Welcome to your regular glimpse into the business of mobile games. Featuring interviews with games industry experts! Your hosts are the insiders at PocketGamer.biz, the top B2B site for the mobile games industry. It covers the people, technology and deals that drive this multi-billion dollar sector. In our ongoing podcast, you’ll hear the editorial team and their guests dive into the topics and themes at the forefront of the industry. You’ll get unique insight and exclusive Q and As, taking ...
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Tilting Point’s Enric Pedró On Leveraging IP On A Shoestring Budget
48:28
48:28
Play later
Play later
Lists
Like
Liked
48:28
Monster IP may require a monster budget, but smaller studios can still tap into cultural trends to perform well in the app stores—provided they know the right questions to ask and licensors to pitch. Enric Pedró, SVP of Marketing at Tilting Point, gives us all the answers about IP ahead of his studio's upcoming release, Godzilla vs. Kong: Titan Cha…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E18 - The EU's App Store crackdown and Square Enix's buzzword bingo
41:44
41:44
Play later
Play later
Lists
Like
Liked
41:44
Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover the news that Apple faces huge fines in the European Union for its App Store practices, Supercell's latest game Project R.I.S.E, and Square Enix's backtracking on its AI investments. ** Let's Connect ** 👉…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Metaplay’s Teemu Haila On Scaling And Saving Smaller Studios $1 Million/Year With One SDK
45:50
45:50
Play later
Play later
Lists
Like
Liked
45:50
It used to be that big wins demanded deep pockets. Now, achieving success on a shoestring budget isn’t the exception but the rule. It all comes down to one question: how much are you spending on your backend? This week’s guest estimates that studios spend an average of $21 million and three years developing their own backend. With Metaplay, you can…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E17 - The history and future of the mobile games industry
55:58
55:58
Play later
Play later
Lists
Like
Liked
55:58
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover the news that the EU could be set to fine Apple for infringing Digital Markets Act regulations, and delve into the history of the mobile games industry and where things are are heading. ** Let's Con…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Estela Dos Santos Rocha And Aman Sareen On Savvy Strategies For Leaner Teams
28:41
28:41
Play later
Play later
Lists
Like
Liked
28:41
A leaner team paves the way for a smarter UA strategy—a must-have for studios with a broad portfolio like Gazeus Games. Estela Dos Santos Rocha, Marketing Coordinator at Gazeus, tips her hand to share the savvier steps any marketer can take to make the most out of their tight-knit team, from attracting the awareness of attention whales to playing t…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E16 - Stop sexist UA ads, iPhone gets ChatGPT, and is Netflix's games division falling off the rails?
59:23
59:23
Play later
Play later
Lists
Like
Liked
59:23
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover the news that Mike Verdu is no longer leading Netflix's games business, a campaign to stop sexist ads in user acquisition, and Apple's big WWDC announcements. ** Let's Connect ** 👉🏻 Twitter - https:…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
AppLovin’s Daniel Tchernahovsky On The Hot Gaming Trends Worth Tracking
45:10
45:10
Play later
Play later
Lists
Like
Liked
45:10
Hybrid monetisation is in, and relying solely on either in-app purchases or ad-driven revenue to power profitability is out. There’s no question that modern monetisation is merging and morphing, so we called in a professional to help us navigate the trends we need to be watching through the rest of the year. Daniel Tchnernahovsky, VP of Global Busi…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E15 - Star Wars: Hunters finally launches, the West's MOBA problem, and Xbox handheld rumours
55:47
55:47
Play later
Play later
Lists
Like
Liked
55:47
Craig Chapple, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover the big Star Wars: Hunters launch from Zynga and provide some of the inside scoop on its development, why mobile MOBAs fail in the West, and discuss those Xbox handheld rumours. ** Let's…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E14 - Supercell's Squad Busters goes global and why Steam does discoverability better than Apple and Google
39:55
39:55
Play later
Play later
Lists
Like
Liked
39:55
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover Supercell's big Squad Busters launch, compare Steam's user-first approach to discoverability that's at odds with Apple and Google's strategies, and discuss whether YouTube Playables wil…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
ustwo games’ María Sayans On The Sustainable Strategy Behind The Monumental Game: Monument Valley
46:05
46:05
Play later
Play later
Lists
Like
Liked
46:05
