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Pipeline Development Engineer / Artist Will Anielewicz (Alias Research, ILM, The Orphanage) | CGI Fridays - Episode 8

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Content provided by Tommy Terry-Green and The Companion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tommy Terry-Green and The Companion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

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8 episodes

Artwork
iconShare
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 26, 2024 18:22 (5M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 341420133 series 3358038
Content provided by Tommy Terry-Green and The Companion. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Tommy Terry-Green and The Companion or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH’s first-ever exhibition of computer art back in 1981.

As a Pipeline Development Engineer / Artist, Anielewicz has been instrumental in developing the RenderMan, MentalRay and shader pipeline at Industrial Light & Magic, which is fitting given his role in launching the workstation that would become Maya.

  continue reading

8 episodes

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