show episodes
 
Virtual Newsmakers is a webcast featuring everyday people who are bridging traditional and digital communications and empowering human communications through technology. The show's purpose is to ensure the audience gains something productive from the conversation. What to do when... How to deal with... All of these shows are kept on a positive note. Virtual Newsmakers is not like most news shows. The goal is to give people something worth listening to and provide immediate and insightful tip ...
 
Vasja Progar - (text by Luka Zagori?nik)Born in 86, Vasja Progar is one of the youngest makers in the field of contemporary music in Slovenia, an insightful and critical thinker, a graduate of biotechnology and a former student of composition and music theory under Uroš Rojko at the Academy of Music in Ljubljana, whose radicality and faithfulness to his own expression made him quit this institution to embark on a study of cognitive systems and interactive media at the University Pompeu Fabra ...
 
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show series
 
Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, helping found Spirit AI, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color.…
 
Ted Price chats with Lorne Lanning about their long running Oddworld franchise; the distributed development the studio implemented to create the latest entry, how to retain and expand what fans loved about the previous adventures in the series, the importance of patient storytelling, the advantage of hiring generalists over specialists, and the imp…
 
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, a…
 
Ted Price chats with Naughty Dog's Evan Wells about his path towards the games industry, Naughty Dog's early years, their studio culture, thoughts on leadership and studio growth, their approach to storytelling and how they've raised the stakes over the years. Evan Wells is the Co-President of Naughty Dog, which has developed several successful and…
 
Ted Price chats with Gearbox Entertainment Founder Randy Pitchford about the history of Gearbox and the lessons learned along the way, the genesis of Borderlands, Gearbox's unique approach to publishing, and Randy's life long love of magic. Randy Pitchford is a video game industry veteran of more than 25 years and founder of the Gearbox Entertainme…
 
Ted Price chats with writer Erik Wolpaw about his writing career before game development writing on Old Man Murray and Gamespot; his career path into development at Double Fine and Valve; collaborating between writing and development teams; the pressures of creating sequels to beloved games; and important steps needed to help young developers enter…
 
Ted Price chats with Jörg Neumann, Head of Microsoft Flight Simulator. Together they discuss how Jörg came to be involved with the Flight Simulator franchise, how the team at Asobo Studio implemented Bing Maps into the sim and overcame the massive amounts of data streaming it has to process, the details behind Flight Simulator's procedural generati…
 
Austin Wintory chats with composer Jesper Kyd about discovering his talent for music and love of video games and game music, getting his start with the European demoscene to shipping his first game, working with his first orchestra for Hitman, collaborating with Ubisoft to launch the Assassin’s Creed series, the intricacies of implementing game mus…
 
Ted Price chats with Matt Nava about Giant Squid's work on ABZÛ and The Pathless, his inspirations as a youth that led him to the VFX industry and his first big break, understanding the difficulties of taking too much on when starting your own studio, establishing a studio culture and dealing with conflict, what being indie means now compared to a …
 
Ted Price chats with Ubisoft's Clint Hocking about the societal commentary behind Watch Dogs: Legion; how the world around us is changing and how Legion reflects this; the inspiration behind Legion's feature that lets players take control of any character they meet in the game; and Clint's advice to aspiring creative directors. Clint Hocking is the…
 
Robin Hunicke chats with Derek Yu, creator of Spelunky 1 & 2. Together they discuss how Derek got started designing games in his youth, the difficulty of marketing small games, the joy of online creative communities, the finer points of game pricing, thinking about game development in physical terms, and the limitless potential of games. Yu is an A…
 
Robin Hunicke chats with Jesse Schell to discuss how Jesse’s work in game development helps keep him up to date as an educator, Schell Games’ exploration into VR, the illusion VR creates for the body; VR’s 10 million problem; and the importance of taking initiative and using all of the advantages afforded by 21st century technology to begin your ca…
 
