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Content provided by Lijo John and Andrew Wu, Lijo John, and Andrew Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lijo John and Andrew Wu, Lijo John, and Andrew Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
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Asteroid Blues - Game Structure

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Manage episode 304906184 series 2995843
Content provided by Lijo John and Andrew Wu, Lijo John, and Andrew Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lijo John and Andrew Wu, Lijo John, and Andrew Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Let's Jam! Hosts Michael Janov, Lijo John, and Andrew Wu dive right into the first session by breaking down the introduction to our favorite bounty hunters in the star system and discovering the first piece of the game design puzzle: Game Structure.

Will future bounty hunting role players enjoy our five phases of fun? Will this structure accommodate nuanced, dynamic gameplay? Well, we have 26 sessions (and a movie) to find out!

Theme and Music by @wufire

Additional Music by orzalaga and Trygve_Larsen from Pixabay


This podcast uses the following third-party services for analysis:
Chartable - https://chartable.com/privacy
  continue reading

27 episodes

Artwork
iconShare
 
Manage episode 304906184 series 2995843
Content provided by Lijo John and Andrew Wu, Lijo John, and Andrew Wu. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Lijo John and Andrew Wu, Lijo John, and Andrew Wu or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Let's Jam! Hosts Michael Janov, Lijo John, and Andrew Wu dive right into the first session by breaking down the introduction to our favorite bounty hunters in the star system and discovering the first piece of the game design puzzle: Game Structure.

Will future bounty hunting role players enjoy our five phases of fun? Will this structure accommodate nuanced, dynamic gameplay? Well, we have 26 sessions (and a movie) to find out!

Theme and Music by @wufire

Additional Music by orzalaga and Trygve_Larsen from Pixabay


This podcast uses the following third-party services for analysis:
Chartable - https://chartable.com/privacy
  continue reading

27 episodes

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