In the 1980s, there were only 63 Black films by, for, or about Black Americans. But in the 1990s, that number quadrupled, with 220 Black films making their way to cinema screens nationwide. What sparked this “Black New Wave?” Who blazed this path for contemporaries like Ava DuVernay, Kasi Lemmons and Jordan Peele? And how did these films transform American culture as a whole? Presenting The Class of 1989, a new limited-run series from pop culture critics Len Webb and Vincent Williams, hosts ...
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338 - Starfleet Command 90s Show Pitch
MP3•Episode home
Manage episode 422339198 series 1309424
Content provided by The Nerd Party. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Nerd Party or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
New 90s Trek Show Pitch
Welcome to the late 1990s. "Star Trek: The Next Generation" has been off the air, entering the universe of feature films. "Star Trek: Deep Space Nine" is ending, having found its voice and identity. "Star Trek: Voyager" has taken its first steps, and now carries the weight of continuing the franchise.
What's next?
In the original timeline of TV, Berman and company, under the auspcies of UPN, begin development of a 22nd Century prequel series that will become "Enterprise." But what if ... the next series had continued the story of the 24th Century?
The trio imagine what series will now air contemporareously with "Voyager" in the late 90s. Enter "Star Trek: Starfleet Command," which takes a "higher decks" (if you will) approach to the operations of Starfleet and the Federation. See how planetside environments and Earth Spacedock provide unique settings to continue Trek adventures, spanning the post-Dominion War era. How will the Fleet be rebuilt? What scientific discoveries and explorartion have been ignored during combat? Can the admirals actually agree about the future? And where does the real decision-making take place??? (HInt: Welcome to future golf!).
Join this exciting new installment in the Trek franchise that never happened, with "Star Trek: Starfleet Command."
…
continue reading
Welcome to the late 1990s. "Star Trek: The Next Generation" has been off the air, entering the universe of feature films. "Star Trek: Deep Space Nine" is ending, having found its voice and identity. "Star Trek: Voyager" has taken its first steps, and now carries the weight of continuing the franchise.
What's next?
In the original timeline of TV, Berman and company, under the auspcies of UPN, begin development of a 22nd Century prequel series that will become "Enterprise." But what if ... the next series had continued the story of the 24th Century?
The trio imagine what series will now air contemporareously with "Voyager" in the late 90s. Enter "Star Trek: Starfleet Command," which takes a "higher decks" (if you will) approach to the operations of Starfleet and the Federation. See how planetside environments and Earth Spacedock provide unique settings to continue Trek adventures, spanning the post-Dominion War era. How will the Fleet be rebuilt? What scientific discoveries and explorartion have been ignored during combat? Can the admirals actually agree about the future? And where does the real decision-making take place??? (HInt: Welcome to future golf!).
Join this exciting new installment in the Trek franchise that never happened, with "Star Trek: Starfleet Command."
347 episodes
MP3•Episode home
Manage episode 422339198 series 1309424
Content provided by The Nerd Party. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by The Nerd Party or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.
New 90s Trek Show Pitch
Welcome to the late 1990s. "Star Trek: The Next Generation" has been off the air, entering the universe of feature films. "Star Trek: Deep Space Nine" is ending, having found its voice and identity. "Star Trek: Voyager" has taken its first steps, and now carries the weight of continuing the franchise.
What's next?
In the original timeline of TV, Berman and company, under the auspcies of UPN, begin development of a 22nd Century prequel series that will become "Enterprise." But what if ... the next series had continued the story of the 24th Century?
The trio imagine what series will now air contemporareously with "Voyager" in the late 90s. Enter "Star Trek: Starfleet Command," which takes a "higher decks" (if you will) approach to the operations of Starfleet and the Federation. See how planetside environments and Earth Spacedock provide unique settings to continue Trek adventures, spanning the post-Dominion War era. How will the Fleet be rebuilt? What scientific discoveries and explorartion have been ignored during combat? Can the admirals actually agree about the future? And where does the real decision-making take place??? (HInt: Welcome to future golf!).
Join this exciting new installment in the Trek franchise that never happened, with "Star Trek: Starfleet Command."
…
continue reading
Welcome to the late 1990s. "Star Trek: The Next Generation" has been off the air, entering the universe of feature films. "Star Trek: Deep Space Nine" is ending, having found its voice and identity. "Star Trek: Voyager" has taken its first steps, and now carries the weight of continuing the franchise.
What's next?
In the original timeline of TV, Berman and company, under the auspcies of UPN, begin development of a 22nd Century prequel series that will become "Enterprise." But what if ... the next series had continued the story of the 24th Century?
The trio imagine what series will now air contemporareously with "Voyager" in the late 90s. Enter "Star Trek: Starfleet Command," which takes a "higher decks" (if you will) approach to the operations of Starfleet and the Federation. See how planetside environments and Earth Spacedock provide unique settings to continue Trek adventures, spanning the post-Dominion War era. How will the Fleet be rebuilt? What scientific discoveries and explorartion have been ignored during combat? Can the admirals actually agree about the future? And where does the real decision-making take place??? (HInt: Welcome to future golf!).
Join this exciting new installment in the Trek franchise that never happened, with "Star Trek: Starfleet Command."
347 episodes
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