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We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
 
An entertaining Android: Netrunner podcast all about community-building and deckbuilding, both beginner-friendly and interesting to veterans. We're here to grow the game and have a blast doing it. Theme music graciously provided by Foundation: https://wesley-slover.bandcamp.com/album/foundation
 
The Booster Pack is the official podcast of CCG History. (twitter.com/CCGHistory).The Booster Pack is the show where we unwrap the stories & crack the mysteries of collectible trading card games.As an interview-driven podcast, we feature creators from all over the TCG / CCG space — game designers, artists, developers, publishers, other content creators, fellow players & many more!
 
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Residual Culture

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Residual Culture

Joey Lovato and Ben Birkinbine

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Residual Culture is a podcast out of the Reynolds School of Journalism produced and edited by Joey Lovato and Ben Birkinbine. Joey is a student at the Reynolds School and Ben is an assistant professor of Media Studies. Together their knowledge spans a wide range of media artifacts, from movies and TV to video games and music. This podcast is them exploring, arguing, and hopefully better understanding those topics.
 
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show series
 
How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread. That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where i…
 
On this episode of the Rare Slot, Rands discusses the history & future of cooperative (or solo) modes in collectible trading card games with game designer Brett Schofield. These modes (often called "Player vs Environment" or "PvE" modes) are something that have been quite a rarity in the world of collectible trading card games to date. Brett offers…
 
A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely? Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for …
 
Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players? Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.…
 
Some snake or something once said "...And Now For Something Completely Different". Well, on today's show things are a bit different. On this super-sized "Singles" episode, Rands discusses a brief history of collectible trading card games based on other media properties & why the future of them might be vastly different from the past. If this is you…
 
Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each! You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick C…
 
Magi-Nation Duel & The Spoils TCG—you'd be hard pressed to find two Trading Card Games more different. One is a kid-friendly Pokemon-esque franchise with relatively simple gameplay. The other presents a hard-hitting world of mature humor & was one of the most competitively-focused TCGs ever. While they seem like they don't have much in common on th…
 
Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - including set construction, release plans, bans, metagames, Blitz, Living Legend, competitive play, Classic Ba…
 
Underground comics, fanzines & garage bands. All these critically acclaimed art forms are created by passionate people who simply love the medium in which they work. Many of the worlds best artists started in these raw, unregulated, domestically developed mediums. Enter hTCGs, or "homemade Trading Card Games". These are the same kind of concept for…
 
This time Rands is joined by one of the most prolific collectible trading card game designers of all time—Paul Peterson. Paul tells us how he rose from Customer Service at Wizards of the Coast to become their go-to "TCG guy" during that company's most active period in the TCG space. All tallied, Paul has worked on more than a dozen collectible game…
 
***ENTRIES ONLY VALID WITH US POSTAGE ADDRESS— ENDS MARCH 23rd 2022, 12am*** [[[ Important: For a valid entry, ALL participants must be Subscribed to this show either here on this podcast directory or on YouTube ]]] "Wave Serpent Yniere" card on Category One Games: https://www.categoryonegames.com/catalog/battle_for_pandora_prime/wave_serpent_ynier…
 
We've asked a lot of questions about various release models over the years, and one common wedge was the trading or collectible card game - especially as the LCG model removed rarity, investment, and trading from the equation. With the TCG boom currently upon us, and games like Star Wars: Destiny and Flesh and Blood getting us back in the saddle, w…
 
Alright, you betta buckle up for this one. You've been warned. On this episode, we got ourselves one of the most prolific CCG designers ever! That is Luke Peterschmidt! If you didn't already know the name, you won't soon forget it because he is one of the most influential tabletop game designers of his generation. Today, we only scratch the surface…
 
This time on The Booster Pack we focus on the future, rather than the past. Rands sits down with Sterling—an Atlanta animator turned trading card game creator—about his brand new TCG called "D-Spirits". D-Spirits captures the charm and nostalgia of monster taming IPs such as Pokémon, Digimon & Monster Rancher and mixes it with elements of modern po…
 
We're so happy to be able to share this interview with Justin Gary, CEO of Stone Blade Entertainment, about the recently announced and funded "hybrid deck game" - SolForge Fusion. We're adding it to our curated selection of titles, and this kind of conversation with Justin is a big reason for that. Join us as we dig into Justin's vision for SolForg…
 
On this bonus episode of The Booster Pack, Rands is joined by Richard & Harry from the YouTube channel "DEAD DECKS" to talk about their Top 5 personal favorite dead collectible / trading card games. What is a "dead" TCG / CCG ? Simply, it is any out-of-print collectible game. One that is no longer supported by its publisher with new product release…
 
Product life cycles are almost perfectly represented in the rise and fall of the many expandable games we've seen over the past three decades. How an expandable game overcomes the standard "expandable" life cycle is a critical question for any publisher, and we use the Flesh and Blood TCG as a real world example of how Legend Story is attempting to…
 
On this episode of The Booster Pack, we jump in the Mystery Machine & take a ride back to the late 1990s & early 2000s with former Journeyman Press Assistant Manager Brian Woodward. On this adventure, Brian shares his stories from playtesting the X-Files CCG to co-designing the short-lived Scooby-Doo Expandable Card Game (don't worry, it is a reall…
 
On this episode, Rands is joined by L Scott Johnson... or LSJ as he is known to "Vampire: The Eternal Struggle" players around the world. LSJ is an instrumental figure in the history of VtES & here we explore his journey from a self-proclaimed “rulemonger” on early USENET groups to ambassador of the game to becoming its lead designer when the CCG w…
 
On this episode, Rands is joined by Theo & Michael Stern—the initial design team behind Fleer’s OverPower CCG. These brothers share the story of how they went from avid game lovers & comic book fans to being the designers for the first-ever collectible game to feature world-famous comic characters like Spider-Man, Captain America & eventually, even…
 
On this *bonus episode* of The Booster Pack podcast Rands chats to comic book writer Jed MacKay! Wait, what!? Comic book writer, you ask. Yes, comic book writer. You see, Jed was a CCG player of yesteryear & is currently the writer of Boom! Studio's Magic: The Gathering comic book (along with a number of acclaimed titles at Marvel Comics!). Jed & R…
 
Today on The Booster Pack we have a KICKSTARTER launch interview with CCG creator & publisher Assad Quraishi. Assad's company—Haunted Castle Gaming—makes Genesis: Battle of Champions. We talk though the first 4 years of the Genesis CCG, the philosophy behind the game & its future. This episode drops at the same time as the KICKSTARTER for the lates…
 
It feels familiar doesn't it? An influx of new TCGs hitting the market after a collectible boom, with significant financial success and often without the previously expected focus on rules, organized play, long-term distribution, and market position. This time, nostalgia for that first TCG boom - and the Big Three (Magic, Pokemon, Yu-Gi-Oh) that ar…
 
On this episode of The Booster Pack Rands is joined by games industry maverick James Ernest to discuss the handful of eclectic collectible games he designed throughout his career thus far. We cover everything from his early work for Wizards of the Coast, him making the first adult-only CCG & even his experience creating a game for the reality show …
 
Getting back into a collectible game - for us, that's the Flesh and Blood TCG - brings you back into the inevitable tension between players and investors. The former is annoyed by rising prices and product scarcity created by hoarded, unplayed products, while the latter is annoyed by players who don't understand how without investors, a game will n…
 
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