A hit game can harbour hope for an up-and-coming games company. But living up to the game's name and weathering the changing tides of player needs, industry upheavals, and privacy concerns can test the limits of any studio. In this episode, María Sayans, CEO of ustwo games peels back the layers of ustwo’s monumental success, Monument Valley—now cel…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E13 - ByteDance's $4bn Moonton plans, tips for working with the games media, and what devs think of Unity's runtime fee
45:30
45:30
Play later
Play later
Lists
Like
Liked
45:30
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week.We cover ByteDance's latest plans for its $4 billion acquisition of Mobile Legends developer Moonton, remote work and leadership skills challenges, UGC investment opportunities, and ask if Unity developers rea…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Multiscription's Teis Anker Mikkelsen On Scaling Subscription Models Across Gaming Platforms
45:57
45:57
Play later
Play later
Lists
Like
Liked
45:57
2024 is turning out to be the year of alternatives. We have the rise of alternative app stores, alternative ads, and a sharp focus on alternative monetization models to maximise revenue potential for gaming studios. Some are mashing up advertising and in-app purchases, while others are tapping strong IP to monetise players' eyeballs. This week, we’…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Mobile Games E12 - Xbox's mobile games store and Unity vs. AppLovin
50:17
50:17
Play later
Play later
Lists
Like
Liked
50:17
Brian Baglow, Craig Chapple, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the Xbox mobile games store and whether it's doomed to fail, the AppLovin and Unity financials nearly two years after the acquisition drama, and analyse a survey that claims Gen Z love…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E11 - Xbox in turmoil, Krafton champions AI development, and Apple's iPad problem
1:03:14
1:03:14
Play later
Play later
Lists
Like
Liked
1:03:14
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Xbox has closed Bethesda studios including Arkane Austin, Alpha Dog Games and Tango Gameworks, and discuss Microsoft's troubled games business and Game Pass strategy. We…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Tripledot Studios' Akin Babayigit On Understanding The Business Behind Great Games
45:11
45:11
Play later
Play later
Lists
Like
Liked
45:11
Great games start with a great understanding of gaps in the industry and the factors that play a pivotal role in predicting profitability. This week, we welcome a guest with a keen eye for both and a sixth sense for high-potential startups. Akin Babayigit, Co-Founder and President of Tripledot Studios joins our hosts, Peggy Anne Salz and Brian Bagl…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E10 - Brawl Stars smashes 2023 revenue, Square Enix’s extraordinary losses, and Erling Haaland signs for Clash of Clans
55:45
55:45
Play later
Play later
Lists
Like
Liked
55:45
Brian Baglow, Daniel Griffiths, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Supercell's Brawl Stars has already smashes its 2023 revenue total so far this year, Square Enix's warning to investors of "extraordinary losses", and Erling Haaland's intr…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Sandsoft's Miikka Lindgren On Massive Opportinities In The MENA Game Market
36:02
36:02
Play later
Play later
Lists
Like
Liked
36:02
MENA is a fast-growing gaming territory with high-paying and highly engaged players, but what will it take for the region to gain recognition on the global stage? Our host, Peggy Anne Salz, sits down with a Saudi studio for an insider look into the local opportunities and challenges. Miikka Lindgren, VP of Publishing at Sandsoft—a studio making wav…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E09 - Supercell's Squad Busters goes global, Embracer Group splits, and Apple's Vision Pro flops
1:11:46
1:11:46
Play later
Play later
Lists
Like
Liked
1:11:46
Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the past week. We cover the news that Supercell is launching Squad Busters globally on May 29th, Embracer Group's break-up into three new public companies, the TikTok ban, and why Apple's Vision Pro isn't selling any head…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
GameFounder’s Kadri Harma On Unlocking The MENA Game Market
24:02
24:02
Play later
Play later
Lists
Like
Liked
24:02
MENA is a region ripe with opportunities for game industry professionals. Our host, Peggy Anne Salz, sits down with an expert on the area and headline speaker at the GameExpo Summit powered by PG Connects, Kadri Harma. Co-Founder of the investment fund and mentoring program, GameFounders, and Venture Partner at Sisu Game Ventures, Kadri brings her …
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E08 - The UK games industry's skills crisis, Fallout's TV success, and Epic's endless court battles
1:15:35
1:15:35
Play later
Play later
Lists
Like
Liked
1:15:35
Brian Baglow, Paige Cook, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover a new report that delves into the UK games industry's skills crisis, the Fallout TV show's success, App Store emulators, and Epic's endless court battles with A…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
DoubleDown Interactive’s Faith Price On Lifecycle Marketing Tips To Extend Your App’s Lifespan
