 
We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folk ...…
 
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Dere ...…
 
Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Dere ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight Struggle, how Alpha Centauri influenced BioShock, and whether he could have made Rise of Nations at Firaxis.…
 
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what ...…
 
Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what ...…
 
All of our lives have been upended because of some pretty awesome news (read item one here, and item two here), and it has had the unfortunate effect of knocking our recording schedule totally out of whack. So for this month's Idle Thumbs we have something a little different! At PAX East 2018, Chris moderated a panel called "Building Bridges & ...…
 
All of our lives have been upended because of some pretty awesome news (read item one here, and item two here), and it has had the unfortunate effect of knocking our recording schedule totally out of whack. So for this month's Idle Thumbs we have something a little different! At PAX East 2018, Chris moderated a panel called "Building Bridges & ...…
 
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) ...…
 
Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. As usual, we'll be back ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. As usual, we'll be back ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philoso ...…
 
Everything keeps resetting, but still you progress. You got the sword, the watering can, but you died five times in the process. The teens burned down your pirate ship while you were away. Your audio equipment is degrading at an unsettling rate. Fortunately everything is safe, now that you live in the cloud. Now that you're live in the cloud. N ...…
 
Everything keeps resetting, but still you progress. You got the sword, the watering can, but you died five times in the process. The teens burned down your pirate ship while you were away. Your audio equipment is degrading at an unsettling rate. Fortunately everything is safe, now that you live in the cloud. Now that you're live in the cloud. N ...…
 
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and ...…
 
Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and ...…
 
Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one ...…
 
Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a re ...…
 
??? -*- Cracked by..: WAREZ 1999 :.. -*- ??? ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ Description:.. An episode of the Idle Thumbs podcast in which the guys pretend to be on a different podcast called Press Start Go, but really it's just another Idle Thumbs. Chris and Nick go deep on Into The Breach, which sounds like it's destroyi ...…
 
??? -*- Cracked by..: WAREZ 1999 :.. -*- ??? ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ³ Description:.. An episode of the Idle Thumbs podcast in which the guys pretend to be on a different podcast called Press Start Go, but really it's just another Idle Thumbs. Chris and Nick go deep on Into The Breach, which sounds like it's destroyi ...…
 
Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into h ...…
 
Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into h ...…
 
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.By Idle Thumbs.
 
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris Hecker ruined Spore.By Idle Thumbs.
 
Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE co ...…
 
Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE co ...…
 
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