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Episode 46: Exciting Time to Be Alive

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Manage episode 424598162 series 3580835
Content provided by Remy Gibson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Remy Gibson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

On the Reboot Project main page is this comment: "Once you get to around the end of Spin Cycle, every faction should feel viable." Well, we have arrived at the end of the Spin Cycle, the halfway point of the FFG portion of the Reboot Project cardpool. After some relevant feedback from the Reboot community on the last episode, we dive into the Runner side of Double Time, which includes one nerf. Following that, we'll take a closer look at the ten Runner doubles that came in the Spin Cycle and try to figure out how many of them are worth playing. Presented in nine segments:

Title card: Silencer
1:50 Breaking News: Preconstructed League 14
3:05 Anonymous Tip: Runner factions and basic deckbuilding tips
Reg Val precon | Andysucker precon | MOpus Kit precon
6:45 Feedback Filter: TWIY, GRNDL, traps, and Account Siphon
16:15 Satellite Uplink: Double Time, Runner side
Fall Guy
Singularity | Dyson Fractal Generator | Silencer | Savoir-faire | Paintbrush
Queen's Gambit | Power Nap | Lucky Find
21:30 The Source: Runner nerf in Double Time
Data Leak Reversal
24:40 Quest Completed: Runner buffs in Double Time
31:30 Lucky Find: New economy options for Runners in Double Time
Prepaid VoicePAD
41:50 Datasucker: Analysis of sets of cards in the Spin Cycle
Doubles: Eureka! | Frame Job | Hostage | Power Nap | Queen's Gambit | Lawyer Up | Singularity | Executive Wiretaps | Running Interference | Lucky Find
Stealth chips: Dyson Fractal Generator | Silencer | Lockpick
Big programs: Sneakdoor Beta | Keyhole | Paintbrush
57:15 AstroScript Pilot Program: Flavor insert from Double Time

Reboot Project home page
A chart with all of the ice that have been discussed to this point
Reboot Project Discord server
Play online: Reteki.fun
Contact me on Discord, BoardGameGeek, StimHack, or Reddit: Aweberman
Contact me via email: anreboot2.1@gmail.com
2.1 focused BoardGameGeek thread
2.1 focused Stimhack thread
Music: "Future" by Alexi Action from Pixabay

  continue reading

55 episodes

Artwork
iconShare
 
Manage episode 424598162 series 3580835
Content provided by Remy Gibson. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Remy Gibson or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

On the Reboot Project main page is this comment: "Once you get to around the end of Spin Cycle, every faction should feel viable." Well, we have arrived at the end of the Spin Cycle, the halfway point of the FFG portion of the Reboot Project cardpool. After some relevant feedback from the Reboot community on the last episode, we dive into the Runner side of Double Time, which includes one nerf. Following that, we'll take a closer look at the ten Runner doubles that came in the Spin Cycle and try to figure out how many of them are worth playing. Presented in nine segments:

Title card: Silencer
1:50 Breaking News: Preconstructed League 14
3:05 Anonymous Tip: Runner factions and basic deckbuilding tips
Reg Val precon | Andysucker precon | MOpus Kit precon
6:45 Feedback Filter: TWIY, GRNDL, traps, and Account Siphon
16:15 Satellite Uplink: Double Time, Runner side
Fall Guy
Singularity | Dyson Fractal Generator | Silencer | Savoir-faire | Paintbrush
Queen's Gambit | Power Nap | Lucky Find
21:30 The Source: Runner nerf in Double Time
Data Leak Reversal
24:40 Quest Completed: Runner buffs in Double Time
31:30 Lucky Find: New economy options for Runners in Double Time
Prepaid VoicePAD
41:50 Datasucker: Analysis of sets of cards in the Spin Cycle
Doubles: Eureka! | Frame Job | Hostage | Power Nap | Queen's Gambit | Lawyer Up | Singularity | Executive Wiretaps | Running Interference | Lucky Find
Stealth chips: Dyson Fractal Generator | Silencer | Lockpick
Big programs: Sneakdoor Beta | Keyhole | Paintbrush
57:15 AstroScript Pilot Program: Flavor insert from Double Time

Reboot Project home page
A chart with all of the ice that have been discussed to this point
Reboot Project Discord server
Play online: Reteki.fun
Contact me on Discord, BoardGameGeek, StimHack, or Reddit: Aweberman
Contact me via email: anreboot2.1@gmail.com
2.1 focused BoardGameGeek thread
2.1 focused Stimhack thread
Music: "Future" by Alexi Action from Pixabay

  continue reading

55 episodes

All episodes

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