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Best Academy of Interactive Arts podcasts we could find (updated February 2020)
Best Academy of Interactive Arts podcasts we could find
Updated February 2020
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Virtual Newsmakers is a webcast featuring everyday people who are bridging traditional and digital communications and empowering human communications through technology. The show's purpose is to ensure the audience gains something productive from the conversation. What to do when... How to deal with... All of these shows are kept on a positive note.Virtual Newsmakers is not like most news shows. The goal is to give people something worth listening to and provide immediate and insightful tips ...
 
Vasja Progar - (text by Luka Zagori?nik)Born in 86, Vasja Progar is one of the youngest makers in the field of contemporary music in Slovenia, an insightful and critical thinker, a graduate of biotechnology and a former student of composition and music theory under Uroš Rojko at the Academy of Music in Ljubljana, whose radicality and faithfulness to his own expression made him quit this institution to embark on a study of cognitive systems and interactive media at the University Pompeu Fabra ...
 
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show series
 
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey. Stig Asmussen sits down with Ted Price to talk about his journey from drawing art to game development, owning failures while sharing successes with the team, sharing their mutual experiences working on existing IP, and discussing what it's lik…
 
Are you a fan of the show? We need your help! Please take a moment to fill out this quick listener survey. DONTNOD Game Directors Michel Koch and Raoul Barbet stop by to chat with Ted about the Life is Strange series, how and why they delve into certain topics in their games, releasing episodic content, and the future of interactive storytelling. K…
 
Composer Wilbert Roget, II sits down with Austin Wintory to discuss his start working at LucasArts, composing in the Star Wars universe, creating the music for Mortal Kombat 11, and writing music that engages the orchestra and makes them feel "totally badass." Roget is best known for composing the music for games such as Star Wars: The Old Republic…
 
Composer Bear McCreary chats with Austin Wintory to discuss creating the music for God of War, working together on Assassin's Creed Syndicate, the differences working in film and games, and the pitfalls of creating "cinematic" scores. Bear is best known for composing the music for games such as God of War and SOCOM 4; and movies and television such…
 
Abbie Heppe joins Robin Hunicke in Croatia with another episode recorded on location at D.I.C.E. Dubrovnik. Abbie and Robin discuss community management and communications in addition to how both have evolved alongside advancements in game development. Abbie Heppe is the Communications Manager for Media Molecule and was previously with Respawn Ente…
 
Maria Sayans joins Ted Price in Croatia with another episode recorded on location at D.I.C.E. Dubrovnik. Maria and Ted discuss the ethics of design, how game makers interact with players, what kind of player behavior is desired and how to foster it, and the importance of community management. Maria Sayans is CEO at ustwo games and was previously wi…
 
Chris Charla joins Ted Price at this past D.I.C.E. Dubrovnik conference. Chris discusses his journey from journalism to game development, his work overseeing Xbox’s independent projects, challenges facing independent developers, opportunities available for independents in today’s development environment, and his thoughts on the future of games. Chr…
 
Leonard Boyarsky joins host Ted Price to talk about his career, creating Fallout, his approach to design and storytelling, lessons learned while working on Diablo III, and his new game, The Outer Worlds. Boyarsky is the co-game director at Obsidian Entertainment. He is best known for his work on Fallout and Diablo III. For news and info on the AIAS…
 
Riot Games' Greg Street sits down with Ted Price to discuss the 10th anniversary of League of Legends, Riot's plans for extending the LoL IP into different genres and media, his experience leading design teams, and the importance of communicating with players. Street is the VP of IP and Entertainment at Riot Games. He is known for being the Lead Sy…
 
Head of Santa Monica Studio Shannon Studstill joins Ted to discuss the history of the studio, the evolution in their studio culture, women in game development, and the importance of community. Shannon is best known for being the Executive Producer behind the God of War series, being the Head of Studio at Santa Monica Studio, and VP Product Developm…
 
Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best known fo…
 
In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upcomin…
 
Composer Danny Baranowsky sits down with host Austin Wintory to discuss his unique career path, taking one's work too seriously, freelance composing vs staff composing, and the risks of chasing fame and success. Baranowsky is an American music composer. He is best known for his work on Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of th…
 
Chandana Ekanayake joins host Robin on the show to talk about how he got his start under Todd Howard and Bethesda, work/life balance and studio culture, dealing with your game's community, and the challenges of keeping a company afloat. Eka is the Co-founder and Studio/Creative Director at Outerloop Games. They are best known for their work on Falc…
 
Composer Gareth Coker sits down with host Austin Wintory to discuss his career before Ori and the Blind Forest, how he got his start creating mods, teaching English in Japan, and the importance of releasing a title at the right moment. Coker is best known for composing the music for Ori and the Blind Forest, ARK Survival Evolved, The Unspoken, and …
 