17:23
17:23
Play later
Play later
Lists
Like
Liked
17:23
Acquiring valuable users is only half the battle. To truly power profitable growth, studios must focus on the smart strategies that retain their users for years rather than days. Faith Price, pioneers this approach in gaming as the Director of Growth Marketing at DoubleDown Interactive, a leading social casino and mobile games studio. She joins hos…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E07 - State of the Finnish games industry, Squad Busters, and App Store emulators
57:57
57:57
Play later
Play later
Lists
Like
Liked
57:57
Brian Baglow, Paige Cook, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover Squad Busters heading into soft launch, the state of the Finnish games industry, and retro game emulators on the App Store ** Let's Connect ** 👉🏻 Twitter - http…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Product Madness’ Piyush Mishra On Smart Questions For Smaller Studios
30:40
30:40
Play later
Play later
Lists
Like
Liked
30:40
In today's noisy, data-constrained market, studios can't afford to splash the cash on multiple soft launches. Instead, they must identify innovative ways to test and validate concepts while keeping their costs low. It's a path stacked with strategic decisions that can seem daunting for smaller studios or leaner teams. In this episode, Peggy Anne Sa…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E06 - Breaking down the Sensor Tower interview, 10 years of Monument Valley, and MENA Month
57:17
57:17
Play later
Play later
Lists
Like
Liked
57:17
Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover Sensor Tower's acquisition of data.ai and our interview with COO Tom Cui, we discuss 10 years of Monument Valley, and PocketGamer.biz's upcoming MENA Month! ** Let's Connect ** 👉🏻 Twitte…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Elia Games’ Clary Xiaodan Zhang On Saving Marketers 50 Hours/Week With No-Code Automation
39:26
39:26
Play later
Play later
Lists
Like
Liked
39:26
For smaller studios on shoestring budgets, diving deep into data can feel daunting. But having a leaner team doesn’t equate to less impressive results—if you have the right tools at your fingertips. When tasked with managing her studio’s UA and monetisation, Clary Xiaodan Zhang, Head of UAM at Elia Games, created a fully customisable, no-code autom…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E05 - GDC Roundup, EU calls out Apple, and lots of MENA news
57:18
57:18
Play later
Play later
Lists
Like
Liked
57:18
Brian Baglow, Craig Chapple, Paige Cook and Aaron Astle from the PocketGamer.biz team discuss the latest mobile games industry news from the in our new 'Week in Views' series. We cover the European Commission's investigations into Apple and Google over possible DMA violations, offer takeaways from a big week at GDC, and delve into the big news comi…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E04 - Sensor Tower acquires data.ai, Epic Games Store is coming to mobile, and Apple's antitrust woes
1:03:24
1:03:24
Play later
Play later
Lists
Like
Liked
1:03:24
Brian Baglow, Daniel Griffiths and Paige Cook from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Sensor Tower's acquisition of rival mobile market intelligence firm data.ai, the reveal of the Epic Games Store coming to mobile by the end of 2024, and discuss Apple's latest…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E03 - Inside Supercell's new development structure and TikTok's potential US ban
59:37
59:37
Play later
Play later
Lists
Like
Liked
59:37
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Supercell's new development structure for new games and live ops, as well as dive into TikTok's potential ban in the US and what it means for games.…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E11 Innogames’ Deniz Kekeç On Building Long-Lasting Relationships With Narrative Marketing
33:52
33:52
Play later
Play later
Lists
Like
Liked
33:52
Players who relate to your game are easier to retain. But how do you pinpoint the story that enhances your game’s USP, resonates with your player base and sparks the desire to stay in the game? Deniz Kekeç, Performance Marketing Manager for casual simulation game Sunrise Village at Innogames, has cracked the code with a pioneering approach to UA th…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views E02 - Apple battles Epic Games, Fortnite and the DMA
50:20
50:20
Play later
Play later
Lists
Like
Liked
50:20
Brian Baglow, Craig Chapple and Daniel Griffiths from the PocketGamer.biz team discuss the latest news from the mobile games industry in our new 'Week in Views' series. We cover Apple's battle with Epic and the European Union's Digital Markets Act, Deconstructor of Fun's games industry predictions for 2024, and InnoGames' disclosure of staff salari…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E10 Innogames’ Strategy To Extending The Lifespan Of Legacy Games
44:04
44:04
Play later
Play later
Lists
Like
Liked
44:04
