We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
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Kingswood Games - The Warlord CCG Interview
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Woodrow and Josh, the founders of Kingswood Games, are relaunching the AEG classic card game, Warlord, into the modern era. It's an incredible story of two longtime fans bringing back something that they clearly love, with serious echoes of FFG's Android: Netrunner relaunch. Catch our interview to hear the full story. Kickstarter: https://www.kicks…
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Andrew Navaro - The Reality of Independent Publishing
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We're back after seven months with one of our favorite creators in the tabletop gaming industry, Andrew Navaro (former Fantasy Flight Games Head of Studio, founder of Earthborne Games), for a deeper look at independent publishing through the lens of someone who has been on both sides of the equation. Recorded in the midst of the second highly succe…
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221: Introducing the Alpha Clash TCG ft. Ridge (Founder)
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We've been following Alpha Clash since 2022, and have consistently been impressed with the drive and output of the people behind it. Join us for a conversation with Ridge Kiley, founder of Rising Empire Studios and creator of the Alpha Clash TCG, as we learn more about the game, Cirque de Soleil, collegiate wrestling, and the ambitious plans ahead.…
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220: Andrew Parks - Stories from The Nightmare Before Christmas TCG
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A remarkable moment - a random comment on our Nighmare Before Christmas TCG stream turns into a conversation and relationship with its designer, Andrew Parks, who then blows us away with fascinating stories from the early days of tabletop (Z-Man, Ed Beard Jr., Iron Crown Enterprises, NECA, Wizkids, and more). Every conversation brings more context …
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219: Getting Into Magic: The Gathering
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Zach has been taken in by the upcoming Lord of the Rings "Universes Beyond" set of Magic: The Gathering. So much so that he's now learning everything about what to buy, where to buy it, and where to play it. Join us for a conversation about how it has been going, and what things are like for a brand new player - even one quite experienced with TCGs…
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Conversations around expandable games and the LGS continue to swirl online, especially amid things like Magic's continued embrace of direct sales, Flesh and Blood's presence (or non-presence) at retail, and Sorcery's "one set a year, play how you want" approach. Join us as we attempt to cut through it all and get down to the basics of how incentive…
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217: Event Theory Into Practice - FuseFest 2023
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We recently hosted our first big event since COVID shut everything down (technically our biggest to date!). As those of you following for the past few years are certainly aware, we've been fascinated by the competitive v casual paradigm, especially as it relates to local events and our plan for Covenant Tulsa 3.0. We finally got a chance to test a …
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As 2022 wraps up, in many ways it signals the end of the "pandemic" era of thinking, both professionally and personally. Join us for a recap of 2022 in the context of the past few years, and a look ahead to a world that is once again full of possibility.By Covenant
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215: Questioning Culture - Are You Casual or Competitive?
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These two words seem to haunt the tabletop gaming landscape, and after many decades of exposure there still is not broad agreement as to what they mean. Behind these terms is a more accurate understanding of what each of us is looking for in the hobby, knowledge that has the potential to fundamentally improve everything about the gaming space, so j…
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A lesson to publishers, and to every human being who communicates - Ghost Galaxy's "Dis In Formats" article is everything we could have hoped for as concern over new Organized Play formats spread throughout the online community. Even if you've never heard of KeyForge, join us for a breakdown of this illuminating story.…
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213: KeyForge Returns w/ Christian T. Petersen
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Who better to see KeyForge through its next era than the founder of Fantasy Flight Games - Christian T. Petersen. Join us for a wonderfully candid conversation about GameFound, crowdfunding, retail, organized play, PvE, and the future of the first unique deck game with an undeniable visionary of the tabletop gaming space.…
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Card games - and so many things in life - aren't always about having it all. As the expectations around "instant" card access and competitive advantage skew the original TCG (and LCG) equation, we look to our recent Sorcery One Box Meta series as proof that a more joyful approach may well be available to all of us.…
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211: TCGPlayer Buys Channel Fireball
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When the largest TCG marketplace buys one of the largest TCG content and event management entities, it's sure to have an impact on the industry. Join two non-Magic players as they look into the future - and inevitably dig up old questions about the concept of collectibility.By Covenant
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This week, Ghost Galaxy (run by former FFG founder Christian Petersen) announced that their reboot of KeyForge would be kicked off by a GameFound campaign for the first "new" set, Winds of Exchange. The questions this raises, and their potential answers, says as much about the industry as it does about KeyForge - so join us as we try to unpack it a…
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209: The Future of Unique Deck Games, Part 2
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Hot on the heels of SolForge Fusion's release and our subsequent podcast (Ep 194) about the Future of Unique Deck Games, Christian Petersen's Ghost Galaxy Games announces their acquisition of KeyForge and a full release of two PvE scenarios - Keyracken and Abyssal Conspiracy. Does the future look different for either of the unique deck games now th…
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208: Tabletop Terms - TCG & TC Edition
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Confused or overwhelmed by all the seemingly insane things that players say in this hobby? Join us as we define terms like "aggro", "limited", "bounce", and even TC classics like "bugatti". You'll be up to speed in no time!By Covenant
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For the final episode of the series, Steven and Zach tackle the issue of "free" effects in games with an approach now influenced by all of the previous Power Seven conversations. Notably, can anything really be "free"?By Covenant
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The Power Seven: Resource Cards w/ Isaac Vega
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Concepts like "mana screw" and "non-games" have existed in card gaming from the start, stemming from the reality that sometimes you do not draw the resource cards you need to play out your deck. With more recent designs doing away with resource cards entirely, we call up Isaac Vega (Dead of Winter, Ashes, Rose Gauntlet) to ask if this approach to g…
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The Power Seven: Silver Bullets w/ Alex Davy
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Designers often employ powerful effects that target specific cards or archetypes when a meta becomes unbalanced. But is this ever the right answer? Our dear friend Alex Davy (Star Wars: X-Wing, Star Wars: Legion) joins us for an enticing conversation about silver bullets, with clear examples from Star Wars: X-Wing and Lord of the Rings TCG!…
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Huge board states, compounding static effects, unlimited stacked triggers - some games can get to a point where simply operating the rules is difficult and making meaningful decisions feels impossible. We've brought in Justin Gary (Ascension, SolForge, Magic PT) to unpack the benefits and drawbacks of certain mechanics as they relate to the memory …
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The Power Seven: Denial w/ Nick Conley
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How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread. That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where i…
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The Power Seven: Recursion w/ Lukas Litzsinger
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A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely? Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for …
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The Power Seven: Limit 1 w/ MJ Newman
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Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players? Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.…
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Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each! You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick C…
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199: James White - Perspectives on the Flesh and Blood TCG
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Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - including set construction, release plans, bans, metagames, Blitz, Living Legend, competitive play, Classic Ba…
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