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[Ep459] Control Shift

1:09:54
 
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Manage episode 407949592 series 3355028
Content provided by Butterscotch Shenanigans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Butterscotch Shenanigans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design.

Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

00:37 Intro

02:54 Thanks to our supporters! (https://moneygrab.bscotch.net)

03:09 Helldivers 2

39:48 UppasitFlitwip: Why you opted not to use a joystick and instead to tap the screen to move the player in original Crashlands.

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★
  continue reading

453 episodes

Artwork
iconShare
 
Manage episode 407949592 series 3355028
Content provided by Butterscotch Shenanigans. All podcast content including episodes, graphics, and podcast descriptions are uploaded and provided directly by Butterscotch Shenanigans or their podcast platform partner. If you believe someone is using your copyrighted work without your permission, you can follow the process outlined here https://player.fm/legal.

This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design.

Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

00:37 Intro

02:54 Thanks to our supporters! (https://moneygrab.bscotch.net)

03:09 Helldivers 2

39:48 UppasitFlitwip: Why you opted not to use a joystick and instead to tap the screen to move the player in original Crashlands.

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★
  continue reading

453 episodes

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