Austin Wintory chats with composer Jack Wall about career trajectories and starting his career working with Treyarch Audio Director Brian Tuey; getting to collaborate with his wife on several projects; life lessons learned while bartending; his work on Mass Effect; and about the lasting impact the revered music agent Cheryl Tiano (who recently pass…
 
Robin Hunicke chats with Philip Tibitoski from Young Horses Games about releasing a game during a global pandemic, how Young Horses has changed from their first release to now, learning to play to your strengths and the benefits of working with a small team, making sophisticated entertainment for audiences of all ages, and overcoming the pressure o…
 
Ted Price chats with Amir Rao and Greg Kasavin from Supergiant Games. Amir is Supergiant's Studio Director and Greg is the Creative Director and Narrative Designer behind their most recent release, Hades. Together they discuss creating Hades and how launching in early access helped during development, the difficult task of tuning the complex game s…
 
Austin chats with CD PROJEKT RED composer Marcin Przybyłowicz to discuss his work on the Witcher series and Cyberpunk 2077, the monumental task of scoring projects of this scope, growing up in a jazz family, his journey from sound designer to composer, finding the right compositional balance to emphasize both action packed and emotional moments, wo…
 
Robin Hunicke chats with writer and narrative director Xalavier Nelson Jr. to discuss starting his career in game journalism and transitioning into development, what game crafting can and should be, the non-monetary costs of game development, lessons in sustainability, and the importance of giving new voices the opportunity to succeed. Xalavier is …
 
Austin Wintory chats with composer Borislav Slavov to discuss his current project Baldur's Gate 3, his journey into video game music composition, dealing with the stress of working in video game development, his process on music creation, recognizing games and game music as serious works of art, finding new ways to surprise long time fans of a seri…
 
Robin Hunicke chats with digital artist and game designer TJ Hughes, the independent developer behind Terrifying Jellyfish. Together they discuss his upcoming Playstation 5 and PC game Nour, which is all about the fun of playing with your food; the passion required to break into the games industry; the nature of creativity; the value of constraints…
 
Insomniac Games' Ted Price chats with Mediatonic's Joe Walsh and Joel Herber, two of the developers behind this summer's hit battle royale, Fall Guys. Joe is Fall Guys' Lead Game Designer and Joel Herber its Lead Client Engineer. Together they discuss Fall Guy's breakout success, where the idea came from, how to make failing fun, challenges that di…
 
Insomniac Games' Ted Price chats with Nicolas Guérin and William Dubé from Thunder Lotus Games. In this episode they discuss developing Spiritfarer; its refreshing gameplay and narrative experience; what distinguishes Thunder Lotus' library of games; the challenge of creating games using traditional animation; and making games that have a positive …
 
Austin Wintory chats with composer Gustavo Santaolalla to discuss his work on The Last of Us series; his start with music in Argentina with the band Arco Iris and its lasting influence in his work; his approach to the artistry of musical scores; working on Oscar winning films; and the beauty of "wrong notes." Gustavo Santaolalla is best known for h…
 
Funomena's Robin Hunicke chats with Tim Lewinson, Development Director on Apex Legends for Respawn Entertainment. Tim and Robin discuss what inspired him to enter the games industry as a child; his long career on several titles; his love of dinosaurs and how that influenced his work in and outside of games; joining Respawn to work on one of the big…
 
Ted Price chats with Sucker Punch Productions Co-Founder and Producer Brian Fleming about how Insomniac Games and Sucker Punch have worked together throughout the years; the challenges Sucker Punch faced when developing Ghost of Tsushima; how to emphasize cultural authenticity; and the creative steps they took when developing such a massive game. B…
 
Robin Hunicke chats with game developer Ben Wilson, about how he got started creating video games as a hobby; finding creative partners through game jams; communicating experiences through game design; how to move the needle regarding representation as a single person; learning to have uncomfortable conversations; and his talk "Dyspraxis in Game De…
 
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