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The Blue Zone is RadioSEGA's Sonic-centric show, playing the best Sonic game music and remixes and sharing some interesting facts about everyone's favourite blue rodent.
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In a curveball that no-one expected, SEGA decided to take Sonic back to his roots by making a 2D sprite based platformer. After the many disappointing cashgrabs intended to reinvigorate nostalgia, SEGA turned to Christian Whitehead, PagodaWest Games and Headcannon to put things right. Whether you love the game or loathe it, there's something that e…
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Hey, it's an improvement right?! Sonic 4 Episode 2 was the unwanted sequel to the unwanted sequel upon release, which sounds like a recipe for success if you ask me. More important than all of this though (according to Discord) is the one question you should always stop and ask: "Did Sky Fortress Act 2 make the cut?"…
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Although it went down well with SEGA fans and its dedicated fanbase, Sonic & SEGA All-Stars Racing wasn't quite as earth shattering as SEGA had hoped it would be. Instead of hiring a different studio, SEGA placed their full faith once again in Sumo Digital to produce the goods as they had time and time again, resulting in Sonic & All-Stars Racing T…
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No matter how you spell it, Sonic Colo(u)rs was considered at the time to be Sonic's return to form, a game to smash through the shovelware of the recent years, but does that stance still hold up? Is it overrated? Do you guys even still like the soundtrack? Find out what PT and the RS community have to say in this episode!…
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You asked for this, just remember that. You requested the sound of dying cats, you absolute monster. Due to fan demand, SEGA decided 15 years after the last numbered entry that suddenly a Sonic 4 needed to exist, and we politely asked them to turn back that decision upon booting into Splash Hill. Download this episode of The Blue Zone to experience…
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