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In this podiobook: Checkwolf is a crimefighting organization, a group of talented vigilantes who have come together to battle corruption in their own way. Led by the enigmatic Sean Matts, this group of a dozen skilled men venture out into a small-scale area in the fictional metropolis named Kewanee, righting wrongs that the police are unable to touch. Initially, they operate from a small garage owned by one of the Checkwolf members, the epitome of a minor operation. But Sean Matts has a grea ...
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The third of four books in the Checkwolf series examines the aftereffects of the drama from the end of the previous book, as well as introducing a major new threat to the organization and city they are sworn to protect, all while the team tries to maintain unity within the ranks. The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its mainstream recognition to its full integration. Book 3 demonstrates a darker and more threatening tone ...
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The second of four books about the fictional crimefighting team known as Checkwolf picks up directly after the first. The members of Checkwolf get a chance to meet a childhood idol, expand their team, and encounter new strangeness as they work to make the city they live in safer, one criminal at a time. The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its mainstream recognition to its full integration. Book 2 features a mix of differ ...
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The fourth and final book of the Checkwolf series picks up directly after the events of the previous book. Operatives of Master, the antagonist that Checkwolf has been made progressively more aware of, kick into high gear, and Checkwolf is tasked with trying to figure out exactly what is going on. Though things look increasingly bleak, there is light at the end of the tunnel.... The Checkwolf series is a collection of stories chronicling the activities of Checkwolf's third phase, from its ma ...
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Poised just before the release of the fourth booster pack for Reboot, we present an interview with the main driving force behind the project: Abram Jopp, better known as TheBigBoy. This wide-ranging, show-long episode covers his early days in Netrunner, the genesis of Reboot, and a handful of somewhat-more-random questions. Title card: Imp "Best ca…
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Though this should be the episode where we launch into Honor & Profit, we have something special on tap for episode 50, and I didn't want to break up the H&P flow. Instead we will run a modern classic article about analyzing ice, by SimonMoon from late-era FFG. Presented in three segments: Title card: Tollbooth 3:15 Anonymous Tip: Game commentary b…
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Our discussion of the Corp side of Double Time continues into this episode as we discuss the five new pieces of ice introduced in this pack. Then we move on to a retrospective analysis of the Corp double operations in the Spin Cycle, as well as the different ways to acquire, lose, dodge, and use bad publicity. Presented in four segments: Title card…
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In his top 50 countdown of best cards in the Reboot cardpool, TheBigBoy ranked Caprice Nisei as #2, behind only Jackson Howard. Double Time, the final pack in the Spin Cycle, brings Caprice into the cardpool, so we'll spend some time discussing how she works and why she's so good. Presented in five segments: Title card: Witness Tampering 2:15 Anony…
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On the Reboot Project main page is this comment: "Once you get to around the end of Spin Cycle, every faction should feel viable." Well, we have arrived at the end of the Spin Cycle, the halfway point of the FFG portion of the Reboot Project cardpool. After some relevant feedback from the Reboot community on the last episode, we dive into the Runne…
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The preconstructed decks are one of the cornerstones of the Reboot Project. With the introduction of Fear and Loathing to the 2.1 cardpool, one of the Corporation preconstructed decks is (almost) fully viable: TWIY Psychographics. So in this episode, we examine every card choice in this deck and go into detail on how to pilot it. As if that weren't…
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The pack review of Fear and Loathing continues in this episode with the Corp side. Though the Runner side was somewhat underwhelming, the Corp side is ... well, not overwhelming ... but a nice degree of whelming. Presented in six segments: Title card: Wraparound 1:30 Satellite Uplink: Fear and Loathing, Corp side Blue Level Clearance | Strongbox | …
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Fear and Loathing has arrived for the 2.1 group, and we'll cover the sort-of-underwhelming Runner side of that pack. The back half of the episode will be a discussion and examination of the also sort-of-underwhelming (but fun!) Professor. Presented in seven segments: Title card: Blackguard 2:10 Satellite Uplink: Fear and Loathing, Runner side Black…
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After covering the top 10 cards for both Runner and Corp within the purview of the Reboot Project, we'll spend the bulk of the episode discussing the concept of fast advance: what it is, how it's changed in Reboot, and how it differs from rush -- including an article from world champion Dan D'Argenio. Presented in six segments: Title card: SanSan C…
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This past weekend was the 2024 Reboot Spring Championship, won by Zailey; we'll discuss her winning decks in this episode. Then, after another check-in with the top 50 countdown (now entering the top 20), we'll cover some of the powerful Corp cards that arrived as part of True Colors. Presented in nine segments: Title card: Sweeps Week 1:40 Breakin…
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True Colors, the 4th Data Pack of the Spin Cycle, arrives for the 2.1 group, and this week we look into the Runner side of the set. The first quarter of the episode is a little more timely, though, with a preview of the 4th booster pack for Reboot and another set of 10 cards for each side in TheBigBoy's countdown of the top 50 cards in Reboot (up t…
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This week's episode goes completely off-format as we bring you a two-part article written by OrangeDevil (a high-level player on OCTGN in the early days of the game) wherein we get to see a play-by-play analysis and commentary of a game of Netrunner. Title card: Knight Game 1 Gabriel Santiago: Consummate Professional vs. Weyland Consortium: Buildin…
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This week's episode is largely devoted to the Corp side of Mala Tempora, especially focusing on the one nerf in the pack to Accelerated Diagnostics and the reasons behind it. We'll also peek at the next ten entries in TheBigBoy's top 50 countdown of FFG cards in Reboot. Presented in seven segments: Title card: Accelerated Diagnostics 1:40 Anonymous…
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Going off-format a bit this time around (and postponing the Corp side of Mala Tempora until the next episode), we devote about half the episode to an article examining the Andromeda decks from 2013 Worlds. We'll also pick up the next section of TheBigBoy's top 50 countdowns, and check out the latest patch notes for Reboot. Presented in five segment…
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With the arrival of the third Data Pack in the Spin Cycle, this second cycle of expansions is half complete! After poring over the new Runner cards available, we'll give over half the episode to a concept that caused a big stir during the original release of the game by looking an article by Steven Wooley of Team Covenant about what makes Anarchs A…
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After a couple of small housekeeping segments, we turn over the majority of this episode to the seminal article "Playing the Opening" from the prolific Alex Rockwell, a discussion of specific gameplay approaches in the first few turns of a game of Netrunner, largely focused on what the Runner wants to try to do, but with plenty of lessons and advic…
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A handful of cards from Style and Slander (the third Reboot Booster) have been hit with the nerf hammer; we'll cover those along with the other cards that have received some slight adjustments ... including an improved Akiko. Then, after a brief detour through 2013 Worlds -- with more to come later -- we dive into the Corp side of Second Thoughts. …
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Second Thoughts is the second Data Pack in the Spin Cycle, the second cycle of the FFG version of Netrunner. This episode looks at the Runner side of the cards in this pack, including one that couldn't be salvaged by the Reboot Project. We'll also share a brief article that tries to remove some of the fear of running early. Presented in six segment…
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Style and Slander has been released, and we'll cover the final set of spoilers for this third booster for the Reboot Project. Then the majority of the episode is turned over to multiple segments presenting, analyzing, and discussing the Supermodernism deck and its Reboot Project descendant. Presented in nine segments: Title card: Geothermal Frackin…
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