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Episode 213 – Adam Saltsman – Overland

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When? This feed was archived on June 06, 2020 06:25 (4+ y ago). Last successful fetch was on September 06, 2017 07:30 (7y ago)

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Manage episode 121481037 series 10329
Content provided by BigSushi.fm. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by BigSushi.fm or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Overland

Adam Saltsman is the designer behind the game Canabalt. It’s an endless runner that is a game distilled down to its fundamentals. It’s a great game in execution and realization. Since then, Adam has moved on to other projects and establishing his own studio Finji Co. Adam is one of those people who’ve been in the industry long enough that I got nervous when I first met him. But after a quick hand shake and a few late nights, I asked him to come on the podcast during IndieCade 2015 and this is our conversation after eating a few In-and-Out burgers.

Overland is the latest game thats being developed by Adam. It’s a game about inevitability. It’s about a mass extinction event and what people would do in the face of something massive and outside an individuals control. It’s also a game that has been long in development and mired by issues that plague most developers. If you are unfamiliar with the projects history and Finji’s history, I suggest you read this wonderful post by Adam titled The Making of Overland: The story of how we eventually bootstrapped our indie dream game.

Adam SaltsmanThe article linked above and this podcast gives a great look into how Adam presents himself. He is extremely friendly, easy to talk to, and unabashed to admit mistakes when they are made. So having the chance to sit down for an hour and discuss the nature of Overland, and more importantly his own development process was fascinating.

Game development still appears to be black science to those outside the industry. Things go into a box: art, code, design, music; and out comes a video game. Ta-da. But the reality of a game developer, as Adam puts it, is failing as a profession. That’s not to say that failure is a terrible thing, but much of development is trying things and seeing how they break. To experiment, to tweak, to take risks to figure out the best possible system and method to produce something new. So failure isn’t some big event, failing is part of the job. This is the necessary devil of development. There are some ideas and systems that can’t just be created on paper and snapped into place later. Much of it is to break it all apart and put it together again, over and over and over.

This isn’t the only way, for sure. However, to many of the creative types out there, this is the one of the few ways to work on something that is exciting.

Overland is a game that is looking great, even though it still has time yet to go before it’s ready. It’s a game that Adam hopes to be a great introductory game to the tactics genre. Much like how Canabalt was a way to introduce more hardcore game concepts, like deft mechanical speed, to those who like the casual nature of a one button game. This is how Adam likes to make games, bridging genres to new audiences.

Finji is also involved in other projects, like helping bring the coveted Night in the Woods to markets, as well as publishing the transformative PANORAMICAL earlier this year. While Night in the Woods is not out yet, the companion game Lost Constellations is out and ready for your enjoyment.

The post Episode 213 – Adam Saltsman – Overland appeared first on BigSushi.fm.

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100 episodes

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Episode 213 – Adam Saltsman – Overland

BigSushi.fm

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Archived series ("Inactive feed" status)

When? This feed was archived on June 06, 2020 06:25 (4+ y ago). Last successful fetch was on September 06, 2017 07:30 (7y ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 121481037 series 10329
Content provided by BigSushi.fm. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by BigSushi.fm or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
Overland

Adam Saltsman is the designer behind the game Canabalt. It’s an endless runner that is a game distilled down to its fundamentals. It’s a great game in execution and realization. Since then, Adam has moved on to other projects and establishing his own studio Finji Co. Adam is one of those people who’ve been in the industry long enough that I got nervous when I first met him. But after a quick hand shake and a few late nights, I asked him to come on the podcast during IndieCade 2015 and this is our conversation after eating a few In-and-Out burgers.

Overland is the latest game thats being developed by Adam. It’s a game about inevitability. It’s about a mass extinction event and what people would do in the face of something massive and outside an individuals control. It’s also a game that has been long in development and mired by issues that plague most developers. If you are unfamiliar with the projects history and Finji’s history, I suggest you read this wonderful post by Adam titled The Making of Overland: The story of how we eventually bootstrapped our indie dream game.

Adam SaltsmanThe article linked above and this podcast gives a great look into how Adam presents himself. He is extremely friendly, easy to talk to, and unabashed to admit mistakes when they are made. So having the chance to sit down for an hour and discuss the nature of Overland, and more importantly his own development process was fascinating.

Game development still appears to be black science to those outside the industry. Things go into a box: art, code, design, music; and out comes a video game. Ta-da. But the reality of a game developer, as Adam puts it, is failing as a profession. That’s not to say that failure is a terrible thing, but much of development is trying things and seeing how they break. To experiment, to tweak, to take risks to figure out the best possible system and method to produce something new. So failure isn’t some big event, failing is part of the job. This is the necessary devil of development. There are some ideas and systems that can’t just be created on paper and snapped into place later. Much of it is to break it all apart and put it together again, over and over and over.

This isn’t the only way, for sure. However, to many of the creative types out there, this is the one of the few ways to work on something that is exciting.

Overland is a game that is looking great, even though it still has time yet to go before it’s ready. It’s a game that Adam hopes to be a great introductory game to the tactics genre. Much like how Canabalt was a way to introduce more hardcore game concepts, like deft mechanical speed, to those who like the casual nature of a one button game. This is how Adam likes to make games, bridging genres to new audiences.

Finji is also involved in other projects, like helping bring the coveted Night in the Woods to markets, as well as publishing the transformative PANORAMICAL earlier this year. While Night in the Woods is not out yet, the companion game Lost Constellations is out and ready for your enjoyment.

The post Episode 213 – Adam Saltsman – Overland appeared first on BigSushi.fm.

  continue reading

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