Composer Austin Wintory (Luna, Assassin's Creed Syndicate, Journey) sits down with host Robin Hunicke to talk about their history together working on Journey, how sound and music can complete game design, moving past trauma with Luna, and dealing with personal hardships throughout one's career. Wintory is an American composer. He is best known for …
 
Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_…
 
Charlie Cleveland (Subnautica, Natural Selection 2) joins guest host Greg Kasavin (Pyre, Transistor, Bastion) to talk about early access development, when to let go of a project, and tabletop games as a source of design inspiration. Cleveland is the founder and director of Unknown Worlds Entertainment. Kasavin is the Creative Director at Supergiant…
 
Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider. Graves is an American composer. He is best known for his work on the Dead Space series and Tomb Raider. F…
 
Composer Garry Schyman (Bioshock series, Destroy All Humans series, Middle-earth: Shadow of Mordor series) sits down with new guest host and fellow composer Austin Wintory (Journey, ABZU, The Banner Saga series, Assassin's Creed Syndicate) to discuss his early career both inside and outside of gaming, the evolution of music in games, the difference…
 
Kiki Wolfkill (Halo series, Fable) sits down with Ted to talk about her career as a race car driver, what transmedia really means, and the importance of diversity in the video game industry. Wolfkill serves as Studio Head - Halo Transmedia and Entertainment at 343 Industries. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Faceb…
 
Robin Hunicke returns as guest host and sits down with Lucas Pope (Return of the Obra Dinn, Papers, Please). They discuss their start in games, formulating Papers, Please, the urge to continue learning, and how important relationships are when telling a story. Pope is an American-born developer. He is best known for Papers, Please and Return of the…
 
Shuhei Yoshida joins Ted to talk about Sony's approach to new IP, his thoughts on VR, where the industry is heading, how players are evolving and what it means for developers. Shuhei Yoshida is the President of Sony's Worldwide Studios for Sony Interactive Entertainment. The Worldwide Studios operation includes over a dozen studios globally, across…
 
At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play. Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: F…
 
To kick off season 2 of GMN, Ted sits down with Bryan Intihar (Spider-Man PS4) to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director. Intihar is the Creative Director on Marvel's Spider-Man at Insomniac Games. For news and i…
 
Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development. Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series. For news and info on the AIAS, follow us on Twitter @Official_…
 
Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, fol…
 
Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on Twit…
 
Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on the A…
 
Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR. Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook…
 
Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price. Ismail is a game director at Ubisoft. He is best known for his work on Assassin's Cr…
 
Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts. Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, and …
 
A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspirations. …
 
Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer. Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet. For news a…
 
Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality. Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or vi…
 
Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers. Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series. For news and info on the A…
 
Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment. **NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correctly r…
 
Ed Boon (Mortal Kombat) joins Ted to talk about their origins as game developers, the history of Mortal Kombat, video game movies, his place in pop culture, and the challenges of leading a studio. Boon is the founder and creative director at NetherRealm Studios. He is also the co-creator of the Mortal Kombat series. For news and info on the AIAS, f…
 
In this special episode, Sean Vanaman (Firewatch) and Amir Rao (Bastion, Transistor) meet up to talk about leadership challenges, the importance of team chemistry, job interview rejection stories, and how many more games they will make before they die. Vanaman is the founder and studio director at Campo Santo. Rao is the founder and studio director…
 
Capy's Nathan Vella stops by to chat with Ted Price of Insomniac Games about his journey from film into game development, leading a multi-project studio, comedy in games, and the future of indie development. Nathan Vella is the Co-Founder & President at Capybara Games. He is also a founding member of Indie Fund, an organization that helps fund budd…
 
Christina Norman of Riot Games joins Insomniac Games' Ted Price to talk about League of Legends, game design, and how to foster a unique studio culture. Christina is a lead designer at Riot Games. In the past, she worked on the Mass Effect series as a senior programmer and lead gameplay designer. For news and info on the AIAS, follow us on Twitter …
 
Robin Hunicke sits down with Insomniac Games' Ted Price to talk about building Journey, representing yourself and your game on stage, staying genuine, and amplifying new voices in the industry. Robin Hunicke is the Co-Founder of the independent game studio Funomena. She also serves as Associate Professor of the Arts Division at UC Santa Cruz. For n…
 
Brendan Greene, aka PLAYERUNKNOWN, talks about being on welfare before PUBG, traveling the world and meeting fans, the importance of having a team you can trust, and the power of game mods. Greene is the creative director and lead designer for PlayerUnknown's Battlegrounds. Before PUBG, Greene worked on the ARMA 2 mod DayZ: Battle Royale and H1Z1. …
 
Stephanie J. Castillo is an Emmy-winning documentary filmmaker with strong roots in multimedia, photography, producing, and news journalism. She worked in radio news in Hollywood, multimedia production in Pasadena, CA and Madison, WI, and as a news reporter in Honolulu. She started filmmaking in 1989, producing her first documentary with Hawaii Pub…
 
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