Extending a game’s lifespan is every studio’s grand objective, but the path to effective execution is packed with difficult decisions. Studios can lean into Live-Ops to keep content fresh and cultivate profitable partnerships to enhance their marketing mix, or they can centre community management and leverage audience listening. Or, like Innogames,…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
Week in Views - Layoffs, Unity's troubles and EGDF anger
59:06
59:06
Play later
Play later
Lists
Like
Liked
59:06
Brian Baglow, Craig Chapple, Daniel Griffiths and Aaron Astle from the PocketGamer.biz team discuss the latest news from the mobile games industry in the first episode of our new ‘Week in Views’ series. We cover layoffs, Apple Arcade, Unity’s troubles, why the head of the European Games Developer Federation is unhappy, and much more! ** Let's Conne…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E09 Guy Gadney & Harry Holmwood On Baking Omelettes And AI Into Your Game Worlds
26:32
26:32
Play later
Play later
Lists
Like
Liked
26:32
In Guy Gadney’s eyes, implementing AI into your game development is like “cooking with eggs.” You can use it as an ancillary tool to optimise your current creative endeavours, or you can “make an omelette”, baking AI into your game from the beginning and establishing it as a fundamental component of character or world creation. The application opti…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E08 Webshops, IP In AI, And Avoiding Apple’s Commission Fees: The Full PGC London Wrap-Up
32:31
32:31
Play later
Play later
Lists
Like
Liked
32:31
How did Yahtzee break revenue records? What’s up with webshops, and are subscription models shaping up to match past hype? We answer all these questions and more in this episode of the PocketGamer.biz Podcast live from the floor of PGC London. Host Peggy Anne Salz leads a captivating conversation with Steel Media Ltd. executives Chris James (CEO), …
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E07 Karl Knights and Lirui Ding On The Data And Trends Defining Mobile Gaming In 2024
33:44
33:44
Play later
Play later
Lists
Like
Liked
33:44
Past predictions into mobile gaming foresaw an industry slowdown in 2024, but recent data reveals a different reality. Peggy Anne Salz welcomes two mobile mavens onto the show this week to lift the lid on the actual state of the market, and the trends studios should pay the closest attention to in the coming year. First, Karl Knights, Global VP of …
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E06 Mistplay’s Gabriel Lewis On Leveraging Loyalty To Keep Paying Players Coming Back
18:27
18:27
Play later
Play later
Lists
Like
Liked
18:27
While some studios are cashing in their chips on hypercasual and casual games, a few future-focused brands are doubling down and winning big by placing their bets on rewarded play. Indeed, though once a taboo UA tactic, rewarded play now opens doors for lasting loyalty and long-term engagement. That’s why Mistplay, a leading loyalty platform for mo…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E05 NAK3D’s Kelly Vero On Merging Fashion And Gaming To Revolutionise Game Commerce
34:30
34:30
Play later
Play later
Lists
Like
Liked
34:30
In an industry where data-driven decision-making pays dividends and a deep content pool is the difference between customer churn and a long-term connection, game studios need a tool capable of gathering granular user data and satiating consumers' content cravings. NAK3D—a startup recently awarded for its innovation by the World Economic Forum—deliv…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E04 Mega Studio’s Adam Jaffe On The Impressive Benefits Of Incentivised Traffic
35:51
35:51
Play later
Play later
Lists
Like
Liked
35:51
To acquire valuable players and boost rank in the app stores, studios have to shift focus and budget to offer each user a customised experience that aligns with their unique player motivations. But the path to pinpointing player intent isn’t straightforward--especially in a privacy-first landscape that makes prediction more challenging than ever. I…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E03 Gamelight’s Günay Aliyeva On The AI Algorithm That Revolutionises UA
28:33
28:33
Play later
Play later
Lists
Like
Liked
28:33
Profitable UA is about connecting with the right players at the right time in the right context. Using traditional targeting tools, UA managers can manually parse through data to predict who is the best fit. But ultimately, this approach eats up marketers' time—and ad spend. Gamelight’s AI-powered algorithm cuts out the guesswork, locating only the…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E02 Games Factory Talents’ Oleg Paliy On How To Score The Job Of Your Dreams In 2024
31:54
31:54
Play later
Play later
Lists
Like
Liked
31:54
The games industry faced a brutal year in 2023, with unofficial layoff estimates reaching an alarming 10,000. The stakes remain high in 2024, and job seekers need to double down to secure a position amidst reduced hiring and increased competition. We learn how to “pimp our LinkedIn” and get the most out of networking opportunities in this episode w…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S04 E01 Fluent's Matt Conlin On Game-Changing User Acquisition Trends To Watch In 2024
35:07
35:07
Play later
Play later
Lists
Like
Liked
35:07
