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Designing Massive Games with Isaac Childres

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Archived series ("Inactive feed" status)

When? This feed was archived on November 11, 2023 14:08 (11M ago). Last successful fetch was on October 03, 2023 20:25 (12M ago)

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Manage episode 287033343 series 1325633
Content provided by Gabe Barrett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gabe Barrett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.
Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

  continue reading

477 episodes

Artwork
iconShare
 

Archived series ("Inactive feed" status)

When? This feed was archived on November 11, 2023 14:08 (11M ago). Last successful fetch was on October 03, 2023 20:25 (12M ago)

Why? Inactive feed status. Our servers were unable to retrieve a valid podcast feed for a sustained period.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 287033343 series 1325633
Content provided by Gabe Barrett. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Gabe Barrett or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.
Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

  continue reading

477 episodes

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