An evolving market calls for an evolved approach to user acquisition—one that treats players as individuals and weighs each user’s needs against all available acquisition tactics. When preparing to adopt this approach, though, game studios must consider one key question: Should they stick with the mainstream channels (META, Google, Apple, etc.) tha…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E23 Zynga’s Yaron Leyvand On The Secret To Making A “Forever Franchise”
36:00
36:00
Play later
Play later
Lists
Like
Liked
36:00
The path to profitable growth is fraught with tough choices. Studios can net new audiences by pumping out new titles and features at the pace of change, or they can push the envelope (and extend the lifecycle of their legacy title) with content, Live Ops and real-life events. Or, in the case of Zynga, they can do all of the above. Yaron Leyvand, Ex…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E22 Aampe’s Jim Laurain On Smart Steps To Inspire Players With Messaging That Matters
42:51
42:51
Play later
Play later
Lists
Like
Liked
42:51
Success starts with a great game, but profitable growth is fueled by ongoing engagement that treats players as individuals. And, although it’s not rocket science, the SuperScale report, Good Games Don’t Die, reveals this is where most studios miss the mark. Nearly 40% fail to deliver relevant and engaging content to their users. It’s also one reaso…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E21 Kwalee’s John Wright On Attracting Valuable Users With A Loyalty-Driven Approach
38:24
38:24
Play later
Play later
Lists
Like
Liked
38:24
During the hypercasual reign, short-term metrics, like the seven-day LTV curve, were the golden standard for an app’s scalable potential. Now, looking further down the road and building an environment that encourages players to set down roots for 30, 60, or even 365+ days is how studios can come out on top and predict profitability. So, how can stu…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E20 NSPCC’s Kevin Antao And Andy Sallnow On How To Prevent Child Abuse In Games
37:09
37:09
Play later
Play later
Lists
Like
Liked
37:09
There’s no shortage of benefits that games bring to players, from increased creativity to developing interpersonal skills to greater self-confidence. Yet, gaming popularity grows, so do the silent risks posed to children online. Fortunately, there is an organisation leading the fight against child abuse and developing safe game design guidelines. T…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E19 MY.GAMES’ Elena Grigorian On Smart Strategies To Stay Afloat During This Industry Downturn
30:05
30:05
Play later
Play later
Lists
Like
Liked
30:05
In a time when investors are calling for prudence and playing it safe, one company has managed to not only persevere but prevail. Elena Grigorian, CEO of MY.GAMES, joins hosts Peggy Anne Salz and Brian Baglow to explain the key strategies and developments that delivered a 14-fold increase in MY.GAMES’ effective marketing investments, a 4-fold incre…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E18 Embrace’s Eric Futoran On Understanding Every Player Experience For Record-Breaking Issue Resolution
44:24
44:24
Play later
Play later
Lists
Like
Liked
44:24
Good games offer great experiences, and accurate and timely issue resolution is imperative to keeping LTV high and your game in good graces with its users. And it’s not just a must to please your players. App store algorithms have begun to rank games based on performance metrics and can punish games that go on the fritz. But, as all devs know, pinp…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E17 ConsultMyApp’s Mike Rhodes On 4 Smart Strategies To End Q4 With A Bang
42:16
42:16
Play later
Play later
Lists
Like
Liked
42:16
If your ASO strategy isn’t motivated by real-time data insights that dive deeper than traditional tools to provide hourly insights into hot keywords and trends, you’re missing a massive opportunity. This is top-of-the-list advice from Mike Rhodes, CEO and Founder of ConsultMyApp, an app marketing agency with awards from Top CRM Consulting Company U…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E16 Skillprint’s Chethan Ramachandran On Combining Neuroscience And AI For An Adaptive Play Solution
38:54
38:54
Play later
Play later
Lists
Like
Liked
38:54
The PG.biz Podcast team has known that games can be used for more than just entertainment. We’ve discussed charity and climate action use cases, but what about self-care, mental development, and skills improvement? Trail-blazing gaming company Skillprint enhances all three. Skillprint combines neuroscience and AI to create adaptive and personalised…
…
continue reading
![Artwork](/static/images/128pixel.png)
1
S03 E15 Playing For The Planet’s Lisa Pak On Gaming For Good And Wielding The Power Of Play
29:56
29:56
Play later
Play later
Lists
Like
Liked
29:56
It’s already known that games can positively impact mental health, but did you know they can positively impact the planet, too? Lisa Pak, Sustainability Consultant and Project Manager at Playing for the Planet, joins host Peggy Anne Salz to describe how, with its superpower reach, the games industry can wield the power of play in the fight against …
…
continue reading